Hadn't won in a while:
Dungeon Crawl Stone Soup version 0.20-a0-733-gf92fd71 (tiles) character file.
2455591 Gravenous the End of an Era (level 27, 250/273 HPs)
Began as a Hill Orc Fighter on Apr 2, 2017.
Was the Champion of Qazlal.
Escaped with the Orb
... and 4 runes!
The game lasted 02:19:28 (68126 turns).
Gravenous the End of an Era (Hill Orc Fighter) Turns: 68126, Time: 02:19:28
Health: 250/273 AC: 39 Str: 29 XL: 27
Magic: 40/40 EV: 23 Int: 19 God: Qazlal [******]
Gold: 7874 SH: 42 Dex: 17 Spells: 26/26 levels left
rFire + + . SeeInvis + e - +9 eveningstar (drain)
rCold + . . Gourm . K - +12 fire dragon scales of the Three of Swords {+Inv rF++ rC- Int+2}
rNeg . . . Faith . y - +7 large shield {rF+}
rPois + Spirit . k - +1 hat {SInv}
rElec + Reflect . a - +1 cloak {rC+}
rCorr + Harm . M - +1 pair of gloves of the Albatross {rPois rF- rC+}
MR +++.. N - +0 pair of boots {run}
Stlth .......... C - amulet "Qimuker" {Regen+ Dex+5 Slay+5}
Regen 1.0/turn A - ring "Taekips" {rElec rPois MR+ Stlth-}
MPRegen 0.3/turn v - ring "Lohod" {rCorr Str-3 Int+9}
@: repel missiles, quick
A: iridescent scales 1, camouflage 1, agile 1
0: Orb of Zot
}: 4/15 runes: decaying, slimy, silver, gossamer
a: Upheaval, Elemental Force, Disaster Area, Renounce Religion, Evoke
Invisibility
You escaped.
You worshipped Qazlal.
Qazlal was exalted by your worship.
You were not hungry.
You visited 10 branches of the dungeon, and saw 53 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Trove, Ossuary, Ice Cave and Volcano.
You collected 9113 gold pieces.
You spent 1239 gold pieces at shops.
Inventory:
Hand Weapons
e - a +9 eveningstar of draining (weapon)
Armour
a - a +1 cloak of cold resistance (worn)
k - a +1 hat of see invisible (worn)
y - a +7 large shield of fire resistance (worn)
K - the +12 fire dragon scales of the Three of Swords (worn) {+Inv rF++ rC- Int+2}
(You found it on level 13 of the Dungeon)
It affects your intelligence (+2).
It greatly protects you from fire.
It makes you vulnerable to cold.
It lets you turn invisible.
M - the +1 pair of gloves of the Albatross (worn) {rPois rF- rC+}
(You found it on level 11 of the Dungeon)
It makes you vulnerable to fire.
It protects you from cold.
It protects you from poison.
N - a +0 pair of boots of running (worn)
V - the +1 pair of gloves "Feuraol" {MR+ Str+4}
(You found it on level 14 of the Dungeon)
It affects your strength (+4).
It affects your resistance to hostile enchantments.
Jewellery
u - an uncursed ring of protection from magic
v - the ring "Lohod" (left hand) {rCorr Str-3 Int+9}
(You found it in a treasure trove)
[ring of resist corrosion]
It affects your strength (-3).
It affects your intelligence (+9).
A - the ring "Taekips" (right hand) {rElec rPois MR+ Stlth-}
(You found it on level 4 of the Dungeon)
[ring of loudness]
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
It makes you less stealthy.
C - the amulet "Qimuker" (around neck) {Regen+ Dex+5 Slay+5}
(You found it on level 5 of the Pits of Slime)
[amulet of regeneration]
It affects your dexterity (+5).
It affects your accuracy and damage with ranged weapons and melee attacks
(+5).
It increases your rate of regeneration.
I - an uncursed ring of positive energy
L - the ring "Woet" {*Contam rPois MP-9 Str+2 Int+10}
(You found it in a treasure trove)
[ring of strength]
It affects your strength (+2).
It affects your intelligence (+10).
It protects you from poison.
It affects your magic capacity (-9).
It causes magical contamination when unequipped.
