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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1688338 times)

Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11580 on: January 27, 2014, 12:27:57 am »

The less blood you have, the more often you will use the bite attack.

Kay. There goes that idea. Still was a fun run while it lasted.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11581 on: January 28, 2014, 04:33:32 pm »

So after a very long hiatus out of crawl, i gave a try to Trunk to see what was new in comparison to what i was used to.

Running in D:4, oh it looks like that's an artifact, let's see


Not bad ... but hey wait a minute, i'm a caster ...  didn't played in so many time but still crawl, you're playing another of those jokes like those crystal armours spawning on the first couple of floors half of the time i was playing a Spriggan ...
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11582 on: January 28, 2014, 05:35:16 pm »

It's kindof dumb because you need necromancy skill to make its brand good.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11583 on: January 28, 2014, 05:55:25 pm »

Well, nothing prevents you from wielding it when you're running low on mana, or are against an enemy that is resistant to most of your magic ;)
a +13/+13 Great Sword (if you're not into necromancy) is a good early game weapon ;)
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11584 on: January 28, 2014, 07:01:49 pm »

Code: [Select]
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.

1507362 Demos the Peltast (level 27, 150/176 HPs)
             Began as a Gargoyle Fighter on Jan 26, 2014.
             Was the Champion of Nemelex Xobeh.
             Escaped with the Orb
             ... and 3 runes on Jan 28, 2014!
             
             The game lasted 22:45:01 (109347 turns).

Demos the Peltast (Gargoyle Fighter)              Turns: 109347, Time: 22:45:01

HP 150/176       AC 52     Str 27      XL: 27
MP  46/46        EV 10     Int 15 (16) God: Nemelex Xobeh [******]
Gold 2941        SH 50     Dex  6      Spells: 18 memorised,  8 levels left

Res.Fire  : + + .   See Invis. : +   o - +7 demon whip (freeze) {=p}
Res.Cold  : + . .   Warding    : .   e - +5 fire dragon armour {=p}
Life Prot.: + . .   Conserve   : +   w - -1 large shield {rPois}
Res.Poison: +       Res.Corr.  : +   T - +0 helmet "Poowa" {rC+}
Res.Elec. : +       Clarity    : .   X - +0 cloak {rCorr, Cons} {=p}
Sust.Abil.: . .     Spirit.Shd : .   b - +0 pair of gloves "Etup" {rC+, =p}
Res.Mut.  : .       Rnd.Telep. : +   (boots unavailable)
Res.Rott. : +       Flight     : +   (no amulet)
Saprovore : . . .                    g - ring of see invisible {=p}
                                     (no ring)

@: flying, sage [Summonings, Staves], very slightly contaminated, drained,
quick, quite resistant to hostile enchantments, extremely unstealthy
A: large and strong wings, fangs 1, talons 3, life protection 1, electricity
resistance, slow metabolism 1, teleportitis 1, unbreathing, petrification
resistance, AC +27, Dex -2
a: Stop Flying, Draw One, Peek at Two, Triple Draw, Deal Four, Stack Five,
Renounce Religion
}: 3/15 runes: decaying, serpentine, silver


You escaped.
You worshipped Nemelex Xobeh.
Nemelex Xobeh was exalted by your worship.
You were completely stuffed.

You visited 10 branches of the dungeon, and saw 67 of its levels.
You visited the Abyss 3 times.
You visited 2 bazaars.
You also visited: Labyrinth, Trove, Bailey and Ice Cave.

You collected 9302 gold pieces.
You spent 6366 gold pieces at shops.

