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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683879 times)

BigD145

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10920 on: August 30, 2013, 12:05:14 pm »

Whoa, I forgot to update the android version of this. Will have to find time to play. This is always good for a quick run and die.
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Bitoru

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10921 on: August 30, 2013, 12:06:15 pm »

So I'm back after a looong time without playing. What the hell happened to summoning? At least the nerfs apply to monster summoning too, right?
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10922 on: August 30, 2013, 12:49:19 pm »

At least the nerfs apply to monster...
hahahahaha
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zooeyglass

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10923 on: August 30, 2013, 02:32:12 pm »

Hello,

Quick q: what's happened to the Crawl wiki? I can't seem to access it. How does one drink from fountains? That's all I wanted to check for now...

Thanks! (any directions to better sources of information gratefully received too)
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It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10924 on: August 30, 2013, 02:55:55 pm »

It's not clear, maybe some kind of DDoS attack.  You shouldn't use it anyway unless you're ok with receiving lethally incorrect information and advice on a regular basis.

You can drink from blood fountains and sparkling fountains with "q".  Sparkling fountains can make you rot or mutate.
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TripJack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10925 on: August 30, 2013, 02:56:05 pm »

wiki was taken down temporarily it seems, you can search for info here instead

i think 'q' lets you drink from a fountain
« Last Edit: August 30, 2013, 03:02:26 pm by TripJack »
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zooeyglass

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10926 on: August 30, 2013, 03:34:56 pm »

Leafsnail: oh yes, the wiki is nothing compared to DF's excellent effort. Feels like it was written for competent players (& I am barely there yet)

Tripjack: thanks for the link.

Both: q. Got it. Thank you. Was aware that I could mutate/rot, yes.... It's for, well, a 'thing'.
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It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
Your suspicions are nothing more than superstition

BigD145

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10927 on: August 30, 2013, 04:05:10 pm »

q is for quaffing
It seems to be fairly common in roguelikes if (d)rinking doesn't fall under (e)ating.
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10928 on: August 30, 2013, 05:19:07 pm »

Still running with my MiBe Moorage. Level 21, (draining is real annoying) and got two runes so far. I've nearly died several times yet, including down in Elf:3 because it was a wide open floor of empty plains filled with deep elf annihilators. Getting out of there was intense. Still wanna go back some time to loot Elven Halls. Eventually.

Question: How dangerous is Trog's Wrath?

See, I ran into Mara down in Vaults:3. I backed right back up the stairs and got away, but I dunno if I particularly want to risk fighting an "extremely dangerous" spellcasting unique like that. With TSO to back me up, I'd think I could nuke Mara with holy damage, or summon an army of angels or something. I'm gonna want to switch to TSO eventually anyway if I want to go for some extended game. I have food stocked and two rings of sustenance, so I'd think I could just wait in a dead end corridor somewhere clobbering beserk giants until the wrath runs out. Giants really are no issue for me atm, from general experience once I get into melee range and fight 1:1 it's easy victory. Can't say what a beserk giant would be like, but 1:1 should still be fairly even.

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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10929 on: August 30, 2013, 07:09:00 pm »

d is already taken by (d)ropping.
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TripJack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10930 on: August 31, 2013, 12:34:50 am »

Question: How dangerous is Trog's Wrath?
berserked stone giants and iron trolls are no joke, especially when you can't berserk yourself...

the wrath is going to last thousands upon thousands of turns though, so you might die of boredom sitting in the corridor
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Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10931 on: August 31, 2013, 01:55:05 am »

[Predit@SpaceCat: I did not think this would get so long, but once I started responding to a couple things, I assumed you were hoping for feedback on everything you posted or else you wouldn't have posted it, and it was easier to keep going than to stop. Sorry.]

I've nearly died several times yet, including down in Elf:3 because it was a wide open floor of empty plains filled with deep elf annihilators. Getting out of there was intense. Still wanna go back some time to loot Elven Halls. Eventually.
I don't recall that Elf:3 end, but it sounds like you're going to need either a nice ranged attack, nice rod, or a way of obscuring LOS before you go back there. Either that or a /lot/ of EV. Also, how fast can you take down or escape various Fiends?

Question: How dangerous is Trog's Wrath?
Why don't you just ask the bots? Type in "Trog Wrath" and it will give you a fairly clear entry; if you don't quite understand it, the "wrath" then "penance" entries should clear things up the rest of the way. -- If you're asking for player opinion instead of data, trog's wrath is generally considered the worst of the god wraths.