Q - an uncursed ring of protection from fire
Z - an uncursed ring of protection from cold
Wands
U - a wand of digging (2/24)
Scrolls
b - 23 scrolls of identify
d - 4 scrolls of magic mapping
j - 5 scrolls of silence
m - 13 scrolls of fear
o - 22 scrolls of teleportation
t - 26 scrolls of remove curse
x - a scroll of brand weapon
z - a scroll of summoning
E - 4 scrolls of amnesia
H - 7 scrolls of blinking
J - 12 scrolls of recharging
R - 5 scrolls of immolation
W - 2 scrolls of enchant weapon
Y - 10 scrolls of fog
Potions
g - 5 potions of brilliance
h - 3 potions of mutation
i - a potion of invisibility
n - 9 potions of curing
p - 11 potions of flight
q - 3 potions of agility
w - 5 potions of magic
B - 5 potions of resistance
F - 3 potions of might
G - 3 potions of cancellation
O - 6 potions of ambrosia
P - a potion of haste
T - 3 potions of heal wounds
Miscellaneous
r - 6 phantom mirrors
S - a fan of gales
Comestibles
c - 2 chunks of flesh
f - 22 bread rations
l - 32 royal jellies
s - 28 meat rations
D - 38 fruits
Skills:
O Level 27 Fighting
- Level 16.3 Maces & Flails
+ Level 23.4 Armour
* Level 18.0 Dodging
- Level 25.0 Shields
O Level 27 Invocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Lair (5/6) D:10
Swamp (4/4) Lair:4 Spider (4/4) Lair:4 Slime (5/5) Lair:5
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Gozag
Kikubaaqudgha
Nemelex Xobeh
Qazlal
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:5 } D:8 [ D:9 ([ D:11 : Orc:2 :*[% Elf:2 } Elf:3 [ Vaults:2 %
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Orc:2 Depths:3 Depths:5
Ziggurat: Depths:4
Annotations:
D:12 1 runed door
D:13 exclusion: orange crystal statue
Innate Abilities, Weirdness & Mutations
You are partially covered in iridescent scales. (AC +2)
Your skin changes colour to match your surroundings (Stealth+).
You are agile. (Dex +2)
Message History
You hear a bark!
You hear a bark!
You hear a bark!
You hear a bark!
A jackal comes into view.
The jackal barks!
You hammer the jackal like a gong!!!
You kill the jackal!
Qazlal accepts your kill.
A jackal comes into view.
You block the jackal's attack. x2
You puncture the jackal!
You kill the jackal!
Qazlal accepts your kill.
No target in view!
There is an open door here.
There is a staircase leading out of the dungeon here.
There is a staircase leading out of the dungeon here.
You hear a shout!
You have escaped!
Lately I've been trying to skip Lair entirely, just as a personal challenge. Turns out most characters are poorly equipped to handle Dungeon -> Orc -> Depths, especially since I seem to be playing Crawl like a hack'n'slash, and 90% of my button presses are tab.
First Qazlal win, he's pretty fun but was a definite hurdle with this particular playstyle. I cleared Depths fine, but my attempts at Abyss for my first rune were pretty pathetic. I didn't have the regen amulet at that point, so attrition was too much for me. I figured it would be much worse in Pan or the Hells, where the last thing you want is the entire level to gather around your sparkling ass, so I had to settle for Slime as my first rune. Got Vaults as my second, but Abyss was still outside my capabilities, so in the end I was fuggit, let's go lair and end this.
Before ransacking Elf for an eveningstar (the only one that spawned in the entire game) I was debating enchanting up a Demon whip of Pain and going Necromancy, but with Qaz I wouldn't be able to use most necro abilities, cuz minions just croak in the clouds. I might try a DsMo^Kiku or something, just to try out melee/necro.
All in all it seems in later versions of Crawl melee/charms-hexes hybrids are stronger lategame than pure melee fighters. Also things keep getting more and more difficult, but this may have more to do with my conviction Crawl owes me something for however years of play since 0.5.2. I should probably start getting a lot more adaptable - I used to prefer starting a character with a rigid idea of what build I want, but lately loot is a lot more limited so this works out less and less.
Adapting is unfun and boring though, so ... nah.