Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
210054 Arcas the Gelid (level 18, -8/85 HPs)
Began as a Deep Elf Ice Elementalist on Feb 29, 2016.
Was the Champion of Sif Muna.
Killed from afar by a spectral elf (36 damage)
... with a bolt of negative energy
... summoned by a deep elf death mage
... on Level 2 of the Elven Halls on Mar 1, 2016.
The game lasted 05:21:43 (58725 turns).
Arcas the Gelid (Deep Elf Ice Elementalist) Turns: 58725, Time: 05:21:44
HP -8/85 AC 23 Str 10 XL: 18 Next: 12%
MP 2/36 EV 20 Int 26 God: Sif Muna [******]
Gold 1692 SH 13 Dex 18 Spells: 11 memorised, 4 levels left
rFire x . . SeeInvis . r - staff of energy
rCold + . . Rnd*Rage + G - +0 troll leather armour {Snorg}
rNeg . . . Conserve . F - +2 buckler {reflect}
rPois . rCorr . (helmet restricted)
rElec . rRot . N - +2 cloak
SustAb . . Spirit . T - +2 pair of gloves {Dex+3}
rMut . Warding . Y - +0 pair of boots
Saprov . . . Stasis . (no amulet)
MR +.... h - ring "Alunwuudgh" {Str+5 Dex-1}
z - ring of ice
@: icy armour, repel missiles, drained, somewhat resistant to hostile
enchantments, fairly stealthy
A: antennae 1, berserk 1, carnivore 1, frail 2, low mp 1, shaggy fur 1, spit
poison 1, weak 1
a: Spit Poison, Channel Energy, Forget Spell, Renounce Religion
}: 1/15 runes: serpentine
You were on level 2 of the Elven Halls.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were hungry.
You visited 6 branches of the dungeon, and saw 34 of its levels.
You also visited: Labyrinth, Ossuary and Bailey.
You collected 3271 gold pieces.
You spent 1579 gold pieces at shops.
Inventory:
Hand weapons
w - a +0 blowgun
O - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR+}
(You found it on level 4 of the Lair of Beasts)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
Missiles
n - 5 needles of sleeping
v - 52 poisoned needles
Armour
F - a +2 buckler of reflection (worn)
G - a +0 troll leather armour (worn) {Snorg}
N - a +2 cloak (worn)
T - a +2 pair of gloves of dexterity (worn)
Y - a +0 pair of boots (worn)
Magical devices
f - a wand of heal wounds (1)
g - a wand of draining (7)
p - a wand of teleportation (2)
t - a wand of fireball (3)
C - a wand of fire (2)
M - a wand of teleportation (6)
Comestibles
d - a rambutan
k - 4 bread rations
x - a lemon
A - 2 meat rations
J - an apple
Scrolls
c - a scroll of fear
i - 2 scrolls of recharging
j - 2 scrolls of vulnerability
q - 2 scrolls of summoning
s - 7 scrolls of remove curse
u - a scroll of blinking
y - 6 scrolls of teleportation
B - 2 scrolls of magic mapping
S - a scroll of immolation
U - 2 scrolls of holy word
X - 5 scrolls of identify
Jewellery
h - the ring "Alunwuudgh" (right hand) {Str+5 Dex-1}
(You found it on level 6 of the Lair of Beasts)
[ring of strength]
It affects your strength (+5).
It affects your dexterity (-1).
