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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682065 times)

drkpaladin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5760 on: June 15, 2011, 01:29:39 pm »

Apparantly even with rF+++ hellfire can still do 48 damage in one hit to you.  Best Troll Chaos Knight attempt in a long time.  Note to self, nothing resists hellfire.
Fiends are bad news. :-(
 Attempting Elf:5 with a level 17 Troll is asking for trouble, though perhaps that sweet rod of destruction made you a lttle overconfident. I like to at least have abjuration (or better yet silence) to deal with demonologists. Summoning-types can be a royal pain for melee-based characters, my level 27 minotaur gave up on the last level of elf solely because of the demonologists. He even had a rod with abjuration, but it was not enough.


Until you pointed it out I didn't realize I was already elf 5, I was planning on just delving for loot a little, I thought it showed up early and honestly thought that rFire worked against demon fire, even though I was withdrawing at the time, not charging.  I rarely used that sweet rod, really just for hydras, but it was a good gift. I honestly used my ability to breathe fire more.  I had to decide to delve deeper in the main dungeon without sInv.  Was I overconfident? probably, I lacked rN otherwise the demonologist wouldn't have taken 3/4ths of my health with two torments and the fiend wouldn't have taken me by surprise. 

Oh, I'll only be satisfied if I win with TrCK, but Demonspawn are fun enough, but the game gets a little boring when you aren't eating the equivalent of 3 horses per level.  I like to chant NOMNOMNOM when I play Troll.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5761 on: June 15, 2011, 04:16:26 pm »

rN doesn't really protect against Torment that much anyway. Even at rN+++, it still knocks off 35% of your health instead of 50%.


Elf:5 is extremely difficult if you don't have the right equipment: You want SInv (unless you have cloud spells or something), some way to get the hell out of Dodge if horrible demons start showing up (or blademasters start murdering you), and strong ranged attacks if possible.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5762 on: June 15, 2011, 06:39:14 pm »

Just had a random idea for a new god. It is basically five minutes old, we'll see if it actually sounds good enough to work out further.

The basic gimmick is that the god takes pity on you. As your piety raises, he'll affect and improve the result of random rolls with increasing frequency and better results. Piety is generally raised by his major gimmick: wearing items with negative stats, but possibly each intervention will cost some piety. He has some overlap with Xom or the good dieties (who will respectively do similar things if he likes you or save you from death if piety is high), but it's not as chaotic or limited. For example, he might guide your melee attack and make it deal extra damage to your target after you've missed it completely for several turns. Not an outright kill, but maybe better than the average damage you'd have dealt yourself. He won't save you outright, so you still need to avoid e.g. stat death, spamming of impossible spells, bumping into things you have no business looking at let alone fighting. Might also improve rate of skill gains, which overlaps a bit with Ash (who directly improves skills in addition to experience gain), but then Ash seems so powerful maybe it could do with parting out some of his power to another god.

Eventually he'll decide you've learned enough/had enough training/no longer need a watchful eye and it is time for you to continue on your own. He'll leave you of his own accord, with no godwrath, leaving you free to pick another god. Maybe this could actually be done when you hit 'max' piety, with piety gains coming from his interventions (so basically you have a limited number of interventions before he won't help you anymore) and wearing bad gear reduces the piety gain (giving you more chances if you make it harder on yourself). My initial desire was also for him to provide godgifts when you/he part company, but I don't know how best to do that. Maybe a number of artifacts based on character level, the selection based on skills, and the quality based on the level of those skills. So you'd get a fair number of good, useful artifacts if you'd played for a while (10+ levels), but the kicker is you have to abandon him before he thinks he's helped you enough and leaves on his own.
« Last Edit: June 15, 2011, 06:41:25 pm by Niveras »
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blackmagechill

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5763 on: June 15, 2011, 07:23:15 pm »

Hey, what's this trunks thing everybody keeps talking about/ using? It sounds pretty cool.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5764 on: June 15, 2011, 07:41:36 pm »

development builds, updated very often (nearly daily) :
http://crawl.develz.org/trunk/
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PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5765 on: June 16, 2011, 08:28:52 am »

Does anyone know what exactly i'm supposed to do when Xom says something like "Go fourth and redecorate my child!" or "This place needs a little more atmosphere..."?

All it does is make me make a trail of magical condensation, what does he want me to do with this?...

EDIT: Also, how do you learn to cast spells if you didn't start the game with any?
« Last Edit: June 16, 2011, 08:39:07 am by PCpaste »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5766 on: June 16, 2011, 08:49:34 am »

When you don't have the spellcasting skill, read magic scrolls, it will train the skill (even if you don't have it yet) and after a while you'll get Spellcasting 1 added to your skill list, enabling you to cast spell.

But i suggest to not read scrolls if you don't have points available in your XP pool, as it will not train Spellcasting in such case.
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PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5767 on: June 16, 2011, 08:52:55 am »

Man, that character was going so well...

