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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1666320 times)

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4335 on: November 22, 2010, 12:34:37 pm »

Man... being completely surrounded by smiter allies would be awesome.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4336 on: November 22, 2010, 06:17:53 pm »

https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:experimental_skill_pool_changes

Apparently, one of the ideas for upcoming versions is to use retroactive skill assignment. That is, instead of having an "XP pool" that gets spent, the game keeps track of what skills you've BEEN using and assigns XP accordingly as you kill stuff. I really, really like this idea and think it would solve plenty of problems without causing any. Let's hope they actually go with it instead of any of the other zany/unworkable/overcomplicated BS people over there are coming up with.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4337 on: November 22, 2010, 06:28:34 pm »

It would get rid of victory dancing, I guess.  It would kindof suck if you wanted to train a new skill, though.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4338 on: November 22, 2010, 06:43:38 pm »

How? You'd train it by using it, just like you currently do. If necessary, you could turn all your other skills off for the duration.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4339 on: November 22, 2010, 06:46:25 pm »

Ah, right, I see.  It might take a bit longer, but it would still be doable.
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Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4340 on: November 22, 2010, 08:14:50 pm »

Spellcasting would be harder to train for noncasters.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4341 on: November 22, 2010, 11:39:26 pm »

Spellcasting would be harder to train for noncasters.

It might take longer, but the rates can always be tweaked.
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penguinofhonor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4342 on: November 23, 2010, 12:49:46 am »

crap, i got addicted to this again
kobolds are awesome, deep elves are too
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4343 on: November 23, 2010, 06:27:52 am »

Spellcasting would be harder to train for noncasters.

Why? Just turn off your other skills in the meantime, and cast spells.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

ShadeJS

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4344 on: November 23, 2010, 06:31:45 pm »

crap, i got addicted to this again
kobolds are awesome, deep elves are too

Deep Elves are only awesome until you get hit by some heavy hitter. High Elves, FTW! :) (Not that I've actually won this game.) I've lost too many promising Deep Elves in 2 hits in rage inducing ways to want to play them anymore. With a High Elf, you get a good caster, with better HP, where you can pump a few levels of Fighting if you want to. But to each their own...
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Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4345 on: November 23, 2010, 07:19:52 pm »

Spellcasting would be harder to train for noncasters.

Why? Just turn off your other skills in the meantime, and cast spells.

Under the new experience-using system, spellcasting would be harder to learn for the first time for noncasters. I should've been more clear.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4346 on: November 23, 2010, 07:21:54 pm »

I still don't see why. Under the current system, you need to train it up by using it, same as with the proposed system. What's more difficult about it?
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4347 on: November 23, 2010, 07:35:21 pm »

It sounds, at least, that th'proposed system would reduce the viability of victory dancing. Victory dancing is a lot safer for budding casters than trying to spit out low-success spells in the middle of combat, which can get you violently killed in short order -- especially if you manage to trigger one of the more dangerous miscast effects.

But we don't really, yanno', know. Will have to see how the system actually works in practice.

E: I think the only thing I'd be really concerned about is player feedback. With the XP pool system (for all that I'm not terribly fond of it), it's pretty easy to tell where the XP is going and to what degree. It'd be pretty annoying if the player didn't have some indication of how the skills were rising beyond the occasional 'gained level of X'.
« Last Edit: November 23, 2010, 07:41:06 pm by Frumple »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4348 on: November 23, 2010, 08:03:47 pm »

First time casters wouldn't even be able to do that, seeing as they can't cast spells yet.
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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4349 on: November 23, 2010, 08:05:30 pm »

First time casters wouldn't even be able to do that, seeing as they can't cast spells yet.

And how exactly does the suggestion being discussed have anything to do with gaining spellcasting XP from reading scrolls? You read scrolls, the game allocates some XP to spellcasting.
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