Congrats to all the tourney winners - nice work getting a top tep placement Champs.
Back in Trunk, I haz a GrWz.
Link to full morgue here.
I was getting sick at being shit at GrEE, so decided to start a Wiz and try to maybe work my way towards Earth later. Veh was most obliging, gifting me sandblast early on, then LRD, then MagmaBolt. I have also picked up some skill in Axes, due to a couple of nice finds, and the fact that a bit of melee is always nice, but now I just found a staff of earth at the bottom of Lair and I am kinda like, oh. Guess now is time to stop training axes and think about evo and staves. I don't know, I also have a manual of Ice, a book of Frost, and books of Sky, Fire and Summoning to distract me.
Basically, in the hands of a skilled player, this GrWz could now go on to do basically whatever the hell it feels like (did I mention boots of running from a lair vault?), so I don't know what to do. Part of me wants to keep with the axes, just because I have a lovely axe, but I suspect the staff of earth would be a pretty clear winner in a 'what's the smart move here' competition.
Dungeon Crawl Stone Soup version 0.15-a0-133-g953de00 (console) character file.
vogonpoet the Geomancer (Gargoyle Wizard) Turns: 26261, Time: 03:08:28
HP 64/79 AC 28 Str 11 XL: 14 Next: 49%
MP 20/31 EV 12 Int 27 God: Vehumet [*****.]
Gold 1493 SH 0 Dex 9 Spells: 10 memorised, 3 levels left
rFire + + . SeeInvis . c - +10,+4 battleaxe of Reapportionment {flame, rPois rF+}
rCold + + . Clarity . i - +2 ring mail of Zohinwui {Dex+1 Stlth++}
rNeg + . . Conserve . (no shield)
rPois + rCorr . z - +2 helmet {Int+3}
rElec + rRot + d - +2 cloak {MR+}
SustAb . . Spirit . (no gloves)
rMut . Warding . v - +2 pair of boots {run}
Saprov . . . Stasis . y - amulet of rage
MR +++.. P - +3 ring of evasion
Z - ring of Pnedioma {+Rage rF+ rC++ MR+ Stlth-}
@: quick, extremely resistant to hostile enchantments, unstealthy
A: able to fly continuously, large and strong wings, life protection 1,
electricity resistance, unbreathing, petrification resistance, AC +9
a: Fly, Renounce Religion, Evoke Berserk Rage
You are on level 8 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 17 of its levels.
You have also visited: Labyrinth, Sewer, Bailey and Ice Cave.
You have collected 1493 gold pieces.
Inventory:
Hand weapons
c - the +10,+4 battleaxe of Reapportionment (weapon) {flame, rPois rF+}
(You found it in an ice cave)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It protects you from fire.
It protects you from poison.
h - a +0 blowgun
w - a +3,+4 war axe of venom
S - a runed dagger
Missiles
r - 44 stones (quivered)
Armour
d - a +2 cloak of magic resistance (worn)
i - the +2 ring mail of Zohinwui (worn) {Dex+1 Stlth++}
(You took it off a minotaur in a labyrinth)
It affects your dexterity (+1).
It makes you much more stealthy.
v - a +2 pair of boots of running (worn)
z - a +2 helmet of intelligence (worn)
Magical devices
b - a wand of draining {zapped: 3}
t - a curved bronze wand
J - a wand of confusion (13)
N - a wand of fire {zapped: 4}
V - a wand of paralysis {zapped: 1}
Comestibles
p - 3 meat rations
s - 3 rotting chunks of grizzly bear flesh
u - 10 grapes
Q - 3 apples
Scrolls
e - a scroll of fear
m - 4 scrolls of remove curse
x - a scroll of magic mapping
D - a scroll of vulnerability
E - a scroll of blinking
F - a scroll of fog
H - 3 scrolls of teleportation
M - a scroll of identify
O - a scroll of immolation
Jewellery
g - an uncursed ring of see invisible
q - an uncursed ring of teleportation
y - an amulet of rage (around neck)
P - a +3 ring of evasion (right hand)
Z - the ring of Pnedioma (left hand) {+Rage rF+ rC++ MR+ Stlth-}
(You found it on level 7 of the Lair of Beasts)
[ring of protection from magic]
It protects you from fire.
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
It lets you go berserk.
It makes you much less stealthy.
