Wow, very nice Dr Feelgood. I know people can win the sprint maps, I just don't really understand how. I think I got a rune once on the 10-rune challenge, with a SpEn.
Anyway, my current DsWz of Ash is doing pretty well (two Lair runes, Elf clear, Vaults 1-4 clear, Depths 1-5 clear), but I feel like I need some guidance - I haven't been this far since the depths were added, and haven't seen the new and improved Vaults 5 - they removed the corners so that the corridors are no longer as safe, right?
Maybe I should try Slime instead, but I am not sure if freezing cloud and lightning bolt really cut TRJ ice these days.
Come to think of it though, I should have stopped and asked for assistance on Depths 3 or so, so that I could direct some XP towards whatever shortcomings you guys think my character is currently suffering from.
Also, I don't know what to forget to make room for Controlled Blink... I suppose I could dump any of conjure flame, call imp and potentially, Blink.
Should I learn PhaseShift, and risk stair-dancing Vaults 5? That doesn't sound like a terrible plan, especially if I find room for CBlink as well.
Dungeon Crawl Stone Soup version 0.14.1-3-gd16b60d (console) character file.
vogonpoet the Eclecticist (Demonspawn Wizard) Turns: 113014, Time: 16:41:33
HP 196/197 AC 19 Str 13 XL: 24 Next: 35%
MP 39/51 EV 20 Int 33 God: Ashenzari [******]
Gold 2571 SH 17 Dex 11 Spells: 14 memorised, 6 levels left
rFire + + . SeeInvis + q - +11,+2 flail "Rummage" {venom, rElec rC+ MR+}
rCold + . . Clarity + j - +3 leather armour {MR+} (curse)
rNeg . . . Conserve . v - +2 buckler {rF+} (curse)
rPois + rCorr . C - +3 hat "Situt" {Str-2 Int+3 Acc+4}
rElec + rRot . Y - +2 cloak {MR+} (curse)
SustAb . . Spirit . E - +2 pair of gloves of Skai {Str+1 Int+2}
rMut + Warding . (boots unavailable)
Saprov . . . Stasis . G - cursed amulet of resist mutation
MR ++++. J - cursed ring of magical power
V - ring of poison resistance
@: repel missiles, incredibly resistant to hostile enchantments, very stealthy
A: talons 3, large bone plates 3, conserve scrolls, fire resistance 1,
nightstalker 2, powered by pain 3, strong 1
a: Scrying, Transfer Knowledge, Renounce Religion
}: 2/15 runes: serpentine, barnacled
You are on level 5 of the Depths.
You worship Ashenzari.
Ashenzari is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 50 of its levels.
You have visited the Abyss 1 time.
You have also visited: Ossuary, Bailey and Ice Cave.
You have collected 6372 gold pieces.
You have spent 3801 gold pieces at shops.
Inventory:
Hand weapons
b - a +0,+3 broad axe of pain
q - the cursed +11,+2 flail "Rummage" (weapon) {venom, rElec rC+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It poisons the flesh of those it strikes.
It protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It has a curse placed upon it.
s - a +0 blowgun
u - a +0,+0 anti-magic flail
F - a +0,+2 cutlass of draining
Q - a +1,+3 broad axe of pain
Missiles
t - 4 javelins of returning (quivered)
B - 5 curare-tipped needles
Armour
j - a cursed +3 leather armour of magic resistance (worn)
v - a cursed +2 buckler of fire resistance (worn)
C - the cursed +3 hat "Situt" (worn) {Str-2 Int+3 Acc+4}
(You found it on level 1 of the Vaults)
It affects your strength (-2).
It affects your intelligence (+3).
It affects your accuracy with ranged weapons and melee attacks (+4).
It has a curse placed upon it.
E - the cursed +2 pair of gloves of Skai (worn) {Str+1 Int+2}
(You found it on level 3 of the Elven Halls)
It affects your strength (+1).
It affects your intelligence (+2).
It has a curse placed upon it.
Y - a cursed +2 cloak of magic resistance (worn)
Magical devices
c - a wand of cold {zapped: 2}
n - a wand of disintegration {zapped: 1}
M - a wand of cold
O - a wand of fire (7)
P - a wand of digging
Comestibles
f - 3 meat rations
w - 7 chunks of yaktaur flesh
Scrolls
i - 4 scrolls of remove curse
k - 2 scrolls of fear
r - 4 scrolls of identify
x - 3 scrolls of blinking
H - 2 scrolls of teleportation
K - 2 scrolls of fog
T - 2 scrolls of magic mapping
Jewellery
m - an uncursed ring of protection from magic
y - an uncursed ring of protection from cold
D - an uncursed ring of positive energy
G - a cursed amulet of resist mutation (around neck)
I - an uncursed ring of protection from fire
J - a cursed ring of magical power (right hand)
S - the ring "Astris" {Hunger- Str+2 Int+3}
(You took it off a deep elf mage on level 3 of the Elven Halls)
[ring of sustenance]
It affects your strength (+2).
It affects your intelligence (+3).