But then as I was fighting an army of orcs, armed with multiple preists calling upon Bogh to own me, Xom thought it would be HILARIOUS if there was also an army of demons there.

Thanks, Xom, you certanly know what's best for me.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5768 on: June 16, 2011, 01:00:25 pm »

Does anyone know what exactly i'm supposed to do when Xom says something like "Go fourth and redecorate my child!" or "This place needs a little more atmosphere..."?

All it does is make me make a trail of magical condensation, what does he want me to do with this?...

It does nothing, it's just cosmetic. I guess the clouds might prevent other clouds from forming on that square, maybe, but that's of limited use.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5769 on: June 17, 2011, 10:12:40 am »

Playing with an Octopode (it's really a fun addition to Crawl) and i'm doing very good so far as an Ice Elementalist : i got to the point i can use Throw Icicle hunger free, found a ring of magic power and found a staff of magic power, giving then my character a nice amount of magic points to be able to cast Throw Icicle many times when needed.

Discovered the hard way that Condensation shield , that i never used before, does not work if you have already one (should have read the spoiler about it as the spell description does not mention it), i hoped the spell would renforce my buckler or create an additional shield on one of the tentacles.
Oh well, at least it's an occasion to use an amnesia scroll.

Decided to follow Yredelemnul so i could get some rise undead ability without having to train necromancy and have some meathshield if the situation is too dangerous, and got to the point i recieve some undead servant from time to time.

Was exploring Lair and recieved a flaming corpse as a servant there, raising a few yaks (a few throw icicle when they're at a distance then multiple freeze when they're in contact destroy them) as zombies i was confident on my survival there.

Then i saw Ruppert, the "i can cast Berzerk again and again without slowing or hungering and i can confuse you everytime, and you can't , la la la la la" very annoying unique.

But i decided to test a few throw icicles on him, after ordering my troops to assault him.
As usual, Ruppert decided to cast confusion on me, so i lost a few turns, fortunately my troops were in contact now, so Ruppert couldn't get to me quickly.

As i was ready to activate my teleportation ring ability to escape what i then thought would be certain death once Ruppert would have easily killed everything between him and me, i was surprised, the Flaming Corpse proved its worth by burning Ruppert badly, getting him under what looked multiple sticky flames.
After a few turns, Ruppert was dead and the Flaming Corpse was dancing all over his burned body.

Revenge for all the time Ruppert has annoyed me (even if it gives only half the experience when killed by a summon) !
:D
« Last Edit: June 17, 2011, 10:14:48 am by Robsoie »
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5770 on: June 17, 2011, 12:58:12 pm »

XP gain for collateral kills actually changed recently. When a summon kills something, you get 50% XP if you did no damage yourself, but of the remaining 50%, you get a percentage of XP based on the damage done. For instance, if you knocked off half of Rupert's health and the rest was your summons, you get 75% of his XP.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5771 on: June 17, 2011, 01:56:08 pm »

Getting hit by a Flaming Corpse means getting Sticky Flame'd.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5772 on: June 17, 2011, 02:18:46 pm »

Rupert understood that too late :)
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Virex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5773 on: June 17, 2011, 03:06:59 pm »

Man, that character was going so well...

But then as I was fighting an army of orcs, armed with multiple preists calling upon Bogh to own me, Xom thought it would be HILARIOUS if there was also an army of demons there.

Thanks, Xom, you certanly know what's best for me.
But was it hilarious?
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5774 on: June 17, 2011, 10:04:16 pm »

Quote from: Latest death
8427 Jim the Frost Mage (level 11, -7/67 HPs)
             Began as a Mummy Ice Elementalist on June 17, 2011.
             Was a Believer of Sif Muna.
             Killed by divine providence
             ... invoked by a Balrug
             ... created by miscasting Summon Ice Beast
              (11 damage)
             ... on Level 11 of the Dungeon.
             The game lasted 01:10:56 (18430 turns).

Hahaha, screw you crawl, screw you.

Some freaky number coincidiences, though. Clvl 11, dungeon level 11, 11 damage on the killing blow (the fireball beforehand hit for considerably more), two 1s for first non-zeros on the time... I guess 11 for the year. Odd.

This guy got fairly screwed, for all it did pretty well. Didn't find a sif altar until th'9th dungeon level, didn't have channel energy until either late 10th or early 11th dlvl. It took off for a while there, me murdering everything with ice and flail, but then, yanno', freaking balrug in mah base burnin' me mummies. Actually used a blink scroll the turn after it appeared (and blew me near to hell with a fireball), but it smote me instead of nailing the ice beast that was in between it and me. Lucky spell choice, I guess. Freaking thing.

Spoiler: Full dump (click to show/hide)

There needs to be a sif zealot class, just for mummies.
« Last Edit: June 17, 2011, 10:09:57 pm by Frumple »
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