See, I ran into Mara down in Vaults:3. I backed right back up the stairs and got away, but I dunno if I particularly want to risk fighting an "extremely dangerous" spellcasting unique like that.
Look up Mara's entry on the bots and you'll learn why it is good to consider it extremely dangerous.
With TSO to back me up, I'd think I could nuke Mara with holy damage, or summon an army of angels or something.
This requires good Invocations and piety; have you already found the entrance to Crypt? (Which, since you're playing 0.12, is not newCrypt; good for your character, boring for you.)
I'm gonna want to switch to TSO eventually anyway if I want to go for some extended game.
Have you already gotten a 3-rune win? If not, you should probably just win, since doing extended for the first time tends to result in death.
I have food stocked and two rings of sustenance, so I'd think I could just wait in a dead end corridor somewhere clobbering beserk giants until the wrath runs out. Giants really are no issue for me atm, from general experience once I get into melee range and fight 1:1 it's easy victory. Can't say what a beserk giant would be like, but 1:1 should still be fairly even.
See TripJack's post, but if you want to make it go faster you could put on an amulet of faith, if you've found one.
 Oh, and you'll probably want a ring of sustain abilities more than a sustenance ring. I mean, those rings are only -1 hunger a turn out of three, and you take three hunger to swing your weapon anyway. So long as you didn't berserk at every opportunity and conserved your perma-food using corpses, you should have enough food to last through most of the extended game while wearing a ring of hunger and regeneration.

EV 12
I know the EV penalties of plate armour, but it seems like you could have had much better EV if you had only put all the experience you dumped into Shields into Dodging instead-- I mean, there isn't even any really good one-handed weapons for Maces/Flails and you aren't even using the resist slot a shield gives you, and you're /still/ training shields even though most of the penalties are gone (are you training up for some really nice randart large shield?), and on top of that you're a berserker that would benefit so much more from a nice weapon... speaking of which--
a - +4 eveningstar (protect)
Has Trog not gifted you any better weapons at all? Flaming, freezing, antimagic, vampiric, or even just Elec? I see you have a swappable holy wrath, but if you're hiding some decent antimagic weapon, that would be great for Mara, then you can 'zerk your double when it appears despite that.
e - 8 needles of sickness
What use could you possibly have for these, especially compared to paralysis?-- No, even if you had no other needles, I can't think of any situation in which needles of sickness are better than moving or hitting things.
G - 140 poisoned needles
These are far slower than any damage you could do by hitting things the vast majority of the time; you have plenty of curare for quicksilver dragons and the like, and most other things you care about will be poison immune.
K - the +0 cloak of the Clouds (worn) {rN+}
No nice cloaks either? Like preservation or poison resistance?
I - a wand of slowing (7)
Anything that doesn't outright resist this could be better served by confusion or paralysis; unless I guess you're using weaker enemies as shields against stronger ones? Doesn't retaliation make that harder?
i - a ring of sustenance (left hand)
E - a ring of sustenance (right hand)
Even though I've already addressed it, these still look really weird on a XL21 character.
L - a bottled efreet
Is this going to be your first couple points of TSO piety? Better use it before getting high Evo, or it will be friendly and offer no XP when you kill it (I think it might still gives piety anyway, though).
V - a +2 rod of warding (9/9)
This the only rod you've found so far?
Oh, and I finally realized you don't seem to have any See Invisible; are you going to rely on TSO for that?
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lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10932 on: August 31, 2013, 01:58:16 am »

Still running with my MiBe Moorage. Level 21, (draining is real annoying) and got two runes so far. I've nearly died several times yet, including down in Elf:3 because it was a wide open floor of empty plains filled with deep elf annihilators. Getting out of there was intense. Still wanna go back some time to loot Elven Halls. Eventually.

Question: How dangerous is Trog's Wrath?

See, I ran into Mara down in Vaults:3. I backed right back up the stairs and got away, but I dunno if I particularly want to risk fighting an "extremely dangerous" spellcasting unique like that. With TSO to back me up, I'd think I could nuke Mara with holy damage, or summon an army of angels or something. I'm gonna want to switch to TSO eventually anyway if I want to go for some extended game. I have food stocked and two rings of sustenance, so I'd think I could just wait in a dead end corridor somewhere clobbering beserk giants until the wrath runs out. Giants really are no issue for me atm, from general experience once I get into melee range and fight 1:1 it's easy victory. Can't say what a beserk giant would be like, but 1:1 should still be fairly even.
Mara is nasty. She has two main special abilities: A) She can summon clones of herself. I am about 90% sure they can all damage you and cast spells just as she can, but even if they can't they are still extremely annoying since it makes it much harder to target her. B) She summons a illusion of you that is basically the equivalent of a ghost of yourself (with the bonus of being timed but being able to use stairs).
You should probably avoid fighting her for a while.

If you *are* willing to wait (tens?) of thousands of turns waiting in a corner, then Trog's wrath isn't really much of a threat. Otherwise it's pretty nasty since it can hit you big at an inopportune time.
You only need 1 ring of sustenance to reduce your hunger to 1 a turn.
« Last Edit: August 31, 2013, 02:44:50 am by lemon10 »
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Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10933 on: August 31, 2013, 02:12:41 am »

You only need 1 ring of sustenance to reduce your hunger to 1 a turn.
Hm? I thought it rounded down?
Edit: Just looked up it; it rounds hunger down, not the subtraction from hunger. I guess since it's smaller than I have any reason to care about I just never payed attention.
« Last Edit: August 31, 2013, 02:14:25 am by Nivim »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Il Palazzo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10934 on: September 02, 2013, 05:42:40 am »

Ugh, finally I won all there was to win. I kinda wanted to break 100 AC too :/
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