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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681878 times)

PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5805 on: June 19, 2011, 05:48:28 am »

But i'm a Chaos Knight early in the dungeon.. No ring of controlled teleportation, and I don't have the ability to teleport at will. (Actually, I had a character that COULD do that through mutations. It was awesome.)
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5806 on: June 19, 2011, 05:54:05 am »

Search every square. It's either made to come back to later with scrolls of blink, or there's a door.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5807 on: June 19, 2011, 06:24:52 am »

I think in that particular case those walls are only transparent rock and a simple wand of digging will work.

That's not to say it works in all situations with small/tiny closed off vaults, though. In my last game, one dungeon level had two 5x5 non-transparent blocks with stone walls, making them - as far as I knew - entirely inaccessible unless you had a strong LRD. They definitely did not have secret doors because I used Ash's scrying to see through the walls, wondering what was in there. One room had an unenchanted platemail and I think the other had an altar.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5808 on: June 19, 2011, 06:38:43 am »

Hmm... do Rings of Regeneration stack?  If so, an octopode with tonnes of them could be pretty hilarious.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5809 on: June 19, 2011, 07:47:00 am »

Would be fun if they stack, but in the same time it would impact hunger a lot.

I have read the dev page about the training changes they have in mind.
https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:skills:training

Training is something that really need improvement, the only part of the game i do not like at all, and that i suspect is why certain race/class combo are boring.

Because in the current state, you spend an important amount of time repeating things again and again instead of actually playing the game (like casting repeatedly a spell to train spellcasting or a magic school, going in front of a rat while doing nothing just waiting for your XP pool to go into the combat skills, etc...) to increase your skills.

If the changes to training the devs are planning to introduce works correctly and fairly, it could solve this boring part of the game, and hopefully makes some race/class combo being more fun to play as you would spend more time actually playing the game instead of all that time not playing but repeatedly casting/letting yourself hit, etc... to spend the xp pool into the skills you need to have your character survive.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5810 on: June 19, 2011, 09:53:12 am »

I'll give the discussion there a "somewhat interesting..." but I kinda' wish I hadn't seen it. I know it's tentative brainstorm/discussion stuff, but when th'first substantial statement on the page is "LET'S MAKE CRAWL HARDER, HURR" (The pre-req stuff), it's kinda' painful to read. Really, folks? You need to make a game with <1% victory rate even harder?

The most sane of the discussion seems to be near the bottom (Galefury and responders, who say KISS), but even that suggestion says "hahaha make food clock shorter~." Because there wasn't enough reasons spriggans are horrifically out of balance in relation to all the other races.

It's just me, though, I guess. I enjoy crawl a bit lot more when I know absolutely nothing about the underlying mechanics and dev choices, even though it massively reduces my chances of getting anywhere in the game. Knowing just makes me increasingly infuriated :-\

Anyway, re: regen stacking. It does, though I'm not sure to what extent. Fairly sure it's diminishing returns. As for th'hunger, you'll probably be at the point you can find and cast necromutation by the time you find eight regen rings, so do it as a lich. Just checked with a wiz-made 27 oct with full 27 skills and eight rings. As lich, you gain 3-4 hp per turn~
« Last Edit: June 19, 2011, 10:00:20 am by Frumple »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5811 on: June 19, 2011, 10:35:20 am »

Well, I don't think they were actually intending to make the game harder.  The first one discusses making the training of fighting and spellcasting more tactical (since there's no real reason to ever turn off spellcasting or fighting) while the second would be to try and counterbalance the nutrition you wouldn't lose victory dancing (I don't think this is at all necessary, though, since victory dancing barely consumes any food at all).
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5812 on: June 19, 2011, 10:51:45 am »

...making the training of fighting and spellcasting more tactical...

Am I even supposed to be micromanaging my skills? I find it boring and usually just leave them all on.
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PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5813 on: June 19, 2011, 11:03:25 am »

victory dancing

What? You're not serious, are you?

I must know how to dance...

Teach me how to dance!
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5814 on: June 19, 2011, 11:10:28 am »

I'll give the discussion there a "somewhat interesting..." but I kinda' wish I hadn't seen it. I know it's tentative brainstorm/discussion stuff, but when th'first substantial statement on the page is "LET'S MAKE CRAWL HARDER, HURR" (The pre-req stuff), it's kinda' painful to read. Really, folks? You need to make a game with <1% victory rate even harder?

The win rate is around 0.79%, which I frankly think is too high. That's close to 1%! We can't have people going around and saying that Crawl is too easy.

Spoiler (click to show/hide)
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5815 on: June 19, 2011, 11:17:14 am »

Am I even supposed to be micromanaging my skills? I find it boring and usually just leave them all on.
To some extent.  If you're a spellcaster, there will probably be some spellschools you don't need to train too far (example: as a summoner, you may not want Poison Magic too high if you're just using Summon Scorpion for a while).

What? You're not serious, are you?

I must know how to dance...

Teach me how to dance!
Haha.  It's just a nickname for firing off spells/ doing some other action to train a skill when you have a bunch of xp in your pool (so, for instance, spamming the Levitate spell to get Air Magic and Enchantments up after killing a unique).
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5816 on: June 19, 2011, 11:25:35 am »

See, that's the problem. Crawl is like DF, in that it's an absurd learning curve, but once your past it, it's easy. Which really isn't good. You get the masses begging for it to be easier, and the 20 who get past it demanding challenge.
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Vorthon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5817 on: June 19, 2011, 11:28:15 am »

It's a positive feedback loop, isn't it?

Hell, I haven't beat it yet, and I actually want it to be made harder. Or at least have a hardcore mode where the Wizard commands are disabled.
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5818 on: June 19, 2011, 11:32:47 am »

Hmm... do Rings of Regeneration stack?  If so, an octopode with tonnes of them could be pretty hilarious.

I believe the maximum rate of health regen is 1hp/turn.
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5819 on: June 19, 2011, 11:34:08 am »

It's a positive feedback loop, isn't it?

Hell, I haven't beat it yet, and I actually want it to be made harder. Or at least have a hardcore mode where the Wizard commands are disabled.
Or you could just, you know, not use them?=
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