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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682993 times)

frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13545 on: June 03, 2016, 10:19:30 pm »

For what it's worth, it makes sense that the closer you get to the source of corruption, the weirder and more out of place things get. Klowns are p glyph, so you could reasonably conclude that they're humans, various adventurers, who were driven totally batshit insane by the Orb, Xom, or something similar. Curse Toes and Deathcobs are a tossup, but you can chalk them up to whatever undead shenanigans in combination with chaos/corruption.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13546 on: June 03, 2016, 11:42:51 pm »

To top it all off, because all slimes are brainless, if you kill the only intelligent slime, The Royal Jelly, Jiyva literally stops existing because nothing worships it.

Dissolution always confused me over that. Its description and behavior implies intelligence and is a follower of Jiyva, but only TRJ's worship sustains Jiyva?
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13547 on: June 04, 2016, 12:39:47 am »

For what it's worth, it makes sense that the closer you get to the source of corruption, the weirder and more out of place things get. Klowns are p glyph, so you could reasonably conclude that they're humans, various adventurers, who were driven totally batshit insane by the Orb, Xom, or something similar. Curse Toes and Deathcobs are a tossup, but you can chalk them up to whatever undead shenanigans in combination with chaos/corruption.
you can chalk them up to whatever, but there is a chaos plane, and a chaos god, and those don't appear there. the orb isn't an automatic chaos generator. rather, it seems to collect power or danger, or strength around it. it has an unknown power, but not a directly chaotic one. I mean, when you pick it up, you generate all manner of monsters at Pan level, but not, if I recall, any additional oddities like the toe. So saying it's because the orb is chaotic is, I think, a little off base.

Sarrak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13548 on: June 04, 2016, 12:53:36 am »

I mean, when you pick it up, you generate all manner of monsters at Pan level, but not, if I recall, any additional oddities like the toe. So saying it's because the orb is chaotic is, I think, a little off base.

Please, don't confuse Realm of Zot (part of the dungeon that was corrupted by the Orb for eons, creating orb guardians, orbs of fire and many other fun things - and Orb Run, where you try to move the Orb to the surface ASAP (or not, I'm trying 3-Orb-15 rune run now).

On the Orb Run, the Orb only attracts attention - of its guardians and of Pan Lords, who want it for themselves. As they could not enter Realm of Zot before (three runes + draconian defences + Orb influence), now is their only chance to get it. And they send everything they can after you.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13549 on: June 04, 2016, 01:30:16 am »

"Attracts" then. Point remains.

debvon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13550 on: June 04, 2016, 03:13:20 am »

"Attracts" then. Point remains.

And your point is that a a floating toe and an animate corn cob ruins your immersion in a video game where gargoyles (creatures made of living stone) can conjure projectiles using nothing but mana, which draws on their metabolism, to impale their enemies. Oh but they're "joke" monsters, my bad.
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Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13551 on: June 04, 2016, 09:00:59 am »

"Attracts" then. Point remains.

And your point is that a a floating toe and an animate corn cob ruins your immersion in a video game where gargoyles (creatures made of living stone) can conjure projectiles using nothing but mana, which draws on their metabolism, to impale their enemies. Oh but they're "joke" monsters, my bad.
I have a valid point. No need to be rude.

DeKaFu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13552 on: June 04, 2016, 09:20:55 am »

Well, silly monsters are silly monsters and I don't think it's really necessary to try to justify them in terms of the game... They're there because they add a bit of nonsense to the dungeon and some folks like that incongruity, that's all.

Besides, silly and out-of-place-seeming doesn't necessarily equal unrealistic, for a given setting. You could just as easily hand someone a book of mammals and have them go "Well I was enjoying it through all the carnivores and ungulates, reasonable and serious animals, but then I got to the platypus and it just ruined the tone of the entire thing! Very disappointing."

Sometimes wacky nonsense just is, so IMO it would be stranger to have such an eclectic and heavily magical setting without some blatantly goofy magical misfits running around.
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13553 on: June 04, 2016, 12:15:10 pm »

On the other hand though, Dissoloution doesn't always spawn, so you can say that in games where he doesn't spawn that he never existed in the first place.

Then again, that logic is still broken when Jivva dies in a game where dissoloution is still alive. But that can easily be fixed by coding a special case where Jivva is still alive if Dissolution is still alive. Perhaps have her not accept your worship because you killed her most important believer.
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flame99

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13554 on: June 04, 2016, 04:13:52 pm »

Dissolution worships the "Slime God", not necessarily Jivya, and was definitely the prophet of some other god presumably for another pantheon. It could be argued that Dissolution doesn't worship Jivya and instead worships another god who doesn't have a stake in the dungeon.
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Sarrak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13555 on: June 08, 2016, 08:43:16 am »

Went into Tomb as a MuFi of Gozag. It was so easy, I almost cried in disbelief. I couldn't even argue with Gozag giving me a meager 6 gold for usually-feared greater mummies.

The only real threat to me now is torment hellfire. And my own carelessness.
« Last Edit: June 08, 2016, 11:33:26 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Sarrak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13556 on: June 08, 2016, 11:23:29 am »

mistake
« Last Edit: June 08, 2016, 11:34:17 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

IcyTea31

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13557 on: June 08, 2016, 11:29:25 am »

I think Covenant was questioning why you imply torment is a threat to a MuFi in the post they quoted.
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Sarrak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13558 on: June 08, 2016, 11:32:57 am »

I think Covenant was questioning why you imply torment is a threat to a MuFi in the post they quoted.
Ops. My bad, really. I meant hellfire  ::)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13559 on: June 08, 2016, 07:04:12 pm »

They renamed it to avoid confusion with rF not reducing the damage. Hellfire has fire in the name, so one line of logic leads that rF should reduce it.
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