Aso I got manual of staves. Does Staves skill improves stave enhancing bonuses?
Nope. But if you use a staff sometimes, it may be good to train it a little, especially with a manual, and even more is you get some evocation skill too. It will let you get some "side" damage, for cases when you don't want to cast, or can't afford it...
Does robe of the archimagi gives me wizardry (that badly stacks with rings/staves) or another status?
A whole other status. The wizardry things make the spell easier to cast, without making them more powerfull. The Archmagi robe make the spells more powerfull, but doesn't make them easier to cast. And they stack.
The robe is a really great artefact, as long as you don't have your magic schools at high enough levels that you already get maximum spell power (you can see it on the "description" tab of your spell list, hitting "!" when on the list ('z' -> '?').
Then my next character finds a +11, +4 artifact spear that had dragon slaying, +3 Dex, and 'unknown' on D4.
The 'unknown' part is shown on your death screen when you didn't identify (or at least not all the effects) an item
Oh, and now, my personnal part of the post :
This is my current character :
Dungeon Crawl Stone Soup version 0.14-a0-629-g748cab2 (webtiles) character file.
TomPliss the Severer (Lava Orc Fighter) Turns: 23534, Time: 02:31:50
HP 95/112 AC 31 Str 21 XL: 13 Next: 78%
MP 20/21 EV 8 Int 11 God: Vehumet [*****.]
Gold 958 SH 10 Dex 10 Spells: 5 memorised, 0 levels left
Res.Fire : + . . See Invis. : . P - +1,+2 orc war axe
Res.Cold : + + . Warding : + a - +1 orc chain mail
Life Prot.: + . . Conserve : . I - -1 orc buckler
Res.Poison: + Res.Corr. : . C - +0 wizard hat {MR+}
Res.Elec. : . Clarity : . T - +0 cloak
Sust.Abil.: . . Spirit.Shd : . V - +1 pair of dwarf gauntlets
Res.Mut. : . Stasis : . L - +2 pair of boots {Jump}
Res.Rott. : . Flight : . D - amulet of warding
Saprovore : + . . b - ring "Voyleug" {rC++ Acc+6 Dam+7}
g - ring of protection from magic
@: very resistant to hostile enchantments, extremely unstealthy
A: conserve scrolls, poison resistance, +10% hp, saprovore 1, AC +4
a: Renounce Religion, Evoke Jump Attack
You are on level 6 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have also visited: Ossuary.
You have collected 1105 gold pieces.
You have spent 147 gold pieces at shops.
Inventory:
Hand weapons
P - a +1,+2 orcish war axe (weapon)
Missiles
c - 2 javelins
d - 3 poisoned javelins
i - 10 exploding darts
l - 21 tomahawks (quivered)
Armour
a - a +1 orcish chain mail (worn)
C - a +0 wizard hat of magic resistance (worn)
I - a -1 orcish buckler (worn)
L - a +2 pair of boots of jumping (worn)
T - a +0 cloak (worn)
V - a +1 pair of dwarven gauntlets (worn)
Magical devices
e - a wand of lightning {zapped: 1}
j - a wand of lightning
s - a jewelled ivory wand
y - a wand of enslavement {zapped: 1}
B - a wand of digging
H - a wand of fireball {recharged}
Comestibles
h - a choko
m - a chunk of elephant slug flesh
r - 5 bread rations
v - a meat ration
Scrolls
n - 3 scrolls of remove curse
p - 4 scrolls of teleportation
t - 3 scrolls of blinking
u - 3 scrolls of identify
x - 2 scrolls of fog
A - a scroll of amnesia
O - 2 scrolls of immolation
Jewellery
b - the ring "Voyleug" (right hand) {rC++ Acc+6 Dam+7}
(You acquired it on level 9 of the Dungeon)
[ring of slaying]
It affects your accuracy (+6).
It affects your damage-dealing abilities (+7).
