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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683865 times)

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10905 on: August 24, 2013, 03:13:57 am »

Bumping the thread, looking for advice.

Playing a minotaur Berserker, I've gotten crazy potential for an extended run, or at least something more than just 3 runes. Still running with Trog at the moment, but I've got some magical staves and books for if I switch to TSO. Good potential gear for spells, including a robe of the archmagi I could use and a staff of wizardry for helping me cast in heavy armor. If/when I switch to TSO I've got a great mace I'm hoping to buff for an end game weapon I could bless for using in hell/pan for overkilling demons. Either that or a demon whip, I guess.

I encountered a labyrinth for the first time, it was fun. I actually had to maneuver it twice after accidentally zapping myself with a wand of teleport. Got a archmagi robe and a +2 eveningstar(!) of protection out of it. Also have an amulet of rage from D:1. Good for when I might need to hit the big red button after converting to TSO. There's also a treasure trove needing a +3 fire dragon armor I could loot later if I get the dragon armor.

No runes yet, since I need a source of See Invisible. I almost died to what I assume was an unseen horror flapping around and kiting me. I barely survived that by running into a dead end and swinging blindly. I don't want to go deeper and risk my life against more invisible dudes.

Question is, should I try and go for extended game? I haven't even cleared a normal 3 rune game, but I just have so much potential for awesome.
Spoiler: Infodump (click to show/hide)

That's a pretty decent char for lvl 14, but it's way too early to talk about extended - while you can pop in the Vestibule of Hell a bit earlier than usual, there's at least 10 000 things that can kill you before that.

A few notes :

- If you're going one-handed weapon, get a shield - no point in not doing that - and if you're going two-hander, great maces need 20 skill to hit mindelay, I believe - staying with a shieldless one-hander is gimping both your survivability and damage output [if you're going bows, skip the shields and just get a big smashy greatmace]
- Be careful in abandoning Trog - his wrath is pretty awful, and not being able to train spellcasting while you're trogging it out won't really help.
- You might want to get some more armour skill and switch to plate/dragon armour even if you're planning on casting - haste and blink are perfectly castable even in Gold Dragon Armour, and the greatest benefit of armour is in pre-extended anyway

I was going to say "With that evocation skill why aren't you full of evocables", but judging by your traps skill, you might be playing an earlier version - if not stuff all the phials of floods and lamps of fire you can carry, and get some more evocations, too - they're awesome.

Other than that, good luck with your run! You have 2 of the 3 necessary wands, so that's pretty nice. Be careful and don't overestimate your character :)
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"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Mrhappyface

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10906 on: August 27, 2013, 10:17:25 am »

Ahahaha! Cruising through the lair with my summoned Executioner, and it turns out the scroll I read was Holy Word.
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guessingo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10907 on: August 28, 2013, 01:12:23 pm »

is this game being actively developed? When i look at the changelog I mainly see minor tweeks and not really any new content in the recent past.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10908 on: August 28, 2013, 01:53:31 pm »

Very much actively developed, but the major "stable" releases are pretty infrequent. Most people play (at least I think they do) the "trunk" version which is frequently updated but it can have bugs or incomplete features or generally be unstable... though I think, in the years and various versions I've played, I've only experienced crashes two or three times (and all related to kraken in the shoals in a specific version). Or they play online, not sure how frequently the online versions get updated, whether they're kept a match to the latest stable release or trunk.

You can get the latest trunk at the DCSS - Development Builds.
« Last Edit: August 28, 2013, 01:55:20 pm by Niveras »
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lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10909 on: August 28, 2013, 04:03:17 pm »

Almost all of the changes done are minor tweaks, or things that have minimal impact.
But on the flip side, there are tons of them, and over time they add up quite significantly.