Inventory:

Hand weapons
 o - a +7,+7 demon whip of freezing (weapon) {=p}
Armour
 b - the +0 pair of gloves "Etup" (worn) {rC+, =p}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It protects you from cold.
 e - a +5 fire dragon armour (worn) {=p}
 w - a -1 large shield of poison resistance (worn)
 T - the +0 helmet "Poowa" (worn) {rC+}
   (You acquired it on level 4 of the Realm of Zot)   
   
   It protects you from cold.
 W - the +2 cloak of the Thief {+Fog Dam-3 SInv Stlth++, =p}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your damage-dealing abilities (-3).
   It enhances your eyesight.
   It can be evoked to emit clouds of fog.
   It makes you much more stealthy.
 X - a +0 cloak of preservation (worn) {=p}
Magical devices
 q - a wand of disintegration (10)
 t - a wand of teleportation (8)
 Z - a wand of invisibility (8)
Comestibles
 j - 3 meat rations
Scrolls
 R - 2 scrolls of fog
 V - a scroll of silence
Jewellery
 g - a ring of see invisible (right hand) {=p}
 m - an uncursed ring of protection from cold {=p}
 n - an uncursed amulet of stasis {=p}
 u - an uncursed ring of sustenance {=p}
 v - an uncursed amulet of resist corrosion {=p}
 x - an uncursed ring of sustain abilities {=p}
 E - a +7,+5 ring of slaying {=p}
 J - an uncursed ring of teleportation {=p}
 U - an uncursed amulet of resist mutation {=p}
Potions
 A - a potion of heal wounds
 D - 3 potions of brilliance
 N - a potion of speed
 Q - 18 potions of curing
 Y - 2 potions of magic
Magical staves
 l - an uncursed staff of earth {=p}
Orbs of Power
 h - the Orb of Zot
Miscellaneous
 a - a legendary deck of escape {the Tomb, left: 2}
 d - a legendary deck of dungeons {drawn: 2}
 f - a fan of gales {=p}
 i - a plain deck of summonings
 k - a legendary deck of escape {the Portal, left: 2}
 r - a legendary deck of escape {the Warp, left: 2}
 z - a legendary deck of destruction {drawn: 1}
 C - a legendary deck of escape {the Tomb, left: 4}
 G - a legendary deck of escape {the Tomb, left: 5}
 H - a legendary deck of escape {drawn: 1}
 I - a legendary deck of escape {drawn: 1}
 K - a legendary deck of summonings {drawn: 7}
 L - a legendary deck of summonings {drawn: 1}
 M - a legendary deck of summonings {drawn: 1}
 P - a legendary deck of summonings {drawn: 1}
 S - a legendary deck of summonings {drawn: 1}


   Skills:
 + Level 17.8(17.4) Fighting
   Level 6.2(5.9) Short Blades
 - Level 14.0(13.6) Maces & Flails
 - Level 14.1(13.7) Staves
 + Level 18.0(17.6) Armour
 - Level 8.2(7.9) Stealth
 * Level 25.5(25.0) Shields
 + Level 19.3(18.9) Spellcasting
 + Level 1.6(1.3) Hexes
 - Level 13.6(13.2) Charms
 - Level 1.7(1.4) Summonings
 - Level 2.4(2.1) Necromancy
 - Level 5.5(5.2) Translocations
 - Level 2.4(2.1) Transmutations
 - Level 15.6(15.2) Earth Magic
 + Level 1.4(1.1) Poison Magic
 + Level 16.0(15.6) Evocations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ####......   1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Sublimation of Blood  Necr           ###.......   3%          2    None
e - Dig                   Erth           ######..     1%          4    None
f - Recall                Summ/Tloc      N/A          3%          3    None
g - Stoneskin             Trmt/Erth      #####.....   1%          2    None
h - Haste                 Chrm           ######..     2%          6    #####..
i - Shadow Creatures      Summ           N/A          75%         5    ###....
j - Passwall              Trmt/Erth      #####.....   1%          3    None
k - Lee's Rapid Deconstr  Erth           ######....   1%          5    ###....
l - Swiftness             Chrm/Air       ####......   1%          2    None
m - Shroud of Golubria    Chrm/Tloc      #####.....   1%          2    None
n - Alistair's Intoxicat  Trmt/Pois      ###.....     28%         4    None
o - Teleport Other        Tloc           ####....     1%          3    None
p - Control Teleport      Chrm/Tloc      #####.....   1%          4    None
q - Regeneration          Chrm/Necr      #####.....   1%          3    None
r - Spectral Weapon       Hex/Chrm       #####...     1%          3    None
s - Song of Slaying       Chrm           ######....   1%          2    None

I haven't played crawl since v10. I heard there was a new race, so I decided to check it out.  Gargoyles seem very easy. I won on my 2nd attempt. Other than that, I like most of the changes. I left the game on overnight, which caused a couple of odd deck-related bugs.

