So after two weeks and at least 70 attempts, I have (almost) done it! Behold!
Dungeon Crawl Stone Soup version 0.17-a0-1368-g6ab37f2 (tiles) character file.
Gravenous the Meteorologist (DsNe) Turns: 69466, Time: 02:24:23
Health: 210/210 AC: 45 Str: 29 XL: 27
Magic: 44/44 EV: 15 Int: 42 God: Cheibriados [******]
Gold: 8954 SH: 0 Dex: 32 Spells: 9 memorised, 28 levels left
rFire + + + SeeInvis . R - +9 halberd (flame)
rCold + + . Clarity . f - +14 plate armour "Ykhlorgh" {rCorr Str+4 Dex-4}
rNeg . . . SustAt . (no shield)
rPois . Gourm . Z - +3 helmet of Chimes {Dex+6}
rElec + Spirit . I - +1 cloak {MR+}
rCorr + Warding . (gloves unavailable)
rMut + Stasis . (no boots)
MR +++.. l - amulet of resist mutation
Stlth .......... s - ring of Broken Luck {rElec rC++ AC+3}
N - ring of wizardry
@: deflect missiles, very slow, extremely resistant to hostile enchantments,
extremely unstealthy
A: claws 3, molten scales 3, fire resistance 2, hurl hellfire, powered by pain
3, spiny 3, flame cloud immunity, MP-powered wands
a: Hellfire, Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce
Religion
}: 4/15 runes: decaying, serpentine, slimy, silver
You are on level 5 of the Depths.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 60 of its levels.
You have also visited: Labyrinth, Trove, Bailey, Ice Cave and Volcano.
You have collected 10248 gold pieces.
You have spent 1294 gold pieces at shops.
Inventory:
Hand weapons
k - a +3 bardiche of freezing
K - the +14 plutonium sword {*Contam Stlth-}
(You found it on level 1 of the Vaults)
It causes magical contamination when unequipped.
It makes you less stealthy.
R - a +9 halberd of flaming (weapon)
Armour
f - the +14 plate armour "Ykhlorgh" (worn) {rCorr Str+4 Dex-4}
(You found it on level 14 of the Dungeon)
It affects your strength (+4).
It affects your dexterity (-4).
It protects you from acid and corrosion.
g - the cursed +0 shield of Gavufong {rF+ rC+ Slay+3}
(You took it off Asterion on level 3 of the Snake Pit)
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
It protects you from cold.
It has a curse placed upon it.
E - the +0 cloak of Objectivity {Regen+ MP+9 Str-2 Int+7}
(You acquired it on level 5 of the Vaults)
It affects your strength (-2).
It affects your intelligence (+7).
It affects your magic capacity (+9).
It increases your rate of regeneration.
I - a +1 cloak of magic resistance (worn)
Z - the +3 helmet of Chimes (worn) {Dex+6}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your dexterity (+6).
Magical staves
O - an uncursed staff of energy
Jewellery
l - an amulet of resist mutation (around neck)
s - the ring of Broken Luck (right claw) {rElec rC++ AC+3}
(You took it off a deep elf high priest on level 3 of the Elven Halls)
[ring of protection]
It affects your AC (+3).
It greatly protects you from cold.
It insulates you from electricity.
A - the ring "Vuyph" {rC+ MR+ SInv}
(You found it in a treasure trove)
[ring of protection from cold]
It protects you from cold.
It affects your resistance to hostile enchantments.
It lets you see invisible.
F - an uncursed ring of poison resistance
N - a ring of wizardry (left claw)
Q - an uncursed amulet of clarity
Magical devices
i - a wand of teleportation (5)
v - a wand of heal wounds (7)
z - a wand of teleportation (5)
Y - a wand of digging (8)
Scrolls
b - 9 scrolls of fog
d - 26 scrolls of identify
h - 35 scrolls of remove curse
m - 6 scrolls of teleportation
r - 10 scrolls of magic mapping
u - 4 scrolls of fear
G - 7 scrolls of enchant armour
J - a scroll of blinking
S - 3 scrolls of silence
U - 5 scrolls of recharging
X - 7 scrolls of amnesia
Potions
a - 3 potions of cure mutation
n - 10 potions of curing
x - 5 potions of brilliance
y - 2 potions of invisibility
B - 5 potions of cancellation
C - 7 potions of agility
D - 5 potions of might
H - 7 potions of flight
M - a potion of heal wounds
P - 3 potions of resistance
Books
T - a Necronomicon {highlevel}
This book is beyond your current level of understanding.
Spells Type Level
a - Haunt Necromancy/Summoning 7
b - Borgnjor's Revivification Necromancy 8
c - Death's Door Charms/Necromancy 8
d - Necromutation Transmutation/Necromancy 8
Miscellaneous
j - a fan of gales
L - a phial of floods
Comestibles
c - 18 bread rations
o - 26 fruits
p - a chunk of flesh
q - 10 meat rations
w - 5 royal jellies
W - 6 beef jerkies
Skills:
+ Level 15.7 Fighting
* Level 19.5 Polearms
- Level 16.1 Armour
- Level 7.3 Dodging
- Level 4.0 Stealth
- Level 17.1 Spellcasting
- Level 4.2 Charms
- Level 5.6 Necromancy
O Level 27 Air Magic
- Level 11.1 Invocations
You have 28 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 1% 1 None
b - Vampiric Draining Necr ######.... 1% 3 None
c - Regeneration Chrm/Necr ######.... 1% 3 None
d - Apportation Tloc #####..... 1% 1 None
e - Airstrike Air ########.. 0% 4 None
f - Tornado Air ########.. 4% 9 #####..
g - Repel Missiles Chrm/Air ###### 0% 2 None
h - Deflect Missiles Chrm/Air ########.. 1% 6 None
v - Spectral Weapon Hex/Chrm ######.. 3% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:9
Swamp (4/4) Lair:4 Snake (4/4) Lair:3 Slime (6/6) Lair:8
Orc (4/4) D:11 Elf (3/3) Orc:3 Vaults (5/5) D:13
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:11 } D:13 * Orc:4 }[*! Elf:2 % Elf:3 : Vaults:3 ( Vaults:4 ( Depths:5 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Orc:4 Depths:1 Depths:3 Depths:4
Ziggurat: Depths:2
Annotations:
Snake:2 Vashnia
Snake:3 exclusion: oklob plant
Depths:1 exclusion: orange crystal statue
Depths:3 Boris
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You are completely covered in molten scales (AC +4, EV -1, rF+).
Your flesh is very heat resistant.
You can hurl blasts of hellfire.
You are powered by pain.
You are completely covered in sharp spines.
You are immune to clouds of flame.
You expend magic power (3 MP) to strengthen your wands.
A melee hybrid necromancer of Chei casting Tornado in a +14 Plate armour!
It's a new race/god/class combo for me, and by god is it miserable. Chei is miserable, Necromancer is miserable (because I hate summons), hybrids are miserable, everything is miserable.
My strategy was to just keep dying until the game gave up and threw nice items at me tocarry me at least until 2 runes. My previous attempts universally died either pre-lair, or right about Depths.
I have no idea why I decided I wanted to win a melee/offensive caster hybrid of Chei, but after dying a few tens of times, I felt it was my destiny to do it.
Problem is I currently have Tornado castable with pretty decent melee capabilities, and am out of things to do. I'm not quite sure I want to run extended with Chei and no torment resistance, but I really don't want to just get a 4-rune win. And something tells me the abyss is not the best place for my trudging ass.