If you keep throwing KoNes at the dungeon, eventually one will stick. Here is my sticky little kobold necromancer of Kiku.
I've cleared the dungeon, lair (except the lair 8 vault), and orc. I've got semi-decent defenses, and the tools to handle almost anything I might run up against, at least in the near future.
I've got no source of fire res, which has been problematic occasionally, due to my low HPs and AC. Hopefully I'll find a ring or something sooner or later.
A scroll of Acquirement got me the +8 quick blade of Peril {drain, rPois Str+2}. Pretty nice, although it's a shame I can't pain brand it, since it's an artifact. Still, it's my only source of rpois, and drain does have a flat damage component, so all in all pretty good, although it does nothing to help me against negative energy resistant enemies.
I used a second scroll of acquirement for a book, and got enchantments. Well, I'll probably get haste castable eventually, but in the short run that book isn't much help to me. I was hoping to get a book with bolt of draining, agony, death channel, or something along those lines. Oh well.
So at this point I suppose my next move will be to try to clear out the lair 8 demon vault. I'll just have to whack them repeatedly with my quick blade, maybe I'll have kiku airdrop some corpses so I can have zombie support. I'm hoping to find a quickblade at the ending, I think there's a decent chance of it (I found a quickblade once before in this lair ending, so I know it's possible). If I don't find a quickblade there, I'll need to seriously consider dumping the 5 enchant weapon scrolls I've found into a dagger, and pain branding that. From what I've seen, it looks like a +0 dagger of pain has almost the same performance vs living targets as my +8 quickblade. I don't imagine I'll have much use for the necronomicon, getting level 8 spells going will take too much XP, which I sorely need for my defenses, and I have no plans to go into extended.
Of particular note is the fact that there are two very good rods available in shops, and I can afford one of them right now. There's a +9 rod of inaccuracy, and a +7 rod of ignition. I just have to decide which to get first. I will probably go with ignition, since I think that's more likely to be useful in spider, but then again all that noise can be problematic...
After all that, I'm off to spider... Demonic crawlers are going to be a huge pain in my ass, but invisibility should mean I can manage everything else if I'm careful. I'm going to be wishing I had agony for those giant scorpions...
Dungeon Crawl Stone Soup version 0.18-a0-1731-g08f49a8 (webtiles) character file.
damiac14 the Lord of Darkness (Kobold Necromancer) Turns: 29943, Time: 05:06:40
Health: 97/97 AC: 14 Str: 10 XL: 16 Next: 41%
Magic: 38/38 EV: 28 Int: 15 God: Kikubaaqudgha [******]
Gold: 1838 SH: 0 Dex: 20 Spells: 9 memorised, 5 levels left
rFire . . . SeeInvis . a - +8 quick blade of Peril {drain, rPois Str+2}
rCold + . . Gourm . I - +2 robe {rC+}
rNeg . . . Faith . (shield restricted)
rPois + Spirit . d - +2 helmet
rElec . Dismiss . Z - +2 cloak {+Inv}
rCorr . Reflect . s - +0 pair of gloves
SustAt . Harm . p - +2 pair of boots
MR +.... S - amulet of regeneration
Stlth ++++++.... P - ring of stealth
Y - ring of magical power
@: drained, somewhat resistant to hostile enchantments, very stealthy
A: carnivore 3
a: Receive Corpses, Torment, Brand Weapon With Pain, Receive Necronomicon,
Renounce Religion, Evoke Invisibility
You are on level 2 of the Orcish Mines.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are completely stuffed.
You have visited 3 branches of the dungeon, and seen 25 of its levels.
You have also visited: Ossuary.
You have collected 2590 gold pieces.
You have spent 752 gold pieces at shops.
Inventory:
Hand Weapons
a - the +8 quick blade of Peril (weapon) {drain, rPois Str+2}
(You acquired it on level 6 of the Lair of Beasts)
A truly terrible weapon, it drains the life of those it strikes.
It affects your strength (+2).
