I just walked through Snake, Shoals (flew, really), and Elf. I've been picking up interesting equipment at pretty regular intervals throughout the game so far.
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.
113 the Warrior (Hill Orc Fighter) Turns: 50617, Time: 07:12:00
Health: 189/189 AC: 40 Str: 37 XL: 20 Next: 67%
Magic: 34/34 EV: 9 Int: 15 God: Okawaru [******]
Gold: 4247 SH: 15 Dex: 24 Spells: 3 memorised, 14 levels left
rFire + . . SeeInvis . N - +9 demon trident (elec)
rCold + + . Clarity . O - +8 pearl dragon armour
rNeg + + . SustAt + M - +0 shield {reflect}
rPois . Gourm . d - +5 hat of Temperance {Int+4}
rElec + Spirit . B - +0 cloak
rCorr . Warding . y - +0 pair of gloves "Qolat" {rElec Regen+ Slay+3}
rMut . Stasis . v - +4 pair of boots "Ymeadok" {rN+ Str+4 Int+4}
MR ++... X - amulet "Owkuzxel" {rC+ Regen+ Str+5 Dex-2}
Stlth .......... w - ring of Spite {rF+ MR+ MP+9 Str+4 Dex+4}
a - ring of Alarr {SustAt rC+ Dex+7}
@: very resistant to hostile enchantments, extremely unstealthy
A: screaming 1, wild magic 1
a: Heroism, Finesse, Renounce Religion
}: 2/15 runes: serpentine, barnacled
You are on level 1 of the Vaults.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 7 branches of the dungeon, and seen 39 of its levels.
You have also visited: Labyrinth, Ice Cave and Volcano.
You have collected 4547 gold pieces.
You have spent 300 gold pieces at shops.
Inventory:
Hand Weapons
c - the +10 hand axe "Zab Megg" {freeze, Str+3 Int-5 Dex+5}
(Okawaru gifted it to you on level 14 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your strength (+3).
It affects your intelligence (-5).
It affects your dexterity (+5).
N - a +9 demon trident of electrocution (weapon)
T - the +5 spear "Ultimatum" {holy, rElec rC+ MP+9 Dex+2}
(You took it off a minotaur in a labyrinth)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your dexterity (+2).
It protects you from cold.
It insulates you from electricity.
It affects your magic capacity (+9).
U - the +9 hand crossbow "Hori Zeoh" {velocity, +Blink rElec rPois}
(Okawaru gifted it to you on level 3 of the Snake Pit)
Any bolt fired from it inflicts extra damage.
It insulates you from electricity.
It protects you from poison.
It lets you blink.
Missiles
g - 179 bolts
o - 6 steel bolts
J - 19 poisoned bolts
Armour
d - the +5 hat of Temperance (worn) {Int+4}
(You acquired it on level 1 of the Lair of Beasts)
It affects your intelligence (+4).
v - the +4 pair of boots "Ymeadok" (worn) {rN+ Str+4 Int+4}
(Okawaru gifted it to you on level 1 of the Snake Pit)
It affects your strength (+4).
It affects your intelligence (+4).
It protects you from negative energy.
y - the +0 pair of gloves "Qolat" (worn) {rElec Regen+ Slay+3}
(Okawaru gifted it to you on level 3 of the Lair of Beasts)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It insulates you from electricity.
It increases your rate of regeneration.
B - a +0 cloak (worn)
C - the +8 fire dragon armour of the Cicada {rF++ rC- Regen+ Str+3 Dex+3}
(You found it on level 3 of the Elven Halls)
It affects your strength (+3).
It affects your dexterity (+3).
It greatly protects you from fire.
It makes you vulnerable to cold.
It increases your rate of regeneration.
M - a +0 shield of reflection (worn)
O - a +8 pearl dragon armour (worn)
Jewellery
a - the ring of Alarr (left hand) {SustAt rC+ Dex+7}
(You found it in a labyrinth)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your dexterity (+7).
It protects you from cold.
k - an uncursed ring of poison resistance
r - an uncursed ring of see invisible
w - the ring of Spite (right hand) {rF+ MR+ MP+9 Str+4 Dex+4}
(You found it on level 3 of the Elven Halls)
[ring of magical power]
It affects your strength (+4).
It affects your dexterity (+4).
It protects you from fire.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
F - the ring of Xylelat {rN+ Dex+6}
(You found it on level 3 of the Elven Halls)
[ring of positive energy]
It affects your dexterity (+6).
It protects you from negative energy.
Q - an uncursed amulet of clarity
S - the ring of Zyreunt {*Confuse rC++ MR+ AC+2}
(You found it in a labyrinth)
[ring of protection]
It affects your AC (+2).
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
It may confuse you when you take damage.
X - the amulet "Owkuzxel" (around neck) {rC+ Regen+ Str+5 Dex-2}
(You took it off a deep elf summoner on level 3 of the Elven Halls)
[amulet of regeneration]
It affects your strength (+5).
It affects your dexterity (-2).
It protects you from cold.
It increases your rate of regeneration.
Wands
s - a wand of digging (2)
z - a wand of lightning (9)
Scrolls
f - 10 scrolls of remove curse
h - 9 scrolls of teleportation
p - 7 scrolls of fear
u - a scroll of fog
D - 4 scrolls of summoning
Z - 5 scrolls of blinking
Potions
i - 2 potions of haste
j - 3 potions of agility
l - a potion of resistance
q - 13 potions of curing
I - 3 potions of heal wounds
L - a potion of cancellation
W - 4 potions of might
Miscellaneous
b - a plain deck of changes {drawn: 2}
K - a plain deck of cards
Comestibles
e - 12 bread rations
Skills:
- Level 18.6 Fighting
- Level 17.9(20.3) Axes
+ Level 14.8(17.3) Polearms
+ Level 14.2 Crossbows
- Level 18.6 Armour
- Level 10.3 Shields
+ Level 0.0 Translocations
Level 0.3 Ice Magic
+ Level 0.3 Poison Magic
- Level 7.5 Invocations
- Level 7.2 Evocations
You have 14 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Cure Poison Pois #......... 97% 2 ###....
b - Apportation Tloc #......... 87% 1 ##.....
c - Blink Tloc N/A 97% 2 ###....
I got the pearl dragon armor pretty early - after I had switched to chain mail, but before I even began considering plate. but it was +0 at the time - I've put all the enchants on it.
Seriously, Snake was embarrassingly easy, though there was one or two places that made me a little nervous. Shoals likewise. Elf? Well, I couldn't believe it was over. I used one scroll of silence in the end chamber, but mostly just stood in the hallway outside that chamber and stabbed with my ... I think it was the demon trident of electrocution, mostly.
I'm getting pretty excited, but I am afraid I am setting myself up for a big letdown. I feel like this character can get through vaults to 4 without trouble, but wold struggle a bit more than my previous one did in Crypt. I doubt the Depths will be much challenge either. I am not entirely sure I will be properly set up from Slime pits - Ido have an amulet of rCorr, but rMut I still don't have, for one thing. I will probably try vault 5 this go-round. If I make it that far.