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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682435 times)

Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4035 on: October 14, 2010, 04:31:36 pm »

Argh, just lost my best attempt yet (level 20 Kenku Reaver of Vehumet) on level 4 of the Shoals due to not one but TWO really stupid mistakes.

First mistake: forgot that a dangerous monster nearby was hasted
Second mistake: forgot that a randart weapon I was wielding prevented teleportation.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4036 on: October 14, 2010, 04:33:51 pm »

Magic darts dont miss as long as there's an unblocked LOS to the target. It's not a smite-like attack, and monsters inbetween will stop them.
Yeah, but why did it make an attack that had no chance of hitting an enemy?

Personally I would of hasted and ran for the stairs.
Does haste actually make spriggans move faster?  I thought it only increased their action speed.
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Wolf Tengu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4037 on: October 14, 2010, 04:51:29 pm »

I started playing.

With a...bird...person...thing?

Anyway, I was an air...maker person. I was happy that it went round corners.

Then I got killed by a giant mite.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4038 on: October 14, 2010, 04:58:12 pm »

Does haste actually make spriggans move faster?  I thought it only increased their action speed.

Swiftness doesn't (sprigs actually can't seem to even cast swiftness without being slowed down by something) , nor does swift+fly (/levitation and flight control). Haste... I dunno. Quick wizard check shows that haste doesn't allow a spriggan to outrun a giant bat. It does allow a spriggan to outrun a monster spriggan, which they can't do naturally. Ergo, testing shows haste makes sprigs go faster. You could have done that yourself :P


Re: Tengu. Yeh played a kenku. Giant mites are pretty dangerous early on. Poison and fairly hard hitters. Kill from distance with throwy things, if possible.
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Wolf Tengu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4039 on: October 14, 2010, 05:23:52 pm »

Question.

Whydoes the game always close after you die, and how do you stop it?
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4040 on: October 14, 2010, 05:29:52 pm »

Question.

Whydoes the game always close after you die, and how do you stop it?

by not dying :P
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Von Krieger

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4041 on: October 14, 2010, 05:36:49 pm »

Question.

Whydoes the game always close after you die, and how do you stop it?

Yeah, how do you stop that from happening? It didn't used to do that to me.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4042 on: October 14, 2010, 06:22:16 pm »

Supposedly there some kinda' line you can add to one of the option files that stops that. I'm not sure, personally. I do wish I knew, though. Having to re-open crawl every freaking time the early rolls decide to shaft me on a sprint map is a serious pain.
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shome

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4043 on: October 14, 2010, 07:59:13 pm »

Random color certainly doesn't make them interesting, now does it?
Quote
I'm left with either the option of being a gimped character, being forced to change class when I'd rather not do so, or restarting. None of those option sounds particularly fun. Since I'm not having fun, the race has failed and needs to be reworked.

I disagree. A perfectly enjoyable race shouldn't be changed simply to appease the min/maxers.
 
It's not like Kobolds are already fairly poorly well-defined to begin with.

3x ADJECTIVE COMBO!
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Wolf Tengu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4044 on: October 14, 2010, 08:21:36 pm »

I got a poison sword that killed everything.

Then I was mown down by a bat.

Air Elementalist is a good class for Kenku right? Which could be argued as being better?
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4045 on: October 14, 2010, 08:34:25 pm »

Most anything ranged works pretty well with kenku. Unarmed and two-handed weapons go well too; kenku's are kinda' squishy, so they go well with killing everything before they get killed back. Check here to see their aptitudes. Higher is better.

I'd probably say either a fire elementalist or a wizard starting with the fire book would be a better thing to start off with, if you're getting used to the game. Especially the second one; the fire starting wizard book has mephetic cloud in it, iirc, a spell which liberal usage of renders the early/mid game more or less a cakewalk, as well as a summoning spell to help you branch into that school as well. Kenku have the best aptitude for summoning in the game (Which isn't saying much, as it's only +2. Still...). Wizard also has immediate access to blink, which a kenku would probably appreciate greatly :P

Anyway, air elementalist is actually one of the harder starting classes if you don't get ahold of another source of ranged damage; spark does alright for the early game, but even magic dart is generally the better spell. Static discharge is mostly useless (especially to a low HP race like the kenku!) and the only other offensive spell in there is mephetic cloud -- which is a boon, but it helps to have notable support to that particular spell.

Anyway, sleepy. All I got for yeh at the mo.
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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4046 on: October 14, 2010, 09:05:12 pm »

It's not like Kobolds are already fairly poorly well-defined to begin with.

3x ADJECTIVE COMBO!

I'd normally let something like this slide, but you're the one who put the spotlight on grammar, so it's not like you have room to complain. Two of the three words you're calling adjectives... aren't. Now, I'm not saying "already fairly poorly well-defined to begin with" isn't a cumbersome and inelegant turn of phrase, but if you're gonna take potshots at its author's grammatical style, it would at least behoove you to get your grammatical facts right...
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zchris13

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4047 on: October 14, 2010, 11:37:27 pm »

Tengu, I recommend ditching the Kenku for now.  I personally think they are cool, but don't enjoy playing them.  Try a Merfolk?
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4048 on: October 15, 2010, 11:15:45 am »

Basically, air elementalists are ultimate kiters, as far as I can see.  They can move at max speed with Swiftness and Levitation/ Flight, but barely have any attack power (I can tell you that killing a hydra with Shock was extremely difficult).

Incidentally, new game is going well.  Found a buckler on D:1, then the best Mini tomb (the one where you have to find secret doors in a big circle then get the treasure), then a pretty good sewer (incidentally, why does Zin's altar have a Potion of Gain Agility next to it, which he'd dissaprove of?).  Following the Zot Trap Panic last game, I decided to keep T&D on during the mini tomb, so I now have 5 T&D on floor 5 :P.

Weird... D:10, and no uniques so far.  Also, I apparently got a collateral kill in the Tomb, although I've no idea how.
« Last Edit: October 15, 2010, 11:36:31 am by Leafsnail »
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3

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4049 on: October 15, 2010, 12:25:16 pm »

Haha, oh God, the "demonic guardian" mutation is brilliant. Menkaure spots me and as I'm running away a lemure appears at my side and kills him within two turns.
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