o - an uncursed ring of sustain abilities
z - a ring of ice (left hand)
L - an uncursed amulet of conservation
R - a +5 ring of evasion
Potions
e - 6 potions of curing
m - a potion of flight
E - 2 potions of brilliance
P - 3 potions of restore abilities
Books
b - a book of Power
Spells Type Level
Fulminant Prism Conjuration/Hexes 4
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
l - a book of the Warp
Spells Type Level
Control Teleport Charms/Translocation 4
*Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Summon Forest Summoning/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
D - a book of Ice
Spells Type Level
Freezing Aura Charms/Ice 2
Metabolic Englaciation Hexes/Ice 5
*Ozocubu's Refrigeration Ice 6
*Bolt of Cold Conjuration/Ice 6
*Freezing Cloud Conjuration/Ice/Air 6
Simulacrum Ice/Necromancy 6
H - a book of Spatial Translocations
Spells Type Level
Apportation Translocation 1
Blink Translocation 2
Shroud of Golubria Charms/Translocation 2
Portal Projectile Translocation 3
Teleport Other Translocation 3
Passage of Golubria Translocation 4
I - a book of Enchantments
Spells Type Level
Cause Fear Hexes 4
Silence Hexes/Air 5
Tukima's Dance Hexes 5
Deflect Missiles Charms/Air 6
Haste Charms 6
Discord Hexes 8
K - a book of Death
Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
Agony Necromancy 5
Dispel Undead Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 5
W - a book of Annihilations
Spells Type Level
Poison Arrow Conjuration/Poison 6
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Glaciate Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
Magical staves
r - an uncursed staff of energy (weapon)
Miscellaneous
Q - a crystal ball of energy
Rods
a - a +2 rod of inaccuracy (9/9)
(You found it in a labyrinth)
Skills:
- Level 10.0(9.2) Fighting
- Level 7.0(6.2) Armour
- Level 13.2(12.3) Dodging
- Level 3.0(2.3) Stealth
- Level 5.0(4.3) Shields
- Level 14.0(13.1) Spellcasting
- Level 12.0(11.1) Conjurations
- Level 11.1(10.2) Charms
- Level 13.0(12.1) Translocations
- Level 16.0(15.0) Ice Magic
+ Level 8.0(7.2) Air Magic
- Level 9.0(8.2) Invocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 0% 1 None
b - Throw Frost Conj/Ice ###### 1% 2 None
c - Ozocubu's Armour Chrm/Ice #######... 1% 3 None
d - Throw Icicle Conj/Ice #######. 1% 4 None
e - Summon Ice Beast Ice/Summ ######.. 1% 4 None
f - Swiftness Chrm/Air ######.. 1% 2 None
g - Repel Missiles Chrm/Air ###### 1% 2 None
h - Ozocubu's Refrigerat Ice #######... 1% 6 None
i - Bolt of Cold Conj/Ice #######... 2% 6 None
j - Phase Shift Tloc ######.... 1% 5 None
k - Freezing Cloud Conj/Ice/Air #######... 8% 6 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/15) Temple (1/1) D:7 Orc (4/4) D:12
Elf (2/3) Orc:3 Lair (8/8) D:11 Shoals (0/5) Lair:5
Snake (5/5) Lair:6 Slime (0/6) Lair:6
Vaults: D:13-14
Portals:
Trove: Elf:1 (give 17 scrolls of teleportation)
Annotations:
Elf:2 Nessos
Innate Abilities, Weirdness & Mutations
You have a pair of small antennae on your head.
You tend to lose your temper in combat.
Your digestive system is specialised to digest meat.
You are very frail (-20% HP).
Your magical capacity is low (-10% MP).
You are covered in fur (AC +1).
You can spit poison.
You are weak. (Str -2)
Message History
You feel a surge of power! The shard of ice hits the spectral elf. The spectral elf partially resists.
The spectral elf is heavily damaged.
The spectral elf casts a spell at you.
The bolt of negative energy is repelled.
You channel some magical energy. You feel somewhat more hungry.
The spectral elf hits you but does no damage.
Unknown command.
Aiming: Throw Icicle
Press: ? - help, Shift-Dir - straight line, f/p - spectral elf
Aim: a spectral elf, wielding a short sword and wearing a leather armour (heavily damaged)
You feel a surge of power! The shard of ice hits the spectral elf. The spectral elf partially resists.
The spectral elf is almost destroyed.
The spectral elf is infused with unholy energy.
* * * LOW HITPOINT WARNING * * *
The spectral elf draws life force from you and is healed!
The spectral elf hits you but does no damage.
The spectral elf beckons forth a restless soul!
The spectral elf points at you and mumbles some strange words.
The bolt of negative energy hits you! You feel drained.
You die...
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You could see a spectral elf and a lost soul.
Well, since we are talking about elven halls here, I just lost a deep elf Ice elementalist to a deep elf death mage. Well not exactly a death mage but his lost soul reincarnation (I killed the original with two bolts of cold). My guy was pretty good too, he had haste castable, he only needed the spell slots to memorize it. He had all those fancy books you see in the morgue. He had all of these awesome spells that only needed spell levels to be casted (I had put enough experience in the respective schools to get them castable). What I should have done was use my wand of teleportation, wand of heal wounds, last scroll of blinking, etc. ANYTHING other than just standing there channeling like an idiot!
If I had full mana I probably would have been able to beat him, but killing the death mage and his flunkies seriously drained me. What I hate about losing in runs like these is the fact that I know it's gonna be a while before I get a character this successful again.