Things I noticed:

- New evocation items, spells, and uniques.
- The Vaults is more fun.
- The Abyss is more Lovecraftian.
- Monster spells can be looked up in-game.
- Nemelex got nerfed: Trowel cards don't create portals as often as they used to. Decks of summoning can no longer clear entire levels. Tomb has a time limit.
- Summons got nerfed hard in general. They seem to be capped, they don't follow you between levels, and they generally seem less useful.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11585 on: January 28, 2014, 07:26:48 pm »

After my vineguy wizard failure (i forgot the devs made the summons much stupider and less useful in that version than they already were previously), i went with a gargoyle berserker, and so far so very good i just cleared Lair and prepare to get into one of the branch for the rune.

At that point of the game i can fly my gargoyle permanently , something nice as long as there's no air magic user, but i have a question : does flying permanently decrease your nutrition faster ?

And is a demon whip with electric brand viable up to the end or should i just keep using my big damage antimagic maces ?
« Last Edit: January 28, 2014, 07:36:13 pm by Robsoie »
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11586 on: January 28, 2014, 07:52:07 pm »

After my vineguy wizard failure (i forgot the devs made the summons much stupider and less useful in that version than they already were previously), i went with a gargoyle berserker, and so far so very good i just cleared Lair and prepare to get into one of the branch for the rune.

At that point of the game i can fly my gargoyle permanently , something nice as long as there's no air magic user, but i have a question : does flying permanently decrease your nutrition faster ?

And is a demon whip with electric brand viable up to the end or should i just keep using my big damage antimagic maces ?

No, gargoyles' flying ability doesn't cost them anything.

The electric brand sucks in the endgame, unless they changed something.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11587 on: January 28, 2014, 07:57:59 pm »

Thanks, hopefully i'll find a better dire flail than the one i have on my pile (i just can't bring myself to remove my buckler to get one of the 2 handed eveningstar trog gave me, as i'm sure when i'll do that, a couple of turns later i'm going to be filled with deadly arrows from centaur/yaktaur )
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11588 on: January 28, 2014, 08:18:59 pm »

After my vineguy wizard failure (i forgot the devs made the summons much stupider and less useful in that version than they already were previously), i went with a gargoyle berserker, and so far so very good i just cleared Lair and prepare to get into one of the branch for the rune.

At that point of the game i can fly my gargoyle permanently , something nice as long as there's no air magic user, but i have a question : does flying permanently decrease your nutrition faster ?

And is a demon whip with electric brand viable up to the end or should i just keep using my big damage antimagic maces ?

No, gargoyles' flying ability doesn't cost them anything.

The electric brand sucks in the endgame, unless they changed something.

Electric brand on a fast weapon (ie a demon whip) let's you get electric procs faster and do more damage. I'd consider a demon whip w/electric brand on a gargoyle berserker to be my end game weapon, unless I were switching to TSO for extended and wanted to get holy brand or something. I'd keep the antimagic mace for magic stuff, max enchant the whip, and use the elec demon whip for everything not magic.
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11589 on: January 28, 2014, 10:21:05 pm »

After my vineguy wizard failure (i forgot the devs made the summons much stupider and less useful in that version than they already were previously), i went with a gargoyle berserker, and so far so very good i just cleared Lair and prepare to get into one of the branch for the rune.

At that point of the game i can fly my gargoyle permanently , something nice as long as there's no air magic user, but i have a question : does flying permanently decrease your nutrition faster ?

And is a demon whip with electric brand viable up to the end or should i just keep using my big damage antimagic maces ?

No, gargoyles' flying ability doesn't cost them anything.

The electric brand sucks in the endgame, unless they changed something.