It greatly protects you from cold.
g - a ring of protection from magic (left hand)
D - an amulet of warding (around neck)
M - a +5 ring of intelligence
Potions
f - a potion of mutation
k - 4 potions of curing
o - 2 potions of heal wounds
q - a potion of speed
N - 2 potions of might
Skills:
- Level 6.1 Fighting
- Level 17.0 Axes
- Level 14.0 Armour
- Level 6.1 Shields
+ Level 3.4 Spellcasting
- Level 8.0 Conjurations
- Level 10.0 Fire Magic
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Throw Flame Conj/Fire ###... 1% 2 ##.....
b - Conjure Flame Conj/Fire ###..... 2% 3 ####...
c - Fireball Conj/Fire ###....... 19% 5 ######.
d - Delayed Fireball Conj/Fire N/A 100% 7 #######
e - Bolt of Fire Conj/Fire ###....... 86% 6 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (1/1) D:6 Orc (0/4) D:6
Lair (6/8) D:13 Shoals (0/5) Lair:6 Snake (0/5) Lair:3
Slime: Lair:6-8
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Sif Muna
Vehumet
Xom
the Shining One
Shops:
D:6 *!
Portals:
Trove: D:12 (show abyssal rune of Zot)
Annotations:
D:13 exclusions: electric eel and 2 more exclusions, Urug
Lair:4 exclusion: oklob plant
Lair:6 exclusions: electric eel, 2 oklob plants and 1 more exclusion
Innate Abilities, Weirdness & Mutations
You have stony skin.
Your flesh is heat resistant.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls.
You are very good at protecting items from fire.
You can tolerate rotten meat.
You are partially covered in iridescent scales (AC +4).
Your system is resistant to poisons.
You are robust (+10% HP).
Message History
The spiny frog is almost dead.
The spiny frog stings you but does no damage.
You closely miss the spiny frog.
The spiny frog is severely wounded.
The spiny frog stings you.
You hit the spiny frog.
The spiny frog is almost dead.
The spiny frog stings you but does no damage.
You slash the spiny frog!
You kill the spiny frog!
Vehumet accepts your kill.
You feel your power returning.
No target in view!
Saving game... please wait.
Level annotation: exclusions: electric eel, 2 oklob plants and 1 more exclusion
Welcome back, TomPliss the Lava Orc Fighter.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
Unknown command.
Char dumped successfully.
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....##.'.......#≈≈.≈≈≈#.f ≈≈≈≈≈
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.....##.....f...≈≈.≈≈≈#≈≈ ≈≈≈.
..#.P.##.........≈.F≈≈≈≈≈. ;≈;
...+..####..#......≈≈# . .
#P.....##........#..## ≈.. ...
#.)....###.......##..# ≈.≈≈≈
.......# #......@#.##### ≈.≈≈≈;#
#......###..........##.###.≈≈≈..#
##......#.......#................
#.......##......##.....##.....#..
.#......##.......#.....<.........
##......##......P.#...#.#......P.
........##............#....#.####
......%###......##.....#...#
.#.....#........###.......##
There are no monsters in sight!
Vanquished Creatures
Rupert (Lair:4)
Gastronok (Lair:1)
Harold (Lair:4)
3 hydras
A catoblepas (Lair:3)
A centaur warrior (D:13)
2 unseen horrors (D:13)
4 hill giants
A cyclops (D:12)
An elephant (D:13)
12 black mambas
8 spiny frogs
Psyche (D:8)
A fire drake (Lair:4)
5 komodo dragons
The ghost of TomPliss the Chopper, an average LOFi (D:4)
7 blink frogs
3 slime creatures (D:13)
A trapdoor spider zombie (D:11)
A boulder beetle (D:11)
A grizzly bear (Lair:4)
3 basilisks
6 trolls
A water elemental (D:12)
20 yaks
7 ugly things (D:13)
5 elephant slugs
A shadow (D:13)
2 sharks
3 vampire mosquitoes (D:13)
7 hippogriffs
A manticore (D:8)
A deep elf fighter (D:8)
A necrophage (D:7)
A naga (D:8)
6 orc warriors
2 black bears
A human zombie (Ossuary)
4 porcupines
5 giant goldfish
3 phantoms
3 sky beasts
4 ice beasts
7 crocodiles
2 ogres (D:8)
A big kobold (D:12)
Sigmund (D:5)
Duvessa (D:8)
11 centaurs
15 giant frogs
3 giant slugs
A manticore zombie (D:12)
5 agate snails
A gnoll sergeant (D:8)
10 water moccasins
A manticore skeleton (D:11)
21 killer bees
A cyclops skeleton (D:13)
6 electric eels
10 wights
A quasit (D:12)
A goliath beetle (D:10)
Dowan (D:8)
7 crimson imps
3 centaur zombies (Ossuary)
A draconian (D:8)
7 orc priests
A giant frog zombie (D:12)
5 jellies
A big fish (Lair:1)
7 iguanas
10 worker ants
A gnoll shaman (D:8)
10 hounds
14 orc wizards
11 scorpions (Ossuary)
An ogre zombie (D:5)
14 sheep
A big kobold skeleton (D:9)
3 big kobold zombies (Ossuary)
2 ogre skeletons
9 gnolls
4 mummies
A worker ant zombie (D:6)
29 adders
41 green rats
A steam dragon skeleton (D:8)
3 giant centipedes
3 giant mites
6 worms
4 scorpion zombies (Ossuary)
2 adder skeletons
An iguana skeleton (D:7)
4 giant eyeballs
5 giant geckos
53 orcs
A giant cockroach (D:1)
A gnoll zombie (Ossuary)
7 goblins
21 hobgoblins
36 jackals
12 quokkas
4 ball pythons
15 bats
3 giant newts
3 goblin zombies (Ossuary)
2 hobgoblin zombies
25 kobolds
2 kobold zombies (Ossuary)
3 orc zombies (Ossuary)
26 rats
A rat skeleton (D:7)
2 rat zombies (D:7)
A fungus (D:13)
2 plants (Lair:3)
676 creatures vanquished.
