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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682076 times)

Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13950 on: September 24, 2016, 09:23:25 am »

What I'd do: train unarmed combat, do vaults 1-4 then probably go to slime for the 3rd rune, then zot & win.

On the other hand, you have learned tornado, not worn armour and seem to have put a lot of points into int, so I'm guessing you're going to train air magic and go to extended.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13951 on: September 25, 2016, 05:44:24 am »

Both very reasonable suggestions, which is likely while they're the exact opposite of what happened :D

The reality was:

- focus only Air
- Vaults 1:5
- Zot 1:5
- Learn Firestorm
- Focus Fire/Conjurations
- Ziggurat
- Die at floor 22, because Statueform does not stop 15 assorted fiends from tormenting your slow ass while you ponderously try to get into tornado range

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Dungeon Crawl Stone Soup version 0.19-a0-1627-gc26532d (tiles) character file.

732376 Gravenous the Cloud Mage (level 27, -1/380 HPs)
             Began as a Demonspawn Monk on Sept 24, 2016.
             Was the Champion of Cheibriados.
             Slain by a monstrous warmonger (13 damage)
             ... on level 22 of a ziggurat.
             The game lasted 02:07:06 (56772 turns).

Gravenous the Cloud Mage (Demonspawn Monk)         Turns: 56772, Time: 02:07:06

Health: -1/380     AC: 33    Str: 31    XL:     27
Magic:  0/35       EV: 35    Int: 43    God:    Cheibriados [******]
Gold:   2248       SH: 25    Dex: 40    Spells: 8 memorised, 3 levels left

rFire  + . .      SeeInvis .    m - staff of energy
rCold  + + .      Gourm    .    (armour currently unavailable)
rNeg   + + .      Faith    .    a - +2 shield of Resistance {rF+ rC+ MR+}
rPois  8          Spirit   +    (helmet unavailable)
rElec  +          Dismiss  .    e - +1 cloak of Knowledge {Dex+4}
rCorr  .          Reflect  +    (gloves unavailable)
MR     +++++      Harm     .    (boots unavailable)
Stlth  ++++......               A - +5 amulet of reflection
                                S - ring of the Mage {Wiz MR++ Int+3}
                                c - ring "Ykyc" {Wiz +Fly rPois rC+ rN+}

@: mighty, agile, statue-form, weakened, regenerating (expiring), deflect
missiles, very slow
A: claws 3, hooves 3, horns 3, powered by pain 3, robust 3, magic shield, magic
regeneration, magic link
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion, Evoke Flight
}: 3/15 runes: decaying, serpentine, silver


You were on level 22 of a ziggurat.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were not hungry.

You were a stone statue.

You visited 9 branches of the dungeon, and saw 47 of its levels.
You visited 1 ziggurat, and saw 22 of its levels.
You also visited: Trove.

You collected 7127 gold pieces.
You spent 4879 gold pieces at shops.

Inventory:

Armour
 a - the +2 shield of Resistance (worn) {rF+ rC+ MR+}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It protects you from fire.
   It protects you from cold.
   It affects your resistance to hostile enchantments.
 e - the +1 cloak of Knowledge (worn) {Dex+4}
   (You found it on level 13 of a ziggurat)   
   
   It affects your dexterity (+4).
 z - the +0 steam dragon armour of Trog (melded) {Dex-4 Slay+2 SInv}
   (You found it on level 14 of a ziggurat)   
   
   It affects your dexterity (-4).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+2).
   It lets you see invisible.
 K - a +10 pearl dragon armour
Magical Staves
 m - an uncursed staff of energy (weapon)
 B - an uncursed staff of wizardry
Jewellery
 c - the ring "Ykyc" (left claw) {Wiz +Fly rPois rC+ rN+}
   (You found it on level 14 of a ziggurat)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It protects you from cold.
   It protects you from poison.
   It protects you from negative energy.
   It lets you fly.
 q - the amulet of Atheism {Gourm rC+ Str+3}
   (You found it on level 17 of a ziggurat)   
   
   [amulet of the gourmand]
   
   It allows you to eat raw meat even when not hungry.
   It affects your strength (+3).
   It protects you from cold.
 y - the amulet of Cailil {+Rage rC+ MR+ Dex+5}
   (You found it on level 14 of a ziggurat)   
   
   [amulet of rage]
   
   It affects your dexterity (+5).
   It protects you from cold.
   It affects your resistance to hostile enchantments.
   It lets you go berserk.
 A - a +5 amulet of reflection (around neck)
 D - a cursed ring of teleportation
 N - the ring "Ystazirph" {rCorr rF+ Dex-3 Slay+3}
   (You found it on level 3 of a ziggurat)   
   
   [ring of resist corrosion]
   
   It affects your dexterity (-3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from fire.
 Q - the ring of Sinestim {+Blink rElec rN+ Str+5 Dex-2}
   (You found it on level 17 of a ziggurat)   
   