Electric brand on a fast weapon (ie a demon whip) let's you get electric procs faster and do more damage. I'd consider a demon whip w/electric brand on a gargoyle berserker to be my end game weapon, unless I were switching to TSO for extended and wanted to get holy brand or something. I'd keep the antimagic mace for magic stuff, max enchant the whip, and use the elec demon whip for everything not magic.

IIRC it deals lousy damage against levitating/flying enemies and anyone who has rElec. Both are common in the endgame. Antimagic works on anything that has spells, which are the most dangerous enemies.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11590 on: January 29, 2014, 08:22:21 am »

As i'm only in midgame, i'm mostly using the demon whip for now, as it has nice +,+ bonuses and my current mace/whip skill allow me to get the minimum delay (while i will need more skill levels for the flails)

I went for the Swamp branch and i must say i have been a bit cocky in it, destroying absolutely everything coming at my gargoyle.
And then i finally entered the last part of it and ho ho ho , it's been a long time i have not faced the thing


But i remember some bad past experience, so i summoned some brother in arms, a rock troll and a regular troll.

The multi headed beast proceeded to annihilate the poor angry rock troll, while i was berserking along my other troll friend , and the regularl troll finally managed to destroy the monster before i could do so myself.


I guess we can say the Lernaean hydra has been ... trolled *insert David Caruso jpg there*

And finally after clearing easily the remnant of that big vault from the hydras and swamp dragons (that gargoyle berserker is really stronger than i thought, not even needing to berserk)



My only real problem so far is that i have not found anything with fire resistance, not even a single ring of that.
Reached level 16, i hope that he will keep going strong and get some fire resistance.

edit : just got the serpentine rune too from the snake pit. I think that Gargoyle guy is really a potential winner, even the greater nagas were dying fast while barely hitting me.
Now if only i can find some fire resistance somewhere ...
« Last Edit: January 29, 2014, 09:08:27 am by Robsoie »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11591 on: January 29, 2014, 09:07:11 am »

Electric brand on a fast weapon (ie a demon whip) let's you get electric procs faster and do more damage. I'd consider a demon whip w/electric brand on a gargoyle berserker to be my end game weapon,
IIRC it deals lousy damage against levitating/flying enemies and anyone who has rElec. Both are common in the endgame. Antimagic works on anything that has spells, which are the most dangerous enemies.
The "flying is resistant" thing was removed in 0.13. In zot, ancient Lichs, Orb of Fire, Black dracs and bone/gold/elec dragons are resistants. But a Demon whip of Elec is clearly a viable weapon for a 3-rune win, even without a swap (you would waste a full turn, 2 attacks, switching from it to a anti-magic weapon). The really low weapon skill requirement is really good.

By the way, Gargoyles are really easy (especially in 0.13 : they loose some resists and the slow metabolism in Trunk), especially for a 3-rune. They're clearly more fragile for extended, due to their -20%HP apt, agaisnt hellfire, when their extreme AC doesn't matter.
And about summons, the ones just adjacent to you follow you in stairs (as monsters can do, in fact), so you can bring them from a level to another, even if it bring a limit (and the ones that stay in the previous level disappear).

Rob, I think you could have handled the 27-head hydra with your berserker : it may have 27 heads, but they're hydra's head : they deal low damage each. With a good AC, it does nearly no damage. You summoned trolls were lucky, as their claws must have cut & grow new heads to the hydra :-°
« Last Edit: January 29, 2014, 09:13:04 am by tompliss »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11592 on: January 29, 2014, 09:16:20 am »

I didn't want to tempt the crawl anti-robsoie part of the game code and try to take out that beast without summons, even if i believe my character could have taken it, i remember the meaning of bad luck in that game, and bad luck seems coded for me in it everytime :D
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11593 on: January 29, 2014, 09:34:57 am »

bad luck seems coded for me in it everytime :D
You too ? that's why I can't play EV-based characters : I only dodge when rats attack me ._.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11594 on: January 29, 2014, 09:58:52 am »

I think that's a bug with my characters, they are dodging the wrong way, toward the weapon :D

Sometime good luck can smile apparently :
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