33209 Bumbeard the Cleaver (level 13, -2/180 HPs)
Began as a Deep Dwarf Berserker on Aug 5, 2013.
Was an Elder of Trog.
Slain by a greater naga
... wielding a +0,+0 glaive
(16 damage)
... on Level 5 of the Snake Pit.
The game lasted 05:14:45 (19251 turns).
Bumbeard the Cleaver (Deep Dwarf Berserker) Turns: 19251, Time: 05:14:45
HP -2/180 AC 24 Str 31 XL: 13 Next: 36%
MP 12/12 EV 7 Int 3 (
God: Trog [****..]
Gold 317 SH 34 Dex 12 Spells: 0 memorised, 12 levels left
Res.Fire : + + . See Invis. : + a - +7,+6 war axe of the Beast {flame, rC- MR
Res.Cold : x x . Warding : . y - +3 fire dragon armour
Life Prot.: . . . Conserve : + i - +0 large shield
Res.Poison: + Res.Corr. : . L - +2 helmet {SInv}
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . R - +2 pair of elf gauntlets
Res.Mut. : . Stasis : . Y - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . j - amulet of conservation
Saprovore : . . . Levitation : . W - ring of protection from magic
Ctrl.Flight: . u - cursed ring of sustenance
@: non-regenerating, mighty, berserking, mildly poisoned, constricted, very
quick, uncannily resistant to hostile enchantments, extremely unstealthy
A: damage resistance, recharge devices, berserk 1, carnivore 1, sense
surroundings 2, poison resistance, slow healing 3, spit poison 1
a: Device Recharging, Spit Poison, Burn Spellbooks, Berserk, Trog's Hand,
Brothers in Arms, Renounce Religion
You were on level 5 of the Snake Pit.
You worshipped Trog.
Trog was extremely pleased with you.
You were full.
You visited 3 branches of the dungeon, and saw 22 of its levels.
You collected 973 gold pieces.
You spent 676 gold pieces at shops.
Inventory:
Hand weapons
a - the +7,+6 war axe of the Beast (weapon) {flame, rC- MR Stlth++}
(You bought it in a shop on level 8 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It makes you vulnerable to cold.
It increases your resistance to enchantments.
It makes you much more stealthy.
b - a +0,+4 sling of flame {god gift}
c - a +3,+1 dwarven anti-magic broad axe {god gift}
t - a +0 blowgun
B - a +1,+2 dwarven hand axe of chopping (quivered) {god gift}
C - a +0,+2 anti-magic hand axe
D - a +2,+3 orcish hand axe
E - a +2,+3 orcish hand axe
F - a +2,+3 orcish hand axe
Missiles
f - 84 poisoned needles
r - 132 sling bullets
Armour
i - a +0 large shield (worn)
y - a +3 fire dragon armour (worn)
L - a +2 helmet of see invisible (worn)
R - a +2 pair of elven gauntlets (worn)
Y - a +0 pair of boots (worn)
Magical devices
d - a wand of heal wounds (4)
h - a wand of lightning (5)
p - a wand of fire (0)
s - a wand of fire (2)
v - a wand of slowing (3)
x - a wand of slowing (11)
A - a wand of flame (16)
P - a wand of cold (10)
U - a wand of fireball (4)
Z - a wand of confusion (13)
Comestibles
K - 9 meat rations
S - 4 bread rations
Scrolls
e - 7 scrolls of remove curse {DL:1}
k - a scroll of holy word
n - a scroll of enchant weapon II
o - 2 scrolls of fear {DL:1}
G - 2 scrolls of identify
I - a scroll of blinking
M - 5 scrolls of enchant weapon I {DL:1}
V - 8 scrolls of teleportation
Jewellery
j - an amulet of conservation (around neck)
u - a cursed ring of sustenance (left hand)
H - an uncursed ring of sustenance
J - an uncursed ring of teleportation
Q - an uncursed ring of levitation
W - a ring of protection from magic (right hand)
Potions
g - 2 potions of curing {DL:2}
l - 2 potions of agility {DL:1}
m - 2 potions of might
w - a potion of cure mutation
T - a potion of slowing {unknown}
X - a potion of restore abilities
Magical staves
z - an uncursed staff of power
Miscellaneous
q - a stone of earth elementals
N - a plain deck of defence
Skills:
- Level 10.1 Fighting
- Level 13.1 Axes
- Level 7.0 Slings
- Level 5.0 Throwing
- Level 12.0 Armour
- Level 7.1 Dodging
- Level 10.8 Stealth
- Level 4.1 Stabbing
+ Level 5.1 Shields
- Level 3.6 Traps & Doors
- Level 10.0 Evocations
You had 12 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/27) Temple (0/1) D:6 Lair (7/8) D:8
Snake (5/5) Lair:6
Orc: D:6-11 Swamp: Lair:3-6 Shoals: Lair:3-6 Spider: Lair:3-6
Slime: Lair:6-8
Altars:
Kikubaaqudgha
Makhleb
Sif Muna
Xom
Shops:
D:4: ? D:8: [(
Annotations
Lair:3 exclusion: oklob plant
Lair:5 Erica
Snake:2 Frances
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You passively map the area around you.
You do not heal naturally.
You tend to lose your temper in combat.
Your digestive system is specialised to digest meat.
Your system is resistant to poisons.
You can spit poison.