   [ring of positive energy]
   
   It affects your strength (+5).
   It affects your dexterity (-2).
   It insulates you from electricity.
   It protects you from negative energy.
   It lets you blink.
 R - an uncursed ring of see invisible
 S - the ring of the Mage (right claw) {Wiz MR++ Int+3}
   (You bought it in a shop on level 5 of the Depths)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your intelligence (+3).
   It affects your resistance to hostile enchantments.
 Z - the amulet of the Thoughtful Moons {Gourm rC+ Stlth+}
   (You found it in a treasure trove)   
   
   [amulet of the gourmand]
   
   It allows you to eat raw meat even when not hungry.
   It protects you from cold.
   It makes you more stealthy.
Wands
 i - a wand of disintegration (9/24)
 r - a wand of digging (12/24)
 H - a wand of teleportation (7/9)
Scrolls
 d - 9 scrolls of recharging
 f - 24 scrolls of teleportation
 g - 4 scrolls of enchant armour
 l - 13 scrolls of amnesia
 v - 15 scrolls of magic mapping
 M - 33 scrolls of remove curse
 O - 4 scrolls of fear
 X - 14 scrolls of fog
Potions
 h - 16 potions of curing
 k - 11 potions of brilliance
 o - 2 potions of resistance
 s - a potion of cancellation
 t - 5 potions of cure mutation
 x - 9 potions of flight
 E - 3 potions of ambrosia
 F - 8 potions of might
 J - 4 potions of lignification
 L - 2 potions of magic
 V - a potion of invisibility
Miscellaneous
 n - a fan of gales
 G - a lamp of fire
 I - a phial of floods
 P - 3 phantom mirrors
Comestibles
 b - 17 bread rations
 p - 20 meat rations
 w - 63 fruits
 C - 17 beef jerkies


   Skills:
 - Level 20.5 Fighting
 - Level 12.7 Dodging
 - Level 1.7 Stealth
 - Level 15.0 Shields
 - Level 11.4 Unarmed Combat
 - Level 8.5 Spellcasting
 * Level 18.4 Conjurations
 - Level 14.4 Transmutations
 * Level 17.0 Fire Magic
 - Level 25.1 Air Magic
 - Level 14.2 Earth Magic
 - Level 13.5 Invocations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Statue Form           Tmut/Erth      #######..    1%          6    None
b - Fire Storm            Conj/Fire      ########..   41%         9    None
c - Blink                 Tloc           N/A          1%          2    None
d - Apportation           Tloc           ###.......   1%          1    None
e - Passage of Golubria   Tloc           N/A          4%          4    None
f - Regeneration          Chrm/Necr      ###.......   1%          3    None
g - Deflect Missiles      Chrm/Air       #######...   1%          6    None
h - Tornado               Air            ########..   2%          9    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (6/6) D:8
  Swamp (4/4) Lair:4        Snake (4/4) Lair:3        Slime (0/5) Lair:5
    Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (5/5) D:13
  Crypt (0/3) Vaults:3     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu

Shops:
D:4 *   D:10 ?   D:11 (}}*[   Orc:2 [[}%   Snake:3 *   Vaults:2 (   Vaults:3 :*(   Vaults:4 :   Depths:3 (   Depths:5 }=}

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4

Annotations:
D:8 exclusion: 2 doors
Swamp:2 exclusion: Roxanne, Roxanne


Innate Abilities, Weirdness & Mutations

You have claws for hands.
You have hooves in place of feet.
You have a pair of large horns on your head.
You are powered by pain.
You are extremely robust. (+30% HP)
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.

After some experimentation, however, it appears this is the quickest way to Overpoweredness.

Chei + Statueform melee is enough for at least 5-rune win, add a Tornado and you're good to 15-rune.

How my builds usually go is train Fighting Unarmed (focused) and Dodging at the start, add Invocations when I find a Chei altar to get Slouch <10%, then switch to Earth/Transmutations when you find Statueform in a book.

You don't need Armour as statueform gives a ton of durability and melds your body armour.

From then on it's basically whenever, just make sure to let dangerous melee monsters take the last tile to you rather than trying to go to them, as one step of yours will allow them to bash you at least a few times depending on their attack speed.

Oh well!
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Arcvasti

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13952 on: September 25, 2016, 11:22:13 am »

My experience with Chei + Statue Form was the most absurd character I'd ever played. Even with the slowness, I could tab through almost anything[Although I didn't try a Zig]. Besides the demons that hopped backwards, they got an LCS to the face.



