Heyoooo
I felt bad about my recent string of stupid deaths, so I decided to go back to basics. A MiBe. The classic coming-of-age tale: a boy, his Gold Dragon Armour, an Executioner's Axe, and a Crossbow.
Dungeon Crawl Stone Soup version 0.19-a0-1627-gc26532d (tiles) character file.
17449581 Gravenous the Intangible (level 27, 239/239 HPs)
Began as a Minotaur Berserker on Sept 20, 2016.
Was the Champion of the Shining One.
Escaped with the Orb
... and 15 runes on Sept 21, 2016!
The game lasted 03:08:17 (89088 turns).
Gravenous the Intangible (Minotaur Berserker) Turns: 89088, Time: 03:08:17
Health: 239/239 AC: 51 Str: 28 XL: 27
Magic: 10/10 EV: 27 Int: 4 God: the Shining One [******]
Gold: 10302 SH: 0 Dex: 20 (21) Spells: 2 memorised, 26 levels left
rFire + + + SeeInvis + A - +9 executioner's axe (antimagic)
rCold + + . Gourm . E - +12 gold dragon armour
rNeg + + + Faith . (shield currently unavailable)
rPois + Spirit . f - +2 hat {SInv}
rElec . Dismiss . s - +2 cloak {MR+}
rCorr . Reflect . e - +0 pair of fencer's gloves {+Riposte Dex+6}
MR +++.. Harm . p - +2 pair of boots {run}
Stlth .......... Y - amulet "Urutil" {rPois rF+ Regen+ Dex+2 SInv}
o - ring of Miracles {rF+ EV+3 Slay+6 Stlth+}
x - ring "Faraopnaim" {rF+ rC+ rN+ Slay+6}
@: very slightly contaminated, glowing, quick
A: retaliatory headbutt, fangs 1, horns 2, yellow scales 2, deterioration 1,
frail 1, low mp 1, poison resistance, regeneration 1, screaming 2, weak 2,
evolution 1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion
0: Orb of Zot
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were not hungry.
You visited 17 branches of the dungeon, and saw 89 of its levels.
You visited Pandemonium 1 time, and saw 48 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Ice Cave and Desolation.
You collected 14104 gold pieces.
You spent 3802 gold pieces at shops.
Inventory:
Hand Weapons
z - a +9 triple crossbow of holy wrath
A - a +9 antimagic executioner's axe (weapon)
Missiles
C - 2344 bolts
Armour
e - the +0 pair of fencer's gloves (worn) {+Riposte Dex+6}
(You acquired it on level 4 of the Shoals)
It affects your dexterity (+6).
f - a +2 hat of see invisible (worn)
p - a +2 pair of boots of running (worn)
s - a +2 cloak of magic resistance (worn)
E - a +12 gold dragon armour (worn)
Jewellery
h - an uncursed ring of protection from cold
o - the ring of Miracles (right hand) {rF+ EV+3 Slay+6 Stlth+}
(You found it on level 5 of the Pits of Slime)
[ring of evasion]
It affects your evasion (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It protects you from fire.
It makes you more stealthy.
w - an uncursed ring of wizardry
x - the ring "Faraopnaim" (left hand) {rF+ rC+ rN+ Slay+6}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It protects you from fire.
It protects you from cold.
It protects you from negative energy.
K - an uncursed ring of see invisible
S - the ring of Ocvaikaa {rCorr rElec MR+ Str+3}
(You bought it in a shop on level 5 of the Depths)
[ring of resist corrosion]
It affects your strength (+3).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
U - an uncursed ring of teleportation
Y - the amulet "Urutil" (around neck) {rPois rF+ Regen+ Dex+2 SInv}
(You took it off a fire giant on level 2 of the Depths)
[amulet of regeneration]
It affects your dexterity (+2).
It protects you from fire.
It protects you from poison.
It lets you see invisible.
It increases your rate of regeneration.
