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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683290 times)

beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5280 on: April 05, 2011, 02:50:31 pm »

You can't be permanently invisible due to Glow, which you get fairly quickly when invisible and negates invisibility. As for permanent haste, Unseen Horrors. By the haste I meant that they are inherently MUCH faster then anything except spriggans.
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Akhier the Dragon hearted

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5281 on: April 05, 2011, 02:58:58 pm »

   And your example negates your example. If you don't
want them to be faster then your base stats play a spriggan.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5282 on: April 05, 2011, 03:03:42 pm »

If monsters have infinite MP, how efficient exactly is the antimagic new brand when used on monsters ?
The bot said that it depends of the damage so "This means it's best on weapons with high base damage.", but what kind of percentage in relation to damage is that brand acting then ?
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5283 on: April 05, 2011, 03:40:59 pm »

If monsters have infinite MP, how efficient exactly is the antimagic new brand when used on monsters ?
The bot said that it depends of the damage so "This means it's best on weapons with high base damage.", but what kind of percentage in relation to damage is that brand acting then ?

It gives monsters a cumulative miscast chance based on weapon damage every time you hit them. I'm not sure about the actual equations used, or how useful it actually is in practice. I also don't know about whether it gives them any kind of penalty when wielded.

As for permanent haste, Unseen Horrors. By the haste I meant that they are inherently MUCH faster then anything except spriggans.
Yeah, giant bats megabats and unseen horrors move faster than anything else in the game, including a hasted spriggan. What about it? Are you saying that you're getting your ass handed to them, or that they shouldn't be able to move faster than you?

If the first, they move three squares for every one you move, assuming you're standard speed. If the bat is one or two squares away, move away to bring it in range. If it's three squares away, stay still. If more, move towards it. If you're fighting unseen horrors without sInv, retreat to a corridor and blast it with whatever ranged weaponry you have. They don't hit particularly hard, and usually don't appear in packs. As a last resort, play one of the races with innate sInv.

If the second, well, being faster than the player is pretty much their whole shtick. If you dropped a megabat's movement speed, you might as well cut them from the game completely. And for all their irritating not-worth-the-XP fluttering about, I kind of like them. Well, not individual megabats, but the fact that they exist. Pretty much every other early fight is just rubbing yourself against the enemy until one of you drops dead, bats being the only critters requiring some footwork. And getting them trapped between you and another monster in a narrow corridor is incredibly satisfying.
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Ricky

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5284 on: April 05, 2011, 03:44:55 pm »

So I've been playing, but it by playing I mean "pressing o until a find a monster" and want to learn how to actually play the game without reading the tedious "manual"

Any tips? All I basically play is a MD berseker and pray over corpses and throw axes until I die in the next 2 floors. And before I play any magic/spellbook/wizards I want to learn how to play melee-based characters. And maybe how to decipher scrolls before using them. if that's possible.
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nenjin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5285 on: April 05, 2011, 04:01:03 pm »

Quote
Any tips? All I basically play is a MD berseker and pray over corpses and throw axes until I die in the next 2 floors. And before I play any magic/spellbook/wizards I want to learn how to play melee-based characters. And maybe how to decipher scrolls before using them. if that's possible.

That's....that's basically all Crawl is at its core. Walk until you find trouble.

Actually playing Crawl is about managing situations and risk. You'll quickly run into groups of monsters that will annihilate you if you don't use the layout, tactics and items to maximum advantage.

So stuff like:

Keeping your combats in corridors so you fight things one at a time.
Learning what gear does to your stats, your skills...and how to "build" a character for success. (Gear sets)
Stair dancing to reduce the # of monsters you fight, and knowing when to retreat.
Separating groups of enemies without stairs as best you can. 
Breaking LOS so casters and ranged close range.
Separating groups of enemies as best you can
Prioritizing targets in crisis situations.
When and where items are best used.

Getting "better" at Crawl is about learning to always be meticulous as in combat and as you move around. (Like reading EVERY monster description to know what its innate magic resistance is.) It takes a lot of focus, actually, to keep that up without making a fatal mistake. And it takes a shit load of luck, if you're not cheating, to not run into a game ender on every floor, regardless of how well you play. It takes a lot of knowledge about what's in the Dungeon to survive it.

