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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682477 times)

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4020 on: October 13, 2010, 08:38:36 am »

Except you can't really play them as spriggans, even similar to spriggans. They're not nearly as stealthy (Only +2 apt), they probably have less health now (HP got nerfed sometime yesterday and was already low), they can't really stab (Unarmed is in the 'other' category), and they're slower. All the felid's casting aptitudes are worse than spriggans for spriggan-style play. Felids are even worse fighters than Sprigs, hands down. No shield, no armor. They've got better conjuration and summoning, slightly better elemental apts, but that's about it. The only thing they can do better is eat -- they've probably got the easiest food game of anything not-a-mummy. Felids even gain XP slower than sprigs for some ungodly reason, or at least do in the trunk version I've got.

It's seems kinda' obvious to me that felids are just a gimpy challenge race, really. I'd be happy if the game came with a 'disable felids' option, same way a lot of *band variants have a 'disable joke monsters' one. At the moment, they're really not adding anything interesting or meaningful. Panic teleport and heal once every four character levels isn't terribly interesting and rewards careless play anyway.

Re: TSO and green dracs; just have TSO intervene if you're at something like 2 or 3 star piety. Seems the obvious choice to make.
« Last Edit: October 13, 2010, 08:52:47 am by Frumple »
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4021 on: October 13, 2010, 08:45:26 am »

I and many other players WILL startscum until we get the draconians we want anyways.

Start-scumming is boring and it worsens a player's record. The random colors aren't so bad that I'd intentionally lose dozens of times to get a specific color.

Quote
There are several combos that are not happening. TSO and green, FE and red or mottled, EE and black, and any pale draconians at all.

Don't play a specialized background. Not all jobs have to be equally viable for a species. And Pale draconians are pretty decent, steam breath is a poor man's fog scroll.

Quote
Also, I'm not convinced Felids are going to be a good addition so far. They seem weaker than Ogres, which is saying something. If I want "stealthy but can't use most weapons and armor", I'll play as a Spriggan. They don't seem to fit any particular niche at all. I suppose if they wind up with the best Traps and Doors skill, that could wind up being useful for them when Traps and Doors gets the ability to make traps out of wands and weapons. On the other hand, if they can't even swing a dagger at all, how do they have the fine motor skills to build a trap and set a dagger into the trap to swing when it's set off? That makes no sense, but then again, neither does a Troll building a trap like that or a Spriggan even being able to life huge boulders up to the ceiling at all, so maybe it doesn't matter.

Felids seem to make good summoners, transmuters, and berserkers.
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4022 on: October 13, 2010, 01:57:36 pm »

I broke a finger this weekend, so crawl is almost the only computer game I can play for a while :P :(

btw, do spriggans finally get the epic nerf they deserve?

it seriously just isn't funny how OP spriggan enchanters are....
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4023 on: October 13, 2010, 04:29:32 pm »

I've cleared the Hive and now have more food than I can ever need.
So how much should I stash away and how much should I keep on me?
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Dakk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4024 on: October 13, 2010, 04:42:37 pm »

I stash away all food except for some bread and meat rations. Thanks to this amulet of the gourmand I'm never at trouble finding food.

The RNG is being very graceful with me by throwing unrands at me. I ran into the wrath of trog quite a while ago, and now I find the golden armor of the dragon king in the vaults. My berserking self is pleased.
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Von Krieger

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4025 on: October 13, 2010, 11:37:14 pm »

Died to an Iron Golem on D8, showed up right near an altar of Okawaru, so I assume it's essentially part of a themed alter? Kind of a dickish thing to have a chance to show up that bloody early.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4026 on: October 14, 2010, 02:03:56 am »

Speaking from the perspective of an inveterate all random afficionado..

Quote from: Mr.Person
I cannot for the life of me even think of one good reason to keep draconian colors random.

It's fun, and gives the race a unique character. You say that they are too much like demonspawn, but wouldn't colour choosing simply add 9 inferior "new" races with pre-existing counterparts, eg. purple draconians as a variety of tough, fire-breathing elf?

Yes, but this a problem with the current draconians in general. Choosing color just highlights a pre-existing problem of draconians not being interesting or fun. Random color certainly doesn't make them interesting, now does it?

Furthermore, if you commit your sub-level 7 draconian to the long term strategy of TSO worship, then you deserve the entirely predictable kick in the pants from the RNG when you develop a fetching set of green scales at level 7 (even so, you can always switch to Zin or Elyvilon).

So you're saying that I should be punished for wanting to play a DrPa, an otherwise valid race-class combination? I'm left with either the option of being a gimped character, being forced to change class when I'd rather not do so, or restarting. None of those option sounds particularly fun. Since I'm not having fun, the race has failed and needs to be reworked.

It's a bit like choosing a random race, but with more control. If you are choosing your class, then to reduce risk of getting hosed you can cross off a few of the more specialised choices that paint a juicy target for the RNG eg. elementalists.