Potions
f - a potion of brilliance
j - 2 potions of agility
k - 2 potions of might
l - 4 potions of curing
o - 2 potions of heal wounds
B - a potion of haste
G - a potion of resistance
I - 2 potions of flight
K - a potion of invisibility
L - a potion of restore abilities
T - 3 potions of magic
Books
A - a book of Geomancy
Spells Type Level
*Sandblast Earth 1
*Stoneskin Transmutation/Earth 2
Passwall Transmutation/Earth 3
Stone Arrow Conjuration/Earth 3
Petrify Transmutation/Earth 4
*Lee's Rapid Deconstruction Earth 5
Magical staves
a - an uncursed staff of earth
Miscellaneous
Y - a phial of floods
Rods
U - a +4 rod of shadows (9/9)
(You found it in a labyrinth)
Skills:
- Level 5.9 Fighting
- Level 10.5 Axes
+ Level 7.0 Armour
- Level 1.5 Dodging
- Level 2.1 Stealth
- Level 9.0 Spellcasting
- Level 8.9 Conjurations
- Level 6.7 Summonings
- Level 3.0 Translocations
- Level 6.6 Fire Magic
- Level 3.1 Air Magic
- Level 14.0 Earth Magic
- Level 1.0 Poison Magic
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Blink Tloc N/A 3% 2 None
c - Call Imp Summ #####... 1% 2 None
d - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None
e - Sandblast Erth ###### 1% 1 None
f - Conjure Flame Conj/Fire ######.. 1% 3 None
g - Lee's Rapid Deconstr Erth ######.... 1% 5 ###....
h - Bolt of Magma Conj/Fire/Erth ######.... 1% 5 ###....
s - Summon Elemental Summ #####..... 6% 4 #......
t - Stoneskin Trmt/Erth ######.... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/15) Temple (0/1) D:5 Lair (8/8) D:9
Swamp (0/5) Lair:5 Snake (0/5) Lair:4 Slime (0/6) Lair:7
Orc: D:9-12
Altars:
Dithmenos
Makhleb
Trog
Vehumet
Xom
The Shining One
Jiyva
Portals:
Hell: Lair:8
Annotations:
D:2 1 exclusion
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +9).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
Message History
Vehumet accepts your kill.
You feel your power returning.
You see here a trident.
Found 441 gold pieces. Found a gateway to Hell.
There is a burning altar of Makhleb here.
You now have 1493 gold pieces (gained 441).
There is a gateway to Hell here.
You see here a twisted runed staff.
a - a twisted runed staff
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
The +10,+4 battleaxe of Reapportionment {flame, rPois rF+} stops flaming.
a - an uncursed staff of earth (weapon)
You swap places.
You see here a trident.
You are now empty-handed.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
It bursts into flame!
c - the +10,+4 battleaxe of Reapportionment (weapon) {flame, rPois rF+}
Char dumped successfully.
Save game and exit?
♣♣♣♣.♣ ♣♣♣...♣.%♣♣♣
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♣...♣♣♣ ♣♣♣♣...♣♣ ♣♣♣..♣
♣♣....♣♣♣....♣♣♣ ♣♣..♣
♣♣♣♣.[E.%..♣♣♣ ...♣
♣♣.♣♣)♣♣♣ ######'+#######
♣♣♣♣♣'#########.............#
♣ ♣#........#...8....8....#
♣ #..8.8.@.'.............#
♣♣ #...8.8..###############
.♣♣ #..8.8...#........≈≈≈§≈≈
..♣ #...8.8..#.........§≈≈≈≈
..♣ #..8.8...)...E_.....§≈≈≈
.♣♣ #...8.8..#.......§.§§≈≈§
♣♣ #........#....§≈≈≈§§§≈≈§
#############§≈§§≈§≈≈≈≈§
≈≈§§≈§≈≈≈≈≈≈§
There are no monsters in sight!
Grand Total: 794 creatures vanquished
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 63 | 156 | 207 | | || 426
Staff | | 3 | 19 | | || 22
Halberd | | | 76 | | || 76
War axe | | | 134 | 242 | 294 || 670
Battleaxe | | | | 281 | 340 || 621
Fire: Blowgun | | | 6 | | || 6
Throw: Dart | | | 1 | 1 | || 2
Cast: Magic Dart | 63 | 84 | 151 | 68 | 26 || 392
Call Imp | 7 | 23 | 29 | 47 | 6 || 112
Mephitic Cloud | | | 44 | 74 | 40 || 158
Blink | | | 3 | 13 | || 16
Sandblast | | | 25 | 15 | 1 || 41
Lee's Rapid Decon | | | | 16 | 3 || 19
Conjure Flame | | | | 5 | 2 || 7
Summon Elemental | | | | 8 | 28 || 36
Bolt of Magma | | | | | 37 || 37
Stoneskin | | | | | 9 || 9
Evoke: Wand | | | 2 | 9 | || 11
Rod | | | | | 1 || 1
Use: Scroll | 2 | | 15 | 13 | 11 || 41
Potion | | | 1 | 2 | || 3
Stab: Distracted | 1 | | | 1 | 2 || 4
Sleeping | | 1 | 3 | 2 | 3 || 9
Confused | | | 7 | 22 | 20 || 49
Fleeing | | | | 1 | || 1
Also, summoned earth elementals are awesome.