V - a ring of poison resistance (left hand)
X - a +5 ring of protection
Potions
a - 2 potions of heal wounds
d - 5 potions of curing
e - a potion of agility
g - a potion of brilliance
l - 2 potions of might
p - a potion of resistance
A - a potion of restore abilities
L - a potion of magic
Books
o - a book of the Warp
Spells Type Level
Control Teleport Charms/Translocation 4
Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Summon Forest Summoning/Translocation 5
Dispersal Translocation 6
Controlled Blink Translocation 7
Disjunction Translocation 8
Magical staves
z - an uncursed staff of conjuration
Miscellaneous
h - a crystal ball of energy
Skills:
- Level 18.0 Fighting
- Level 1.7(4.8) Maces & Flails
- Level 4.0 Armour
- Level 15.0(19.0) Dodging
- Level 3.4(7.4) Stealth
- Level 2.0(4.2) Shields
- Level 18.1 Spellcasting
- Level 16.1(18.6) Conjurations
- Level 9.4(12.3) Charms
- Level 2.1(4.4) Summonings
- Level 1.3(3.2) Necromancy
+ Level 7.6(10.7) Translocations
- Level 1.1(2.9) Transmutations
- Level 3.0(5.6) Fire Magic
- Level 12.7(15.3) Ice Magic
- Level 10.2(13.0) Air Magic
- Level 2.0(4.3) Earth Magic
- Level 3.0(5.6) Poison Magic
- Level 16.8(19.2) Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc #######... 0% 1 None
b - Blink Tloc N/A 1% 2 None
c - Call Imp Summ ######.. 1% 2 None
d - Poisonous Cloud Conj/Pois/Air #######... 1% 6 None
e - Conjure Flame Conj/Fire #######. 1% 3 None
f - Force Lance Conj ######## 0% 5 None
g - Freezing Cloud Conj/Ice/Air #######... 1% 6 None
h - Haste Chrm #######. 1% 6 None
i - Regeneration Chrm/Necr ######.... 1% 3 None
j - Lightning Bolt Conj/Air #######... 1% 5 None
k - Bolt of Cold Conj/Ice #######... 1% 6 None
l - Flight Chrm/Air #######... 1% 3 None
p - Passwall Trmt/Erth ######.... 1% 3 None
r - Repel Missiles Chrm/Air ###### 0% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Orc (4/4) D:11
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:5
Snake (5/5) Lair:4 Slime (0/6) Lair:8 Vaults (4/5) D:13
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:2 Zot (0/5) Depths:5
Depths (5/5) D:15
--snip--
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 8 | | | | | | | || 8
Spear | | 132 | | | | | | || 132
Dire flail | | 104 | 250 | 673 | 1491 | 27 | | || 2545
Flail | | | | | | 638 | 960 | 429 || 2027
Fire: Sling | 48 | 3 | | | | | | || 51
Throw: Javelin | | | | | | 3 | 4 | || 7
Cast: Magic Dart | 67 | 31 | 215 | 330 | 281 | 71 | 8 | || 1003
Call Imp | 6 | 37 | 27 | 39 | 34 | 20 | 8 | 6 || 177
Mephitic Cloud | | 1 | 44 | 124 | 197 | 62 | 92 | 27 || 547
Conjure Flame | | 1 | 9 | 53 | 77 | 25 | 57 | 29 || 251
Blink | | | 13 | 6 | 12 | 4 | 7 | 15 || 57
Repel Missiles | | | 1 | 1 | 2 | 10 | 3 | 5 || 22
Force Lance | | | | 54 | 199 | 460 | 373 | 210 || 1296
Freezing Cloud | | | | | 93 | 234 | 287 | 161 || 775
Regeneration | | | | | 14 | 50 | 83 | 98 || 245
Haste | | | | | | 7 | 6 | 13 || 26
Lightning Bolt | | | | | | 32 | 141 | 171 || 344
Passwall | | | | | | 7 | 18 | 16 || 41
Flight | | | | | | 26 | 60 | 6 || 92
Apportation | | | | | | | 30 | 11 || 41
Bolt of Cold | | | | | | | 40 | 223 || 263
Poisonous Cloud | | | | | | | | 65 || 65
Invok: Scrying | | | | | | | | 1 || 1
Evoke: Wand | | | 3 | 3 | 24 | 3 | | 2 || 35
Crystal ball of e | | | | | | 62 | 45 | 81 || 188
Use: Scroll | | | 24 | 13 | 8 | 16 | 12 | 3 || 76
Potion | | | 1 | 1 | 2 | 2 | 1 | 2 || 9
Stab: Sleeping | | 4 | 3 | 13 | 22 | 9 | 6 | 2 || 59
Confused | | 1 | 5 | 46 | 82 | 31 | 32 | 1 || 198
Distracted | | | 1 | 2 | 3 | | 4 | 1 || 11
I wouldn't normally get both Poisonous and Freezing Clouds, but Sojobo was generated wearing an rC armour of some kind, and was comfortably out-damaging me.
Other spells I have book access to include Orb of Destruction, Tornado and Glaciate, but the latter two won't be anywhere near castable.
Any advice folks?