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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681689 times)

Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5850 on: June 22, 2011, 07:41:14 am »

I think your better off going boatmurdered on their ass.
Direct gameplay footage isn't how you draw in appeal with roguelike games. These things are all about showing as much or more depth as other games through means other than visually. Set yourself up with a random race/class combo, then write a log of your failure adventure and flavour it with win.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5851 on: June 22, 2011, 08:46:38 am »

I agree, it's not videos or even screenshots (at the time i played rogue like for the first time there wasn't any rogue-like videos to watch, and even if available would never have watched any especially on the very slow modem i had) that made me attracted to rogue likes, it was reading detailed articles and after action reports from players.

And it was the boatmurdered logs i have read, that (the same as many people) attracted me to Dwarf Fortress.

Best way to go i think is those kind of "adventurer journal", a bit like the let's play from Dr Feelgood
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5852 on: June 22, 2011, 11:11:02 am »

Speaking of online play, I just managed my first ascent on CAO (not sure if I had a legitimate one while playing offline), and it was a 15-runer. Holy cow!

Congratulation! What's your CAO handle?
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monkeydancer

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5853 on: June 22, 2011, 11:55:21 am »

Iirc, no-temple is possible but rare, but I could be wrong there. You'll know if it happened if you find all the normal temple altars somewhere between levels two and nine. You're guaranteed all the standard altars (though I forget exactly which those are, heh.) somewhere in that level range.
So it turns out I'm stupid, it WAS there, just hidden ridiculously well. It's walled off so the only way to see it was one stair up which had an adjacent transparent wall, but I've searched and there isn't a door anywhere that you can actually see the temple stairs from and the outside doesn't have any obvious clues... Daaang. It didn't really matter because I found the altar I wanted elsewhere, but it would have been nice for a stash for my spriggan wizard. Too late to bother now. Not my proudest moment though.  >:(
« Last Edit: June 22, 2011, 12:02:02 pm by monkeydancer »
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5854 on: June 22, 2011, 08:44:33 pm »

You you sure you didn't miss it? They can sometimes hide it well. I missed it in the past before I knew about the room with the stairs going down and the glass walls.
Yeah, levels 4-7 are all fully explored, large open levels. I guess it's possible that I missed a staircase up or down somewhere but I doubt it, I'll check later when I get back to that computer.

You should know if you've missed stairs. There are three up and three down on every level, not counting things like hatches and shafts and stairs to other branches.


And yeah, the temple is always present, although I forget the level range it's in. It's guaranteed.



Speaking of online play, I just managed my first ascent on CAO (not sure if I had a legitimate one while playing offline), and it was a 15-runer. Holy cow!

Congratulation! What's your CAO handle?

"swinepaste". Don't ask! It's mapped to this name on their IRC bot.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

jaxy15

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5855 on: June 24, 2011, 07:16:03 am »

Anyone have tips for playing octopode earth elementalists?
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jaxy15

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5857 on: June 24, 2011, 07:24:21 am »

Anyone have tips for playing octopode earth elementalists?
Don't?
But I want to.
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debvon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5858 on: June 24, 2011, 07:33:59 am »

Stoneskin constantly. If you foresee getting smacked by anything more powerful than a kobold, stoneskin before it happens and fight according to mana/stones. Try to play conservatively with stone arrow instead of relying on sandblast. With tough or semi-tough creatures, NEVER rely on a stoneless sandblast. That's the quickest way to dig your own grave as an earth elementalist, especially one as squishy as an Octopode. Don't hesitate to petrify in a corridor and run the hell away if you're getting low on mana. If you're cornered by a group of things, no matter how much mana you have you should petrify + passwall to escape. Or teleport. Or blink behind them and toss back a petrify. Pretend like you're a delicate flower encased in glass. You're going to die eventually, it just depends on how thick the glass is.

Oh and with all earth elementalists, open dungeon levels are extremely dangerous no matter what depth you're on. Be overly cautious or skip them entirely unless you've got some emergency escape tools at your disposal. tight corridors are your best friend.
« Last Edit: June 24, 2011, 07:44:19 am by debvon »
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5859 on: June 24, 2011, 07:57:13 am »

Statue Form might be useful later on.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5860 on: June 24, 2011, 09:30:24 am »

So, I beleive i've worked out how to kill uniques easily with a wizard:

Step 1:  Flee to a corridor.

Step 2: Place flames on both sides of the unique.

Step 3: Confuse them with gas.

Step 4: Laugh as they are killed almost instantly by walking into a fire.

But i'm sure we all worked this one out, hm?
« Last Edit: June 24, 2011, 09:32:14 am by PCpaste »
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jaxy15

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5861 on: June 24, 2011, 09:56:54 am »

I got to level 4 as an air elementalist octopode.
To me it's an achievement considering how hard it is to play those bastards, and how much I suck.
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5862 on: June 24, 2011, 10:14:12 am »

I got to level 10 so far as a wizard octopode. Found a ring of fire, ring of wizardry, ring of cold, and a ring of evasion +4. Found books galore on one of the dlevels, but in I accidently mashed the right arrow in a dlevel with Pickel still in it that I thought I had already cleared.

My main combo was the gas combined with absurd amounts of magic darts (like always) and blinking whenever something I couldn't confuse got too close. I had a ton of spells, but most of them were level 6/7's, and I couldn't find a safe time to save xp for those.

Mankure was a bitch. I read his description and it said he was weak to fire, so I lit the whole hallway with flames and watched him crawl through them unscathed. Ugh. Eventually I just said "fuck it" and blasted him with a wand of cold.
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jaxy15

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5863 on: June 24, 2011, 10:22:10 am »

I just had a wizardly octopus throw explosive darts and then use a magical dart to kill Jessica.
What the hell happened?
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5864 on: June 24, 2011, 02:33:12 pm »

So, I beleive i've worked out how to kill uniques easily with a wizard:

Step 1:  Flee to a corridor.

Step 2: Place flames on both sides of the unique.

Step 1: Confuse them with gas.

Step 2: Laugh as they are killed almost instantly by walking into a fire.

But i'm sure we all worked this one out, hm?

Fixed. Meph Cloud really is ludicrous. I mourned its removal from the air elementalist's starting book.
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