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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682986 times)

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12555 on: September 03, 2014, 07:18:48 am »

Ah ok thanks, i was worried this had been changed for the worst.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12556 on: September 03, 2014, 11:53:56 am »

Is it just me having insane bad luck with whatever roll is doing poison, or is poison resistance been nerfed down to being near useless in 0.15 (near as it seems to protect me at least against my own poison clouds) ?

I have  poison resistance since a lot of time and it occured to me in Spider Nest (as nearly everyone is poisonous there) that everything dealing poison damage was always poisonning me, the same as early game for adders when i didn't had any poison resistance.

And i noticed too that several time i've been red-poisonned in a single hit for half my health (so poisonned for 50 health roughly) despite having poison resistance.

I know some people and the devs apparently hated that poison resistance was basically poison immunity in older version, but there must be a middle ground between immunity and nearly no protection at all.

Unless it's just me very unlucky and the poison resistance roll is failing constantly for me character (though i doubt i can have such a long lasting bad luck with a same character)
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12557 on: September 03, 2014, 01:14:59 pm »

There is no roll for poison damage anymore, but they kept the roll for whether you get poisoned by an attack (because that's the same thing as other brands, as the elec one not trigerring at each attack).

Comparing from when the poison didn't put part of you Health bar in yellow (when it was totally random), poison does double the damage, but in a much shorter time.
Also, rPois let you "easily" resist to weak/normal poison attacks (such as adders), but not strong poison attacks (those that put a non rPois target directly in Red poison status).
Regardless, rPois doesn't halve the damage you take from the poison status anymore (Minimal red poison means the same HP amount on a rPois as on a -rPois), but you get fewer "stacks" from each attacks (the stacks determine how long and heavily you are poisonned).
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12558 on: September 03, 2014, 01:45:26 pm »

Could somebody bring me up to date regarding stats?
I'm still used to the old system where all Int if you were casting spells, otherwise dex (unless you were ranged or started below 8-9).

Apparently strength much more useful now and I see people picking higher amounts of it, but even regular melee characters from the people I watched keep it on equal levels with dex.
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12559 on: September 03, 2014, 02:05:50 pm »

Str increases damage, slightly increases accuracy, and slightly reduces the penalties to casting, stealth, and EV for armor.

Dex increases accuracy and EV, while slightly increasing stealth, damage, and the chance you'll deal aux. attacks (like headbutting with horns etc.).

Dex is always better for a lighter armored melee char, while I think Str slightly edges out Dex if you're wearing Plate or heavier. Int is better than both if you're ever going to cast. If you're looking at it purely in terms of what to spend your 3rd level stat upgrades on, it's almost irrelevant. The difference between ~6 Dex and ~6 Str (how much you'll get if you live until XL18) is not noticeable. If you start stacking stats with gear, you might notice.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12560 on: September 03, 2014, 02:26:22 pm »

Well that sounds like the regular description hasn't changed at all.
I was talking more about encumberance vs strength and such.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12561 on: September 03, 2014, 02:37:52 pm »

Previously, there was a big step where strength was needed for your armor. There isn't that much now, as the cap has been really softened. You may still want stength when you're wearing armor (both for spellcasting penalty and EV penalty) and even more if you're wielding a Str-weighted weapon.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12562 on: September 03, 2014, 02:45:13 pm »

Seems like I'll only get exact numbers by testing it myself.
I hate it when they rework those (not the first time), since you need to learn how much strength you need for specific armours all over again.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12563 on: September 03, 2014, 02:52:15 pm »

I think strength is about as important as it was under the interim system, but it no longer has break points.

By the way, the "strength weighting" of a weapon only determines how much better strength is for damage than dexterity, dex is never better.  I think both are equal for quick blades.
Seems like I'll only get exact numbers by testing it myself.
I hate it when they rework those (not the first time), since you need to learn how much strength you need for specific armours all over again.
Well the old system was bad because strength was useless. It took a bit of experimentation, but they've now arrived at something that works.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12564 on: September 03, 2014, 02:59:27 pm »

There is no roll for poison damage anymore, but they kept the roll for whether you get poisoned by an attack (because that's the same thing as other brands, as the elec one not trigerring at each attack).
But are the rolls influenced by the presence or not of poison resistance, that's the problem i observe, in the whole Spider Nest it felt as if i was getting poison (yellow the majority of time, a couple of red) nearly everytime a spider successfully hit me, as if i didn't had any poison resistance.
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12565 on: September 03, 2014, 04:07:15 pm »

Apparently:

Old poison resistance had 90% chance to prevent poisoning from a poison-branded attack, and reduced damage by 50% from direct poison damage (e.g. venom bolt & poison arrow.)

New poison resistance has 66% chance to prevent poisoning and reduces direct damage by 66%.

So in some ways it's a nerf since there are a lot more poisonous attacks than there is direct poison damage, but on the other hand it's now more useful because poison arrow is a lot more dangerous than getting poisoned in melee.

It still prevents getting poisoned by poisonous clouds or getting confused by mephitic clouds.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12566 on: September 03, 2014, 04:39:59 pm »

I see, so due to only 66% of prevention instead of 90% (must have been very unlucky as it didn't felt 66% at all ingame :D ) it means  poison is more dangerous in 0.15 because :
- you get poisonned more often
- poison will stack on you more often

And with the 0.15 more rare cure potions my next move was then obvious :



 :)

I'll know to learn that spell earlier next time, will save me a very very lot of resting timeto get back my health after each battle with poisonous monsters in those branches
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12567 on: September 03, 2014, 05:53:49 pm »

Another Death Yak, Catoblopeas or whatever it's called, Elephant and Troll Mage Lair ending.
Does that the Death and Miasma ending even exist anymore? I rather liked that one, despite or mayble exactly because it was a pain in the ass.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12568 on: September 03, 2014, 06:42:22 pm »

Are you sure it was a Lair end, as while i don't remember a death/miasma Lair ending i clearly remember a death/miasma Swamp ending (even got it in my only online crawl win some years ago)
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MaximumZero

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #12569 on: September 03, 2014, 06:48:47 pm »

Invisible Erolcha got through a wall of Meph Clouds to take down my first real mage run. GG, Erolcha, gg.

Gargoyle Venom Mage (Immunity to own poison clouds!)
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting
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