Started playing, always dying as starter MiBe or TrMo . I suck at this.
If you feel hopeless, a great beginner's strategy is to overemphasize the threat of everything you encounter. Even if it's just a rat. As soon as anything comes into your FOV, freeze in place and consider all of your options. Have an
explored escape route at all times. If things go south you don't want to be fleeing into the unknown, you'll just run into unforeseen trouble. The early game is brutal for a lot of classes because of how little room you have to screw up. For example if a lone kobold gets some lucky strikes in on your sweet spot and you think you're going to die, run back down the hallway you came from and keep dancing around walls until you regenerate enough health, or distance yourself enough to go up/down stairs (pillar dancing, stair dancing).
Berserkers are quite powerful in short bursts but once they're winded, they're vulnerable. Plan ahead before you lose your shit in battle! Try to determine how many dudes you can tear through before you become exhausted. You don't want to be facing a venomous snake while exhausted and slowed, so needlessly going berserk on some poor kobolds before the snake gets to you is a bad (albeit entertaining) idea. Instead wait for the perfect moment to use that ability. Think of it as a safety net. But again, beginners who are struggling to survive will find themselves lasting longer if they over-analyze every battle. At least for a while, until you can get your bearings. It boils down to recognizing bad situations and avoiding those situations outright. Most deaths may seem unavoidable and/or unfair, but in truth, most deaths are completely avoidable. In any case a death will tell you a lot about what you did wrong and hopefully you won't die the same way next time. There's no end to the advice that one could give a beginner so if there are specific things you'd like insight on, ask away. This thread is being watched by some amazingly talented players that are full of good info.
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A rat and a kobold appear. The rat sees you but the kobold is sleeping. You
could run up to the rat and start pounding on it.. but you'd wake up the kobold. Then you'd be facing two enemies instead of one. Instead, you could play it safe by taking a step back (so that the kobold was no longer in your FoV) and letting the rat come to you. Now, not only is it 1v1, but you can rest after the battle so that you're in good health to beat down the kobold.
One more:
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In situations like this, the safe move is to back up into the narrow hallway so that your enemies funnel in before you, single file. Letting enemies surround you is generally a terrible idea UNLESS you're trying to get them to bunch up into a ball for an AoE spell, or if you enjoy cleaving things with an axe. Unless you're a real man, being overly cautious in the early game is the best way to survive until you reach the temple. And don't be afraid to use those expendable resources. I like to start identifying my scrolls as soon as I have an unidentified piece of jewelry or as soon as I reach d-level 3, whichever comes first. I quaff ID potions as soon as I have two or more of a kind. ID wands immediately first by firing on yourself, then if that fails an enemy, and lastly, a wall. Your character's life is more precious than any item you find in the game, so don't go dying with potions of heal wounds in your bag. Better to expend all resources to survive a bad situation than to die because you wanted to save that teleport scroll.