That's not to say that there aren't major changes as well (removing/adding new species, significantly changing how some gods play, adding new branches), but while they aren't exceedingly rare, you probably won't get more then 1 a month or so, and unless you are reading through the whole changelog (or notice while playing the game itself) you can easily miss them.
EDIT: Well, slower then 1 major change a month probably, but still updating quite significantly.
« Last Edit: August 28, 2013, 04:11:15 pm by lemon10 »
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10910 on: August 28, 2013, 04:54:39 pm »

Uh, 3 new races got added relatively recently, a major branch got added and reworked [Forest], the entire Draining mechanic got reworked and another new species - Formicid - is possibly getting added now.

Btw formicids are AWESOME and can wield two-handers with a shield and have permastasis and can burrow and whoa.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10911 on: August 28, 2013, 05:12:45 pm »

Uh, 3 new races got added relatively recently, a major branch got added and reworked [Forest], the entire Draining mechanic got reworked and another new species - Formicid - is possibly getting added now.

Btw formicids are AWESOME and can wield two-handers with a shield and have permastasis and can burrow and whoa.
I'm starting to think that giving baseline humans a +1 or +2 to all aptitudes across the board wouldn't be a bad idea, what with all the new races special abilities and such. Would have to improve the other baseline but varying aptitude races a bit as well though.
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motorbitch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10912 on: August 28, 2013, 06:12:25 pm »

in a game like this, races dont have to be balanced so all are equally strong.... its cool to have weaker races that make for a bigger challange.

though... making humans stronger and thous make the most "borring" race the most easy would be a good thing in my book.
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Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10913 on: August 30, 2013, 06:06:33 am »

 The online "trunk" or 0.13 version is updated every day, or every other day, depending on the server, and the number of changes is extreme. There's a major change, on average, every 10 days, and if you don't spot them it's probably just that the lesser changes shove them down the log too quickly... or you don't really understand the meaning of the commit message (I don't remember how much developer-speak does or does not transfer to the community). It's also possible you were looking at the barely-updated in-game/main page changelog instead of the instantly updated commit log, where you can see all the summary/code for any change by clicking on the commit ID.


giving baseline humans a +1 or +2 to all aptitudes across the board
making humans stronger
The idle idea with the most vague-interest among the devs is making it so humans can't actually be bad at things; no antitraining, so they can do opposing elemental magic. This would be plenty to make them "overpowered" if used correctly, and it fits thematically. Considering some of the new updates though, it might get struck down just for being insufficiently obvious.

Btw formicids are AWESOME and can wield two-handers with a shield and have permastasis and can burrow and whoa.
Correct, which is why not a single dev is willing to let them into the game without cutting an ability. The cut most agreed on is turning permastasis into permanent -TELE, because all the other effects are kinda weird for an ant race. (Also, formicids might get another name change to Myrmidions or something.)
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10914 on: August 30, 2013, 06:53:56 am »

One thing to note : I shouldn't play Fomicids after playing Gargoyles.
suddenly, every poison-based creature kills me :/
I even got down to 1/4 of my HP (from full), at level 5, from a singe adder...
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Gamerlord

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10915 on: August 30, 2013, 07:02:50 am »

Whoah, there's a new race?

Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10916 on: August 30, 2013, 10:35:22 am »

Whoah, there's a new race?
You mean a fourth one? It's on the experimental branch on CSZO, along with a couple other things.
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Gamerlord

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10917 on: August 30, 2013, 10:51:40 am »

DAMNIT WHERE DO I GET IT.

Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10918 on: August 30, 2013, 11:39:25 am »

 If you want to just play it, play on the CSZO server and select that version.
If you want to actually get it on your computer, you'll have to look into using Git to get the source tree, switch to it to the appropriate development branch, then compile it and run it. This is fairly quick and easy on Linux, download speeds allowing, but you sound like you're using windows, and I remember there being some weird stuff you have to do to get a proper build environment. If you want that, you can probably ask intelligently on ##crawl or ##crawl-dev, and they'll give you the right documentation.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10919 on: August 30, 2013, 12:01:00 pm »

Permastasis to -TELE would be a huge buff as it would let you use haste and berserk and stuff.
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