Wands
r - a wand of hasting (2/9)
y - a wand of teleportation (7/9)
H - a wand of digging (3/24)
I - a wand of hasting (4/9)
Scrolls
j - 3 scrolls of enchant armour
k - 36 scrolls of remove curse
l - a scroll of holy word
m - 10 scrolls of recharging
n - 3 scrolls of amnesia
q - 4 scrolls of fear
t - 4 scrolls of silence
u - 14 scrolls of teleportation
v - 12 scrolls of magic mapping
D - 3 scrolls of blinking
F - 18 scrolls of identify
J - 6 scrolls of fog
Potions
B - 5 potions of cure mutation
G - 13 potions of agility
L - 9 potions of curing
M - 5 potions of resistance
O - 9 potions of flight
P - 3 potions of cancellation
X - 4 potions of might
Books
W - a book of Dreams
Spells Type Level
a - Ensorcelled Hibernation Hexes/Ice 2
b - Silence Hexes/Air 5
c - Darkness Hexes 6
d - Shadow Creatures Summoning 6
Miscellaneous
b - 5 phantom mirrors
g - a figurine of a ziggurat
i - a phial of floods
Q - a box of beasts
T - a fan of gales
Z - a lamp of fire
Comestibles
a - 14 beef jerkies
c - 21 bread rations
d - 22 meat rations
N - 74 fruits
Skills:
- Level 25.0 Fighting
+ Level 26.6 Axes
- Level 26.3 Crossbows
- Level 22.7 Armour
O Level 27 Dodging
- Level 6.1 Spellcasting
O Level 27 Charms
- Level 20.4 Invocations
- Level 13.4 Evocations
You had 26 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Deflect Missiles Chrm/Air ##........ 98% 6 #######
b - Haste Chrm ###..... 1% 6 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:9
Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:6
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Trog
The Shining One
Jiyva
Shops:
D:13 ??[[ Orc:2 (%(* Shoals:1 ( Shoals:4 ? Vaults:5 ? Depths:1 }}= Depths:5 =*}*
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:4
Trove: Vaults:1 (give 3 potions of resistance)
Annotations:
Depths:4 exclusion: 2 statues
Coc:7 exclusion: ice statue
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have very sharp teeth.
You are mostly covered in yellow scales. (AC +3)
Your body sometimes deteriorates upon taking damage.
You are frail. (-10% HP)
Your magical capacity is low. (-10% MP)
Your system is resistant to poisons. (rPois)
Your natural rate of healing is unusually fast.
You sometimes yell uncontrollably at your foes.
You are very weak. (Str -4)
You evolve.
Message History
You kill the smoke demon!
The Shining One accepts your kill.
No target in view!
There is an open door here.
An Orb Guardian comes into view.
The Orb Guardian completely misses you.
You slash the Orb Guardian!
You bite the Orb Guardian, but do no damage.
The Orb Guardian is lightly wounded.
The Orb Guardian barely misses you. You furiously retaliate! You headbutt the Orb Guardian! You riposte. You slice the Orb Guardian!! You headbutt the Orb Guardian!
The Orb Guardian is severely wounded.
You hit the Orb Guardian.
You headbutt the Orb Guardian, but do no damage.
The Orb Guardian is almost dead.
The Orb Guardian completely misses you. You furiously retaliate! You headbutt the Orb Guardian! You riposte. You slice the Orb Guardian!!
You kill the Orb Guardian!
There is an open door here.
HP restored.
There is a staircase leading out of the dungeon here.
You have escaped!
I felt I had lost my sense of Crawl, the many changes of the newer versions kind of distorting my views of what is dangerous and what is not. I wanted to play something simple yet still somewhat challening, to help me better judge what is a threat and what isn't, and ultimately make me a better player at the current version.
"Hey dude, here's an Executioner's Axe, a Gold Dragon hide, a Triple Crossbow, a bunch of slaying and scrolls of enchant stuff!"
...
...
Tabtabtabtabtabtabtabtabtbbattatbatbatbatbabtbbtabatbbatbatbtabtabtbatbatbabtbat
Thoughts and prayers:
- Not sure how meaningful the crossbow was. I three-shot Lom Lobon with it, but then again I could've just as easily went over and punched his face. Antimagic is pretty nice in extended, about on par with Holy I'd say. Of course if I wasn't Cleaving stuff I'd probably be much better off with a Holy Triple Crossbow, since that thing just shredded stuff. Maybe without +12 slaying things might be different? I WOULDN'T KNOW
- Did a full clear of Depths before getting rune, since Spider is Satan, and Shoals is ranged Satan.
An Executioner comes into view.
The Executioner completely misses you. You furiously retaliate! You headbutt the Executioner! You riposte. You slice the Executioner!!
The Executioner's magic leaks into the air.
You headbutt the Executioner! You bite the Executioner.
You kill the Executioner!
The Shining One accepts your kill.
- Dude tried to hit me and I exploded into a cartoonish whirlwind of punches and bites without any input on my side. Thanks, Fencer's Gloves!
- Went into the desolation, got hit for like 75% of my 120+ hp within 3 turns and promptly ran out. NEVER AGAIN
- 44316 | Vaults:5 | HP: 14/316 [ettin/dire flail (25)]
- You wanna know how many spells I cast with those 27 Charms? Zero. I just didn't know what to train, and kept hoping I'd get Portal Projectile. Seriously I never once hasted with spellcasting, I just stuffed potions in my gob, and once those ran out smacked myself over the head with a stick of hasting.
- I expected to hate extended, what with the removal of all anti-malmutate stuff, but a +12 slaying and a bunch of defenses meant I just tabbed through Mnoleg's entire level without even looking at my mutations screen. I've not cured a single one in extended, save for a Berserkitis I got in the abyss, before going in tomb. Also having it all take like, 45 minutes definitely helped negate the tedium.
Didn't learn shit about playing better though, next hybrid's gonna die in vaults just the same. C'est la vie