You simply can't expect every combination of race and background to be capable of winning as easily as the others.
If the developers did their job right the first time around, they would never have needed to implement that option in the first place.
Dude, I seriously still don't know what you mean. You're given choices of race and background, and each is good at different things. It's totally natural that some combinations won't be very good. If a race has terrible spellcasting aptitudes, then picking one and going with a spellcasting background will result in a harder game. There's no element of bad design in play there; you're just knowingly picking a harder character to play as. You might as well say that it's "bad design" to allow a character to pick up a club if he isn't good at clubs. When the game gives you a choice,
not every choice has to be equally viable for every character. If I choose a troll, I probably shouldn't play a wizard. If I'm a kobold enchanter, I probably shouldn't be using axes or heavy armour. If I'm, well, any character, I probably shouldn't decide to never wear rings and opt to drink potions of slowing in the middle of battle.
You're acting as if the game has to hold your hand, and shouldn't offer any options that aren't always "good". This is ludicrous.
There's a portion of water with an item on the other side that the player comes across. Mages of various types can cast flying on themselves
sure
turn the water to ice
impossible
evaporate the water
impossible, except for one god, and that has nothing to do with spellcasting
terraform the water away
impossible
make it so drowning doesn't effect them
impossible; if you fall in deep water and can't roll the dice to scramble out, you always die, even if your character doesn't have to
breatheor just simply teleport to the item or teleport the item to them.
sure.
But the warrior without magical equipment? Shit out of fucking luck, because the devs didn't put in a rope item that can be used as a temporary bridge.
They don't need to, because there are
several other items that fulfill that same function. You could use a potion of levitation, scrolls of blinking (or teleport if you have a source of teleport control), any one of two or three different wands, and so forth. Yes, these probably count as "magical equipment", but there's nothing wrong with expecting characters to be able to find magical equipment because
they all will and most of it can be used by anyone.
That's what's meant by viable. Not viable? "You lose automatically, now fuck off or play something worthwhile."
There is no "you lose automatically". Even many of the non-recommended race/background combinations are capable of being won (few haven't been); they're just hard, and like I said, this is perfectly natural and not bad game design. In fact, it's good game design that the game gives you hints as to which choices are good or bad, and gives you enough information to otherwise make logical ones. In other words, it's not the game's fault that you decide to try making a strong character out of a Deep Elf Berserker, because you have more than enough information not to make such a lousy decision unless you're going for a challenge game.