Vanquished Creatures (others)
A vampire mosquito (D:13)
A sheep (Lair:4)
A jackal (Lair:4)
2 fungi
5 plants (D:13)
10 creatures vanquished.
Grand Total: 686 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | TomPliss, the Lava Orc Fighter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0
2 | D:1 | Noticed an octopode
4 | D:1 | Noticed a felid
4 | D:1 | Noticed an elf
6 | D:1 | Noticed a centaur
6 | D:1 | Noticed a ghoul
8 | D:1 | Noticed a troll
8 | D:1 | Noticed a spriggan
10 | D:1 | Noticed a tengu
10 | D:1 | Noticed a draconian
12 | D:1 | Noticed a dwarf
12 | D:1 | Noticed an ogre
14 | D:1 | Noticed a demigod
14 | D:1 | Noticed a minotaur
16 | D:1 | Noticed a demonspawn
18 | D:1 | Noticed a human
18 | D:1 | Noticed a merfolk
20 | D:1 | Noticed a naga
22 | D:1 | Noticed a vampire
107 | D:1 | Reached XP level 2. HP: 21/26 MP: 1/1
441 | D:1 | Reached skill level 4 in Axes
684 | D:2 | Reached XP level 3. HP: 33/33 MP: 2/2
1000 | D:2 | Reached skill level 5 in Axes
1169 | D:2 | Reached XP level 4. HP: 39/39 MP: 3/3
1708 | D:3 | Reached skill level 6 in Axes
1813 | D:3 | Found a white marble altar of Elyvilon.
2282 | D:4 | Noticed TomPliss' ghost (average LOFi)
2312 | D:4 | Killed TomPliss' ghost
2312 | D:4 | Reached skill level 8 in Axes
2312 | D:4 | Reached XP level 5. HP: 17/46 MP: 4/4
2312 | D:4 | Reached XP level 6. HP: 19/52 MP: 5/5
3046 | D:5 | Entered Level 5 of the Dungeon
3091 | D:5 | Paralysed by a giant eyeball for 4 turns
3170 | D:5 | Reached skill level 5 in Shields
3170 | D:5 | Reached XP level 7. HP: 35/59 MP: 6/6
3515 | D:5 | Found a shimmering altar of Xom.
3641 | D:5 | Noticed Sigmund
3682 | D:5 | Killed Sigmund
4165 | D:6 | Reached skill level 5 in Armour
4279 | D:6 | Found a staircase to the Ecumenical Temple.
4283 | Temple | Entered the Ecumenical Temple
4333 | Temple | Became a worshipper of Vehumet
4370 | D:6 | Found Gyelat's Distillery.
4460 | D:6 | Bought a potion of strong poison for 26 gold pieces
4460 | D:6 | Bought a potion of berserk rage for 39 gold pieces
4757 | D:6 | Reached XP level 8. HP: 61/66 MP: 7/7
4758 | D:6 | Found Ghaf's General Store.
