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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682595 times)

ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3960 on: October 09, 2010, 05:26:47 am »

an altar to Ashenzari? Who the hell is Ashenzari?
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3961 on: October 09, 2010, 05:49:27 am »

The god of walking around with cursed equipment. He'll give you divination powers. I found him too. Didn't convert, since there was talk in the IRC channel that he's not fully implemented yet, and you can't gain piety with him yet.
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Frajic

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3962 on: October 09, 2010, 06:38:17 am »

So I'm having fun playing the ASCII version of the game, but when I try to play the tiles one, I only get blank tiles. Help, anyone?
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3963 on: October 09, 2010, 06:41:12 am »

So I decided to go with a random race/background, and got minotaur paladin - very playable considering what else I could have ended up with.

I'm wondering if I should convert to another god, as The Shining One seems to be very powerful in the late game with all the Hells and crypt being full of demons or undead, but difficult to use effectively early on because it is hard to gain piety.

Since he does not punish you unless you convert to an evil religion, I have the option of converting to Okawaru or Trog - Trog seems like a good option because as a minotaur I'm unlikely to have much use for magic.

Alternatively, I could go with Elyvilon and have the option of switching back to TSO without the wrath of any gods later, or of course I could just stay with him.

What do you think? (Actually, I suspect it won't matter as when I went to the Temple I was running from a pack of big kobolds who were shooting me with curare needles, so they'll probably kill me anyway when I leave, but the advice would be useful if I play a paladin again.)
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3964 on: October 09, 2010, 08:54:57 am »

@Moron

Okawaru or Elyvilon. Don't mess with Trog. His wrath is brutal and none of his abilities train invocations.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3965 on: October 09, 2010, 09:34:56 am »

The main game changer for basic fighters characters is the equipment you will find, not good enough and your character will die +/- soon, good items (nice branded weapons, good wands) and you can hope to deal with the stronger monsters/uniques from early part of the dungeon.
After that you'll need to gain more level quick as it will be very often the difference between a fight you can win and one where you'll die.

Not supposed to be the best choice for fighters, but considering that basic fighters are going to lose lots of health due to them going to close battle monsters, maybe you could try Elyvilon like my current Human Fighter does, not for healing monsters and hoping luck is on your side (and it will never be) for them to go neutral, but for the self healing ability.

This ability alone has saved my human fighter from death countless times.

Most of my problems got solved with switisching to a dwarf fighter from a human fighter.

Had a very promising game right now until I found a portal leading to the spider vault.
Ghost moths are evil D:
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3966 on: October 09, 2010, 12:19:55 pm »

@Moron

Okawaru or Elyvilon. Don't mess with Trog. His wrath is brutal and none of his abilities train invocations.

Ok, thanks for the advice; actually I wasn't necessarily thinking of changing back to TSO, but maybe staying with Trog; I am unlikely to make it as far as the branches where TSO is the strongest, and even if I do, I'd rather get a basic win before I start tackling the extra-hard branches like Hell.

Anyway, next questions: Do throwing nets remain useful into the mid - late game, or do high level monsters break free very quickly?

And how does Orb of Destruction compare with Yehudib's Crystal Spear in terms of damage?
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3967 on: October 09, 2010, 12:59:21 pm »

Spear maxes at 10d22 (220) damage. You're probably not going to get that high. Orb's formula is: "8dK damage where K = min(x, x * (dist*2 + 3)/10) / 4, dist is the number of squares travelled by the orb (1 at melee range) and x = pow for pow < 30, x = (30 + pow) / 2 for pow < 90, x = (150 + pow) / 4 otherwise"

At power 200 (See second sentence above), the orb does around 8d21 (168), if I'm reading that formula right (math isn't my shtick, so I might not be), providing the ball travels at least four squares.

The spear can miss. The orb can be blocked, but if it collides with the monster, it hits. The orb costs less (1 point less) and is easier to cast (level 7) and consumes less hunger. The spear is going to outdamage the orb regardless if the orb hasn't moved at least four squares. The orb can destroy some wall tiles.

Re: Throwing nets. I'unno. I've seen 'em hold hill giants for a few turns. I'd just use 'em if you're not right beside somethin' 'cause hey, why not. Might as well throw the things if you've found 'em, they're pretty rare.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3968 on: October 09, 2010, 02:54:04 pm »

Note that the other biggie with Orb vs Spear is that the Orb isn't instant hit. Its fast, but if the target is at the edge of your vision, it may take 1-2 turns to reach. If your up against something that can spam smite/hordes, the spear might be better to ensure the hit.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3969 on: October 09, 2010, 05:18:30 pm »

Course the Spear has a limited range. If I could cast it, I'd do Lehudib's Crystal Spear every time, but it's not worth training Earth Magic JUST for Crystal Spear.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3970 on: October 10, 2010, 02:14:46 am »

Trying kobold berserkers now.
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3971 on: October 10, 2010, 08:09:42 am »

Is there any way to resist banishment and does standard magic resistance help?

I really need to learn that if I go to the elven halls I'm likely to end up in the Abyss.
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zchris13

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3972 on: October 10, 2010, 09:22:43 am »

I think an amulet of stasis will hold you in place, but the inability to blink is going to kill you.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3973 on: October 10, 2010, 09:37:22 am »

Ok, thanks for the advice; actually I wasn't necessarily thinking of changing back to TSO, but maybe staying with Trog; I am unlikely to make it as far as the branches where TSO is the strongest, and even if I do, I'd rather get a basic win before I start tackling the extra-hard branches like Hell.

Anyway, next questions: Do throwing nets remain useful into the mid - late game, or do high level monsters break free very quickly?

And how does Orb of Destruction compare with Yehudib's Crystal Spear in terms of damage?

Throwing nets are worthless in the end-game. Monsters can either break free in one turn or still attack you while trapped. Lehudib's Crystal Spear is the most powerful single-target conjuration spell in the game. I prefer Iron Shot over both, unless I'm going for 15 runes.

Quote
Is there any way to resist banishment and does standard magic resistance help?

I really need to learn that if I go to the elven halls I'm likely to end up in the Abyss.

Banishment can only be resisted by high MR.

I think an amulet of stasis will hold you in place, but the inability to blink is going to kill you.

Stasis doesn't prevent you from getting banished.
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baruk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3974 on: October 10, 2010, 10:18:09 am »

Anyway, next questions: Do throwing nets remain useful into the mid - late game, or do high level monsters break free very quickly?

 I usually keep a throwing net or two in my pack, for emergency use eg. to escape a dangerous melee enemy that got too close, or to shut down a caster/ranged unit for a few turns. Best recent use I got out of one was netting Louise on Shoals: 5, allowing me to close to melee and clobber her.
 For endgame use, perhaps it could be useful to incapacitate a draconian caller in Zot? Not tried it myself, usually other options present themselves above the humble throwing net by then.
« Last Edit: October 10, 2010, 10:21:37 am by baruk »
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