Ok, you're right about this one. Problem is, this is a bad thing. A VERY bad thing. Many class choices are unfun yet possible because playing them requires a LOT of startscumming just to not be at a disadvantage. This isn't making the classes good, I'm talking about making the classes not suck. So rather than jump through unfun hoops and be left with a gimpy character anyways, I'm just not going to play draconian. So if you can play them, why not at least try make playing those draconian-class combinations fun by eliminating the need to startscum in the first place since startscumming isn't fun?

And startscumming sucks. I don't think development should be driven by a need to completely eliminate the possibility of such marginal player behaviours at the price of some of the challenge or uniqueness of certain races.

Startscumming isn't a "marginal" player behavior nor is it uncommon for players to partake in it. There's a reason Chaos Knight Abyss-starts can't generate an Abyssal rune. There's a reason that wizards in Nethack can't start with wands of wishing or death. In fact, Nethack's wizards are notorious for startscumming. Angband autorollers were added because players would roll tons of characters trying to get one with good stats, so the whole process just got automated. If you've ever read Crawl's help document on making entry vaults, they specifically mention "no loot lest the player be tempted to start scum". Several fairly cool entry vaults were removed because players were startscumming to get them.

Additionally, even if startscumming is so unfun that nobody actually partakes in it, it's still an undeniable fact that startscumming is optimal play. This is wrong. Optimal play should NEVER involve scumming. And if draconians are buffed, which I believe they're going to be/already have been, then not startscumming them could result in them being underpowered.

I also fail to see how random draconian color makes draconians unique. It's the opposite, really, since randomness just makes them gimpy demonspawn who can't wear heavy armor. I want to be a dragon, not a slot machine. Their challenge shouldn't involve deciding to restart or not. Their uniqueness is currently playing the lottery. Not only is that not unique at all, it makes no sense for a dragon to be so random.

Quote
Also, I'm not convinced Felids are going to be a good addition so far. They seem weaker than Ogres, which is saying something. If I want "stealthy but can't use most weapons and armor", I'll play as a Spriggan. They don't seem to fit any particular niche at all.

 Its niche is being a carnivorous Spriggan with extra lives.

Except they're not. The Spriggan's niche is being small and fast. They're good at stealth and magic. They don't need to eat a lot but can only eat veggies. The only thing Felids have in common with Spriggans is not being able to use most weapons and armor and being good at stealth. Felids are more like Kobolds who can't use armor or weapons and have extra lives. Another Kobold race is JUST what we needed! It's not like Kobolds are already fairly poorly well-defined to begin with.

In case you couldn't tell, I was being sarcastic. Kobolds actually aren't the problem, I think Halflings are, but that's another story. Point is, we don't need ANOTHER small stealth race. Felids would actually be more unique if they were large or regular sized. The only large stealthy race now is Nagas, but Nagas have lots of other things going on. The only stealthy regular sized race is Vampires, who also have other things going on.

I and many other players WILL startscum until we get the draconians we want anyways.

Start-scumming is boring and it worsens a player's record. The random colors aren't so bad that I'd intentionally lose dozens of times to get a specific color.


Yes, start scumming is boring and it worsens a player's record. You wouldn't startscum. Some players would. You're at a disadvantage compared to them. That's a fact. I want to eliminate the startscumming altogether since it's boring and worsens the records of winners.

Quote
There are several combos that are not happening. TSO and green, FE and red or mottled, EE and black, and any pale draconians at all.

Don't play a specialized background. Not all jobs have to be equally viable for a species. And Pale draconians are pretty decent, steam breath is a poor man's fog scroll.

I'm sorry, no amount of reasoning is going to get me to like pale draconians. Just accept that I'm not playing them, end of story. Smoke on demand isn't that powerful. It's good in a few situations, which is why I always carry a scroll of fog with me, but it's not as generally useful as sticky flame or mephitic cloud.

So you don't want me to play a specialized background because it's not fun because I get screwed at level 7. That's fine, but why not change draconians to allow specialized backgrounds and increase the fun? It's not like I can't play those backgrounds, I just have to jump through unfun hoops first. Even if I only quit on unacceptalbe colors (green for TSO followers, pale, black for EE, ect.) and accepted any other color, even the mediocre and suboptimal ones, that would still mean I'd quit a significant number of characters. And for what? Random colors? What do random colors bring to the table?

Quote
Also, I'm not convinced Felids are going to be a good addition so far. They seem weaker than Ogres, which is saying something. If I want "stealthy but can't use most weapons and armor", I'll play as a Spriggan. They don't seem to fit any particular niche at all. I suppose if they wind up with the best Traps and Doors skill, that could wind up being useful for them when Traps and Doors gets the ability to make traps out of wands and weapons. On the other hand, if they can't even swing a dagger at all, how do they have the fine motor skills to build a trap and set a dagger into the trap to swing when it's set off? That makes no sense, but then again, neither does a Troll building a trap like that or a Spriggan even being able to life huge boulders up to the ceiling at all, so maybe it doesn't matter.

