You can choose now?
No, the Devteam (one member of said Devteam) has made it very clear that choosing draconian color is never happening. With all my heart, I must highly, highly recommend to the Devteam to reconsider that position. I and many other players WILL startscum until we get the draconians we want anyways. One of the design goals is making it so players don't choose actions based on how frustrating they are, so why is one of the keys to playing draconians deciding whether to restart until you get an optimal build or sticking with a suboptimal color because restarting is really fucking annoying? There are several combos that are not happening. TSO and green, FE and red or mottled, EE and black, and any pale draconians at all.
Let us pick out fucking draconian color. If I want random game-changing good stuff to happen, I'll play a demonspawn. I play draconian because I want cool breathe weapons and resistances, not so I can hope the RNG gives me a color that's not gimped because of my class and/or god choice. At least with demonspawn it kind of works because you can't be screwed by a good god and you get 6 shots at mutations that change shit around. As it is, draconians are weak demonspawn as far as I'm concerned. They're too similar. Picking color would not only buff the somewhat weak draconian race, not only increase player enjoyment, but it would help differentiate them from demonspawn. They both feel very similar with "random game changing mutations around level 7" being the flavor... which is odd for a dragon. It's kind of flavorful to have the immature draconians all start out the same, but you can keep that flavor by having the player pick color at the start of the game and keeping the grow-into-color-at-level-7 mechanic currently employed. No loss of flavor. I cannot for the life of me even think of one good reason to keep draconian colors random. Does anybody know that the Devteam's thought process is? Usually I can at least follow it even if I don't agree with them, but in this case I can't follow them at all. Heck, I know I'm usually the one that's kissing the Devteam's ass and praising their ideas as good, but in this case, I have to disagree with them completely.
Also, I'm not convinced Felids are going to be a good addition so far. They seem weaker than Ogres, which is saying something. If I want "stealthy but can't use most weapons and armor", I'll play as a Spriggan. They don't seem to fit any particular niche at all. I suppose if they wind up with the best Traps and Doors skill, that could wind up being useful for them when Traps and Doors gets the ability to make traps out of wands and weapons. On the other hand, if they can't even swing a dagger at all, how do they have the fine motor skills to build a trap and set a dagger into the trap to swing when it's set off? That makes no sense, but then again, neither does a Troll building a trap like that or a Spriggan even being able to life huge boulders up to the ceiling at all, so maybe it doesn't matter.