4778 | D:6 | Bought a scroll of blinking for 60 gold pieces
4778 | D:6 | Bought a potion of curing for 22 gold pieces
5099 | D:6 | Acquired Vehumet's first power
5099 | D:6 | Offered knowledge of Shock by Vehumet.
5449 | D:6 | Found a staircase to the Orcish Mines.
5558 | D:7 | Paralysed by a giant eyeball for 2 turns
5579 | D:6 | Reached skill level 9 in Armour
5701 | D:7 | Paralysed by a giant eyeball for 3 turns
5716 | D:7 | Reached skill level 10 in Armour
5716 | D:7 | Reached XP level 9. HP: 20/72 MP: 8/8
5956 | D:7 | Offered knowledge of Throw Flame by Vehumet.
5963 | D:7 | Found a sand-covered staircase.
5970 | Ossuary | Entered an ossuary
5974 | Ossuary | Learned a level 2 spell: Throw Flame
5987 | Ossuary | Reached skill level 11 in Armour
6249 | Ossuary | Offered knowledge of Throw Frost by Vehumet.
6411 | D:7 | Reached skill level 10 in Axes
6764 | D:7 | Acquired Vehumet's second power
6980 | D:7 | Found a glowing golden altar of the Shining One.
7173 | D:8 | Noticed Psyche
7668 | D:8 | Offered knowledge of Conjure Flame by Vehumet.
7695 | D:8 | Learned a level 3 spell: Conjure Flame
7723 | D:8 | Reached XP level 10. HP: 79/79 MP: 9/9
7740 | D:8 | Reached skill level 12 in Axes
8104 | D:8 | Killed Psyche
8263 | D:8 | Noticed Duvessa
8299 | D:8 | Killed Duvessa
8305 | D:8 | Noticed Dowan
8326 | D:8 | Reached skill level 13 in Axes
8335 | D:8 | Killed Dowan
8589 | D:8 | Acquired Vehumet's third power
8631 | D:8 | Found an ancient bone altar of Kikubaaqudgha.
8651 | D:8 | Offered knowledge of Iskenderun's Mystic Blast by Vehumet.
9038 | D:9 | Paralysed by a giant eyeball for 2 turns
9136 | D:9 | Identified a scroll of acquirement
9137 | D:9 | Got a heavily runed jade ring
9138 | D:9 | Identified the ring "Voyleug" {rC++ Acc+6 Dam+7} (You acquired it on level 9 of the Dungeon)
9215 | D:8 | Paralysed by a potion of paralysis for 5 turns
9368 | D:9 | Reached skill level 14 in Axes
9639 | D:9 | Reached skill level 1 in Conjurations
9639 | D:9 | Reached skill level 1 in Fire Magic
10078 | D:10 | Entered Level 10 of the Dungeon
10484 | D:11 | Noticed a hill giant
10510 | D:11 | Offered knowledge of Fireball by Vehumet.
10637 | D:11 | Reached XP level 11. HP: 58/84 MP: 10/10
10676 | D:11 | Noticed a hill giant
10687 | D:11 | Killed a hill giant
10687 | D:11 | Reached skill level 5 in Fire Magic
11107 | D:11 | Killed a hill giant
11107 | D:11 | Reached skill level 5 in Conjurations
12206 | D:12 | Upgraded the game from 0.14-a0-586-g2535b90 to 0.14-a0-629-g748cab2
12212 | D:12 | Learned a level 5 spell: Fireball
12420 | D:12 | Noticed a hill giant
12437 | D:12 | Killed a hill giant
12437 | D:12 | Reached skill level 15 in Axes
12650 | D:12 | Found a portal to a secret trove of treasure.
12940 | D:13 | Killed an unseen horror
13199 | D:13 | Noticed a hill giant
13209 | D:13 | Reached skill level 16 in Axes
13222 | D:13 | Killed a hill giant
13463 | D:13 | Found a staircase to the Lair.
13623 | D:13 | Killed an unseen horror
13623 | D:13 | Offered knowledge of Delayed Fireball by Vehumet.