I'd also personally have gone for Darkness/Silence over Fire Storm, since they can be very helpful against certain enemies.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13953 on: September 26, 2016, 12:31:23 am »

So with this talk of CheiStatues, I'm giving a Trollish one a shot. After a few false starts, I've got one in a pretty good place, but I have no idea where to actually go from here--

Main dungeon clear, Lair clear, Orcish clear, L15 but due to mediocre Int and mostly stacking unarmed combat, I'm kind of in an awkward place. This leaves me with Swamp, Snake, Slime, Elven and Vaults... with limited ranged options (Portal Projectile+Large Rocks only), little in the way of ranged defense (normally, I'd have put my xp into shields and be running reflection, but the xp went into the spellcasting instead, and RNG has seen fit to not give me any reflects...), mediocre resists (rPois, rF+, rN++) and limited healing capabilities (had an accident with Nessos that sapped me pretty badly).

Any thoughts?
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13954 on: September 26, 2016, 11:55:15 am »

Does statue form screw up VS bites? It had never occurred to me before but Chei is fantastic because of super early 49 STR+DEX and you level UAC anyways for a strong transition to statue form.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13955 on: September 26, 2016, 03:34:54 pm »

Just tested in wizard mode - no. You can still bite the heck out of those pesky mummies.

In fact I made a xlvl 27 VsTm, took chei, all skills at 20 and went into a zig, no equipment or spells other than Statueform.

I got to Zig:17 before dying to a mummy level, with nothing but the equipment I had found in the zig itself, no resists, no spells, no consumables.

I won a VsMo before, but both Vs and Chei took a nerf afterwards, so I wasn't sure how effective the combo would be. Judging by my tests - still absurd, although getting to this point would be harder nowadays.

Edit : Aoi, care to post a char dump? It would be easier to offer advice.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13956 on: September 26, 2016, 11:13:06 pm »

What's a good strategy for playing a VsMoChei, skill-wise? UA for ~14 levels, then invo, then dodging, then magic skills (basically statueform)?
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Xgamer4

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13957 on: September 27, 2016, 04:37:15 pm »

Obligatory blog update post.
https://crawl.develz.org/wordpress/trunk-updates-25-september-2016

Spoiler (click to show/hide)
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13958 on: September 27, 2016, 05:23:58 pm »

RIP boulder Beatles, turtles, sixfury and blink frog healing. You will be missed.

Otherwise, I think the changes are pretty good although the ambient noise thing worries me. I can't really say anything though since I don't exactly know what it did.
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TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13959 on: September 27, 2016, 06:16:34 pm »

Desolation of Salt?
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Don't die; it's bad for your health!

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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13960 on: September 27, 2016, 07:56:51 pm »

As somebody who likes holding autoexplore/tab on on a troll all day...

New rcfile option: auto_butcher, which, when set, travels to & butchers edible corpses during autoexplore. Thanks to mgdelmonte for contributing it!

Yay!  :D
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13961 on: September 27, 2016, 08:52:36 pm »

Still waiting on my rcfile option to butcher and eat mutagenic corpses.
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IcyTea31

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13962 on: September 27, 2016, 11:43:15 pm »

Otherwise, I think the changes are pretty good although the ambient noise thing worries me. I can't really say anything though since I don't exactly know what it did.
I'm not sure how it works now, but in the previous version, ambient noise was a branch-specific effect that made it easier or harder to play sneakily. In the Shoals, for example, the waves hitting the beach would logically make a constant noise that could drown out your footsteps or even combat. Conversely, the Crypt was silent as a grave, meaning the tiniest sound would echo throughout the level.
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EnigmaticHat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13963 on: September 28, 2016, 03:40:26 pm »

I feel like ambient noise is a pretty anti-crawl game mechanic since its invisible.  Aside from crypts/tomb it seems pretty impossible to figure out unspoiled to what extent there's ambient noise in each branch.

Maybe they should add a bat race that sees through echolocation.  So you can "see" the ambient noise somehow.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13964 on: September 28, 2016, 04:02:21 pm »

Ye ambient noise is one of the most dishonest thing about Crawl, since if you don't already know about it, I don't see how you can find out by yourself.

"Hey wait a minute! The reason I'm dying so much in Tomb is because it's absolutely noiseless and all these horrifying mummies can hear my grunting melee noises from across the level!" - somewhat implausible.

On the other hand, player damage was straight out doubled in a (couple of?) version and literally noone noticed until the devs stated it was fixed, so Crawl in general might not be the best at giving mechanical feedback.

Desolation of Salt is horrifying in the Trunk version I have, but has been slightly molified currently I believe. Having clouds instead of actual cover is pretty interesting even if it causes crawl to simulate running Cryengine on my old flip-phone. A+ portal, will absolutely never set foot in it willingly.

Emergency flight has been in for a while I think? Long overdue, would've saved me a bunch of embarassing posts last tourney.

Protection weapons will be less useful to casters early on and still absolutely useless later on.

All in all... nothing that will affect my playstyle in any way, other than briefly being scared by new tiles. Yay!
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."
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