It protects you from poison.
b - a +0 dagger of pain
C - a +2 dagger of venom
Missiles
l - 686 stones (quivered)
Armour
d - a +2 helmet (worn)
p - a +2 pair of boots (worn)
s - a +0 pair of gloves (worn)
D - a runed robe
H - a buckler
I - a +2 robe of cold resistance (worn)
X - a +1 robe of magic resistance
Z - a +2 cloak of invisibility (worn)
Jewellery
g - an uncursed ring of protection from magic
O - an uncursed ring of see invisible
P - a ring of stealth (right hand)
S - an amulet of regeneration (around neck)
Y - a ring of magical power (left hand)
Wands
q - a wand of paralysis (7/24)
v - a wand of lightning (1/15)
A - a wand of disintegration
K - a wand of digging
W - a wand of heal wounds (3/9)
Scrolls
e - 2 scrolls of recharging
k - 2 scrolls of amnesia
m - 5 scrolls of identify
o - 11 scrolls of teleportation
w - a scroll of blinking
y - 6 scrolls of fog
z - 3 scrolls of remove curse
F - 2 scrolls of fear
G - 4 scrolls of enchant weapon
R - a scroll of enchant armour
V - 4 scrolls of magic mapping
Potions
f - a potion of invisibility
h - 4 potions of cancellation
i - 6 potions of flight
j - 6 potions of heal wounds
r - 9 potions of curing
t - 7 potions of agility
x - 2 potions of magic
B - 6 potions of brilliance
E - 3 potions of might
N - 4 potions of resistance
Q - 2 potions of haste
Books
u - Kikubaaqudgha's Disquisition on Unholy Secrets
(Kikubaaqudgha gifted it to you on level 3 of the Dungeon)
Spells Type Level
a - Pain Necromancy 1
b - Corpse Rot Necromancy 2
c - Sublimation of Blood Necromancy 2
d - Regeneration Charms/Necromancy 3
e - Control Undead Necromancy 4
T - Kikubaaqudgha's Incunabulum of Unholy Rituals
(Kikubaaqudgha gifted it to you on level 9 of the Dungeon)
Spells Type Level
a - Animate Dead Necromancy 4
b - Excruciating Wounds Charms/Necromancy 5
c - Cigotuvi's Embrace Necromancy 5
d - Dispel Undead Necromancy 5
e - Simulacrum Ice/Necromancy 6
Miscellaneous
M - a sack of spiders
Comestibles
c - 12 meat rations
n - 5 chunks of flesh
J - 4 slices of pizza
L - 8 beef jerkies
Skills:
+ Level 10.1(9.9) Fighting
- Level 11.0(10.8) Short Blades
- Level 13.5(13.3) Dodging
- Level 9.9(9.7) Stealth
* Level 4.4(4.3) Shields
+ Level 9.0(8.8) Spellcasting
+ Level 6.5(6.4) Charms
+ Level 15.3(15.1) Necromancy
- Level 8.6(8.4) Evocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 1% 1 None
b - Animate Skeleton Necr N/A 1% 1 None
c - Vampiric Draining Necr ######.... 1% 3 #......
d - Regeneration Chrm/Necr #####..... 1% 3 #......
e - Control Undead Necr ######.... 1% 4 ###....
f - Animate Dead Necr N/A 1% 4 ###....
g - Sublimation of Blood Necr ######.... 1% 2 None
h - Dispel Undead Necr ######.. 1% 5 #####..
i - Excruciating Wounds Chrm/Necr #####..... 4% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Lair (8/8) D:10
Shoals (0/4) Lair:4 Spider (0/4) Lair:4 Slime (0/6) Lair:6
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Qazlal
Ru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Shops:
D:10 }[%(} D:12 } D:13 * Orc:2 %(?*
Annotations:
D:4 Sonny's ghost, amateur OgGl
Innate Abilities, Weirdness & Mutations
You are small and have problems with some larger weapons.
You are carnivorous and can eat meat at any time.
E: Quick update, Almost got killed by a stone giant on my way out of orc, luckily he ran out of large rocks before I ran out of health, but that was a close one. I finished the lair ending, the loot was 300 gold... I decided there was no point in worrying about a pain weapon for the time being, because my artifact quickblade is my only source of rpois, so it's unlikely I'll use anything else for spider anyway.
Upon entering spider 2, I found a welcoming party consisting of Loise, Arachne, Aizul, and Kirke. Loise cannot see invisible, so that one was easy, the other 3 I stairdanced into a horde of zombie spiders. That went surprisingly well.
A single entropy weaver managed to get me to about 1/4 health. Those bastards don't screw around...