13623 | D:13 | Reached XP level 12. HP: 77/92 MP: 11/11
13759 | D:13 | Reached skill level 1 in Spellcasting
13768 | D:13 | Learned a level 7 spell: Delayed Fireball
13939 | D:13 | Noticed a centaur warrior
13953 | D:13 | Killed a centaur warrior
14645 | D:13 | Reached skill level 17 in Axes
14656 | D:13 | Noticed Urug
14966 | D:13 | Paralysed by a giant eyeball for 4 turns
15784 | Lair:1 | Entered Level 1 of the Lair of Beasts
15865 | Lair:1 | Identified the Catalogue of Hexes
15873 | Lair:1 | Noticed Gastronok
15892 | Lair:1 | Killed Gastronok
16097 | Lair:1 | Gained mutation: You are robust (+10% HP). [potion of mutation]
16097 | Lair:1 | Gained mutation: You are partially covered in iridescent scales (AC +4). [potion of mutation]
16097 | Lair:1 | Gained mutation: Your system is resistant to poisons. [potion of mutation]
16289 | Lair:1 | Offered knowledge of Fulminant Prism by Vehumet.
18787 | Lair:3 | Found a staircase to the Snake Pit.
18921 | Lair:3 | Reached XP level 13. HP: 87/108 MP: 18/18
19029 | Lair:3 | Reached skill level 5 in Fighting
20052 | Lair:4 | Noticed Rupert
20075 | Lair:4 | Paralysed by Rupert for 2 turns
20094 | Lair:4 | Killed Rupert
20553 | Lair:4 | Noticed Harold
20570 | Lair:4 | Killed Harold
20988 | Lair:4 | Offered knowledge of Poison Arrow by Vehumet.
22266 | Lair:6 | Found a staircase to the Shoals.
22524 | Lair:6 | Reached skill level 10 in Fire Magic
22594 | Lair:6 | Offered knowledge of Bolt of Fire by Vehumet.
23135 | Lair:6 | Learned a level 6 spell: Bolt of Fire
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | 153 | 55 | | | || 208
War axe | | 127 | 524 | 1122 | 429 || 2202
Throw: Dart | 2 | | | | || 2
Tomahawk | | 1 | 4 | 4 | || 9
Stone | | | 2 | 10 | || 12
Cast: Throw Flame | | | | 15 | 40 || 55
Conjure Flame | | | | 1 | 18 || 19
Abil: Evoke Jump Attack | | | | 2 | || 2
Evoke: Wand | | 1 | 3 | 5 | 1 || 10
Use: Potion | | | 7 | 10 | 4 || 21
Scroll | | | 3 | 20 | 3 || 26
I aiming to continue on the "armored hybrid, casting for ranged attack & support, slashing melee foes" path.
This means I may change armor for something a little bit eavier, but I don't want plate/GDA. And I want buckler/shield to keep the defence up in melee, counting on the spellcasting part to keep the damage-dealing high.
I "want" some more conjuration spells, but with less focus on fire (because of resists and immunities), but I may try to stay with vehumet for now to try & get FireStorm. About that part, I haven't played any character after level 15 with vehumet... Is he really usefull in late-game ? Do you think I should change God ? As I use many skills (fighting, axe, armor, shield, spellcasting, Conjuration, and Fire, maybe another element and/or charms/hexes later...), I think Ashenzari may be a good choice, or maybe TSO (if not going for poison but earth as secondary element, or simple pure conjurations) for an easier late-game ...
For my next actions :
I plan on Magic-Mapping Lair:8, to be sure to avoid any vault that may contain too many hydras (my axe is not flaming, so I killed the previous ones with conjure/throw flame only), then going to the Orc Mines, obviously. I had a lucky mutation (potion of mutat gave me rPois, +10%HP, AC+2... I loved it), so I may be able to go for the snake pit, especially since I have a TPcontrol ring stashed that may help in the deeper levels, against the vault snakes.
After that, I want to try getting the Abyss Rune, as I found a treasure trove requiring it. I think it may not be a really good idea now (but Orc+Snake may give me the lacking XP and stuff I need), but this trove is really tempting ...
Also, I got a "spare" scroll of acquirement. Should I use it soon (would say after Orc+snake), or wait until I unlocked the Trove ? What may be the most usefull (knowing that asking for a weapons may not give an axe, and even less so a one-handed, asking for armor may give a too-heavy-to-cast body armor, etc...) ? (even if it really depends on what I find in the Orc Mine's shops...)
Oh, last thing : I have fireball at a nearly good failure-rate (14% with my +5int ring on). Any idea how much more skills it will require to cast the Delayed one ?
Can I hope tobe able to cast FireStorm, in my chain mail, without needing 2 rings of wizardry and 27 skill-levels in armor, conju, and Fire magic ?