Without reading the wiki, it will take you....dozens of Crawls to see the branch areas, and each area will probably be the end of dozens of Crawls as you learn the ins and outs of the monster types and traps and stuff. (I.e., learning that you've got to have Poison Resistance for at least two branches, more like 4, or you're screwed.)

Quote
And maybe how to decipher scrolls before using them. if that's possible.

It's not, really. Every scroll type is assigned a random, unidentified name at game start. I wait until I have at least 3 of any kind of unidentified scroll. Odds are good that scroll type is beneficial, so I chance reading it. Odds are strong too that it's a scroll of identify, since those are given out early on. Every once and a while you'll read a bad scroll...but you have to start somewhere. Once you've established which is the scroll of identify, it's up to you when to risk. The longer you collect scrolls, the better the chance a large stack is a stack of something bad. (Curse Armor) I tend to use identify scrolls on large stacks of like, 5 or more.
« Last Edit: April 05, 2011, 04:12:22 pm by nenjin »
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5286 on: April 05, 2011, 04:35:33 pm »

Without reading the wiki

In many cases, you shouldn't anyway, as much of the information and advice in it is wrong/outdated/bad. LearnDB > wiki



Regarding scrolls, IDing them through use isn't too dangerous as long as you do it on an empty floor (so you don't teleport into some random monster) and can survive a scroll of immolation if necessary.
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Ricky

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5287 on: April 05, 2011, 04:50:06 pm »

Also, how do you invoke rings, amulets, ect. because I currently have a ring of Levitation and want to fart around like a retard.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5288 on: April 05, 2011, 05:04:20 pm »

You can press a and activate levitation like the rest of your abilities.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5289 on: April 06, 2011, 11:24:04 pm »

It happened again. I'm pretty sure kobolds ) have an increased chance of getting good mutations from mutagenic meat.

I'm going to test if it holds for other carnivorous backgrounds with my new Felid crusader
« Last Edit: April 06, 2011, 11:30:17 pm by ChairmanPoo »
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5290 on: April 06, 2011, 11:29:37 pm »

It happened again. I'm pretty sure kobolds (or any other carnivorious char, for that matter) have an increased chance of getting good mutations from mutagenic meat.

They don't.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5291 on: April 06, 2011, 11:35:03 pm »

Are you sure? I'm consistently getting good mutations with kobold berserkers. On the order of eating a dozen of chunks without getting bad mutations, so far.
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5292 on: April 06, 2011, 11:48:32 pm »

Well, after several days full of attempts ending in gruesome deaths....              I died again! But progress has been made!




Apparently, the Orcish Mines are a hellhole that I should not have tried exploring. The second I stepped in, I was surrounded by a good 15 orcs. Rushing back to the surface, about 6 of them followed me and proceeded to bash my brains in.

Luckily, I know the mistake I made. I could have (tried to) summon a Greater Servant of my god, and hopefully he would of helped me destroy all these damned orcs.
« Last Edit: April 06, 2011, 11:50:49 pm by Rex_Nex »
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nenjin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5293 on: April 07, 2011, 12:29:00 am »

Quote
In many cases, you shouldn't anyway, as much of the information and advice in it is wrong/outdated/bad. LearnDB > wiki

I didn't feel like spending 3 months learning what order to do the branches in. Outdated in places or not, it's information. You can pretty quickly establish what's outdated.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5294 on: April 07, 2011, 04:49:45 pm »

Quote
In many cases, you shouldn't anyway, as much of the information and advice in it is wrong/outdated/bad. LearnDB > wiki

I didn't feel like spending 3 months learning what order to do the branches in. Outdated in places or not, it's information. You can pretty quickly establish what's outdated.

No, you can't pretty quickly establish that all the time, because a lot of it is technical or algorithmic or otherwise esoteric information that you simply wouldn't find out without doing very extensive testing.

I learned what order to generally do branches in without much time at all. There aren't that many of them, and it's easy enough to tell when a branch is too hard, and all it really takes is asking someone if you're confused.
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