I don't normally blame crawl for my deaths, but this death is just a pile of poo. I entered swamp 5 and saw some swamp dragons and some hell knights. So I thought ok, Margery is here, lets try another staircase first. I go up the staircase and try another down one. When I descend that staircase I am instantly surrounded by Margery and her hell knights. Since I had no blink I thought the best option was to use a scroll of fear to frighten away the hell knights and a good chance of frightening Margery herself.
I read scroll of fear, all hell knights flee, Margery resists with some effort (ok reasonable)
BAM 125 damage in one turn (wtf?)
you die.
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.
194493 CPTANT the Scorcher (level 17, -26/99 HPs)
Began as a High Elf Fire Elementalist on Oct 15, 2013.
Was the Champion of Vehumet.
Killed from afar by Margery (80 damage)
... with a fireball
... on Level 5 of the Swamp on Oct 16, 2013.
The game lasted 03:03:00 (65775 turns).
CPTANT the Scorcher (High Elf Fire Elementalist) Turns: 65775, Time: 03:03:00
HP -26/99 AC 8 Str 9 XL: 17 Next: 61%
MP 39/39 EV 16 Int 25 God: Vehumet [******]
Gold 2034 SH 0 Dex 19 Spells: 13 memorised, 5 levels left
Res.Fire : . . . See Invis. : . j - +1,+2 long sword (distort)
Res.Cold : . . . Warding : . I - +2 orc robe {MR+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . J - +1 helmet {Int+3}
Res.Elec. : . Clarity : + l - -1 cloak
Sust.Abil.: . . Spirit.Shd : . y - +0 pair of elf gauntlets
Res.Mut. : . Stasis : . p - +0 pair of dwarf boots
Res.Rott. : . Flight : . B - amulet of the gourmand
Gourmand : + c - ring of regeneration
(no ring)
@: delayed fireball, drained, very resistant to hostile enchantments, fairly
stealthy
A: clarity
a: Renounce Religion, Release Delayed Fireball
}: 1/15 runes: serpentine
You were on level 5 of the Swamp.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were very full.
You visited 7 branches of the dungeon, and saw 38 of its levels.
You visited the Abyss 1 time.
You also visited: Labyrinth and Ossuary.
You collected 4139 gold pieces.
You spent 2125 gold pieces at shops.
Inventory:
Hand weapons
j - a +1,+2 long sword of distortion (weapon)
Armour
l - a -1 cloak (worn)
p - a +0 pair of dwarven boots (worn)
y - a +0 pair of elven gauntlets (worn)
I - a +2 orcish robe of magic resistance (worn)
J - a +1 helmet of intelligence (worn)
Magical devices
e - a wand of heal wounds (4)
o - a wand of disintegration (8)
L - a wand of random effects (18)
M - a wand of teleportation (7)
O - a wand of lightning (2)
Comestibles
r - 12 honeycombs
s - 12 sultanas
Scrolls
a - 3 scrolls of magic mapping
f - 4 scrolls of fog
h - 2 scrolls of recharging
i - 5 scrolls of remove curse
k - 8 scrolls of teleportation
m - 9 scrolls of identify
t - a scroll of vulnerability
v - a scroll of enchant weapon III {unknown}
z - a scroll of enchant armour
C - a scroll of brand weapon
F - a scroll of enchant weapon II
N - a scroll of fear
Jewellery
c - a ring of regeneration (right hand)
n - the amulet "Fueclava" {Ward Dex+3}
(You found it on level 8 of the Lair of Beasts)
[amulet of warding]
It affects your dexterity (+3).
w - an uncursed ring of flight
A - an uncursed amulet of clarity {unknown}
B - an amulet of the gourmand (around neck)
D - an uncursed ring of see invisible
E - an uncursed amulet of resist mutation
G - an uncursed ring of protection from fire
H - an uncursed ring of protection from cold
Y - an uncursed ring of magical power
Potions
b - a potion of invisibility
d - 9 potions of curing
g - 5 potions of speed
q - a potion of degeneration {unknown}
x - 6 potions of restore abilities
K - 2 potions of resistance
P - a potion of brilliance
Books
u - a book of Callings
Spells Type Level
Summon Small Mammal Summoning 1
Call Imp Summoning 2
Call Canine Familiar Summoning 3
Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 4
Skills:
- Level 4,8(4,4) Fighting
- Level 5,8(5,4) Long Blades
- Level 5,9(5,5) Dodging
- Level 2,1(1,7) Stealth
- Level 15,0(14,5) Spellcasting
* Level 18,9(18,3) Conjurations
- Level 1,2(0,8) Charms
- Level 2,2(1,8) Transmutations
+ Level 19,8(19,2) Fire Magic
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ##### 0% 1 None
b - Throw Flame Conj/Fire ###### 0% 2 None
c - Sticky Flame Conj/Fire #######. 0% 4 None
d - Swiftness Chrm/Air ###....... 4% 2 None
e - Fireball Conj/Fire #######... 1% 5 None
f - Magic Dart Conj #### 0% 1 None
g - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None
h - Repel Missiles Chrm/Air ###....... 4% 2 None
i - Iskenderun's Mystic Conj #######. 0% 4 None
j - Ignite Poison Fire/Trmt ######.... 1% 5 None
k - Regeneration Chrm/Necr ###....... 10% 3 None
l - Delayed Fireball Conj/Fire N/A 1% 7 ######.
m - Orb of Destruction Conj #######... 1% 7 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (3/3) Orc:4 Lair (8/8) D:8 Swamp (5/5) Lair:3
Snake (5/5) Lair:4 Slime (0/6) Lair:6
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:5 [%%*[ D:6 [ D:9 / Orc:2 % Orc:4 *(/}? Elf:1 =+[*% Elf:3 *
Annotations:
D:2 exclusion: downstairs
Elf:2 exclusion: downstairs
Elf:3 1 exclusion
Lair:5 exclusion: downstairs
Lair:6 exclusion: downstairs
Lair:7 exclusion: 2 downstairs
Swamp:1 exclusion: 2 downstairs
Swamp:2 exclusion: Roxanne, Roxanne
Swamp:3 exclusion: 2 downstairs
Swamp:4 exclusion: downstairs
Swamp:5 Margery
Snake:3 1 exclusion, Norris
Snake:4 Jorgrun
Innate Abilities, Weirdness & Mutations
You possess an exceptional clarity of mind.
Message History
Found 43 gold pieces.
There is a stone staircase leading up, spattered with blood here.
As you read the scroll of fear, it crumbles to dust.
You assume a fearsome visage. The six-headed hydra looks frightened! Margery resists with some effort.
The necromancer looks frightened!
The hell knight looks frightened!
The swamp worm looks frightened!
The hell knight casts a spell.
The hell knight blinks!
The hell knight mumbles some strange words.
The hell knight blinks!
The necromancer casts a spell.
The necromancer flickers and vanishes!
Deactivating autopickup; reactivate with Ctrl-A.
Margery casts a spell at you.
The fireball explodes! The fireball engulfs you!
Two of your 10 scrolls of teleportation catch fire!
One of your 10 scrolls of identify catches fire!
Ouch! That really hurt!
You die...
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˜.˜˜˜...˜˜
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..@{.@??..˜?
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You could see Margery, a six-headed hydra (fleeing), 3 hell knights, a
necromancer (fleeing) and a vampire mosquito.