Felids seem to make good summoners, transmuters, and berserkers.

Nothing about them makes summoning look extraordinarily good, and they're better monks than they are transmuters; however, stealthy berserking actually sounds fun. I'm not saying they're unsalvagable, they're just not good in their present state. I also have serious doubts they'll be good in their released state based on the current direction they're going, but I've been surprised before. I thought Cheibriados would suck during development, but Chei's actually not bad. So I'll adopt a wait-and-see attitude before passing final judgment.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4027 on: October 14, 2010, 04:40:51 am »

I think a "simple" fix for the color mutation of the Draconians would be to have that mutation occurs according to what is the highest skill (amongst specific color-influencing skills) the player is having at the level of the color decision.

Fire skill is highest -> Draconian will become a Red Draconian
Poison skill is highest -> Draconian will become a Green Draconian
Fighting skill is highest -> Draconian will become a Grey Draconian
etc..

There you would have the race continue to being unique with its "evolution" power, and in the same time it would not frustrate the player in ending his color mutation having nothing to do with his current class/god, leading to unfun.

The color mutation when reaching its specific level should be a reward, not a punishment to the player. With the possibility to influence the mutation depending on your style of playing, it would remove the punishment part.
« Last Edit: October 14, 2010, 04:45:50 am by Robsoie »
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4028 on: October 14, 2010, 12:02:22 pm »

Killed by oklob plants.
I thought invisibility would last longer...
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4029 on: October 14, 2010, 12:26:13 pm »

Demonspawn mutations used to be deterministic like that. I'm not 100% sure why that was cut.

That system's better but still not desirable. Specifically, what's my reward for being skilled in fire magic? Fire breathe that's exactly the same as the stuff I can shoot from my hands. For being skilled at poison magic? Mephitic breathe that's the same as the spell that I've already been spamming around. What I'm saying is, you're basically screwing ALL the elementalists, except air elementalists and fire elementalists who want to use fire storm

With a deterministic system, spoiled players also have a huge advantage since they know how to game the system into getting the color they want anyways by quickly raising another skill up before hitting level 7 or starting a class just to become that kind of draconian while immediately raising another skill for the rest of the game, both of which are strange and non-obvious behavior. This makes draconians HARDER since you're playing suboptimally in the early game to enhance your mid and late game experience.

Also, what would you do with yellow draconians? Cut them? Shoehorn them into a skill that makes no sense? What about pale? Purple? Mottled?

Note that the "fire elementalists don't want to be red" problem would persist no matter if color was random, deterministic, or chosen, so it should really be solved separately. The second problem would be reduced when the first is solved. Not playing certain classes because they'd be certain colors is fine, although again this is a major spoiler advantage. I have no idea what to do about the third problem.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4030 on: October 14, 2010, 01:22:33 pm »

Well, this guy looks promising, and I'm now in a horribly dangerous situation.  Anyone wanna give some advice?

Spoiler (click to show/hide)
In case you don't want to go through all that, I just stepped on a Zot trap which spawned an Ice Fiend right next to me (apparently not summoned).  Uh... how can I escape?

Also, I'm kindof annoyed that the Robe of Clouds doesn't actually fit its description, but I guess it'll be good once I get Flight.
« Last Edit: October 14, 2010, 01:24:13 pm by Leafsnail »
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4031 on: October 14, 2010, 01:41:42 pm »

Spoiler (click to show/hide)

If I'm reading this right, it could one-shot you with both its melee attack and the bolt of cold. I would suggest reading a teleport scroll, trying to move away from the demon, and hoping that the teleport activates before you die.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4032 on: October 14, 2010, 01:55:13 pm »

Yeah, basically.  I'm kindof hoping it will activate torment next turn since that won't actually kill me.

Why does this have to be like my only game ever with no blinking scrolls?  Argh.

EDIT: Well, I blocked its attack while reading a teleportation scroll, than ran away and teleported without receiving any damage at all.  Huh.  On the other hand, L:5 and below are pretty much cut off now.

EDIT2: Ok, orcs do sometimes seem to kill each other with no provocation.  An Orc Wizard just shot another Orc Wizard in the back with magic dart.  I mean... it was between me and the caster, but magic dart never misses.  Of course, it could be a super clever "We obviously can't kill him, so let's try and take away some of his xp", but...
« Last Edit: October 14, 2010, 02:10:39 pm by Leafsnail »
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4033 on: October 14, 2010, 03:52:05 pm »

Magic darts dont miss as long as there's an unblocked LOS to the target. It's not a smite-like attack, and monsters inbetween will stop them.


Been playing ToME instead of Crawl lately, as the latest changes (Felids??!?! WTF?) frustrate me.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4034 on: October 14, 2010, 04:18:29 pm »

Personally I would of hasted and ran for the stairs.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
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