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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682654 times)

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3930 on: October 06, 2010, 04:40:07 pm »

The problem with destroying books would be that Vehumet or Sif Muna would gift the spells to you again.  Really, that would just be a waste of time, especially if you're aiming at specific other spells.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3931 on: October 06, 2010, 04:46:01 pm »

What was the problem exactly with having Selective Amnesia as a learnable spell ?
Anyone playing Crawl was highly annoyed by that ?
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3932 on: October 06, 2010, 04:50:49 pm »

What was the problem exactly with having Selective Amnesia as a learnable spell ?
Anyone playing Crawl was highly annoyed by that ?

The devteam decided to turn amnesias into a resource. This is one I actually agree with them on. Selective amnesia makes a horrible spell but fun scroll.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3933 on: October 06, 2010, 05:14:36 pm »

Only problem I could see with it is that turning it into a scroll may get in the way of the generation of, yanno', actually useful scrolls. Blatantly useless scrolls are already a nuisance without tacking on another one, and mid-high skilled players probably aren't going to cash in many amnesia uses anyway, if they use any at all. I've personally had the spell a number of times and actually used it maybe one character (that learns it) in 10 or so, if that.

What's an amnesia scroll going do to someone without spells, anyway? It's actually kinda' off that there'd be an asymmetric scroll, now that I think about it. All the other ones do their thing regardless of who's using it, last I paid attention; mummies/demonspawn and holy word being maybe the exception.

EDIT:
Playing Trunk recently, my favorite update has been that your spells, in the second spell information window (hit "I" twice), the game tells you how loud your spells are.
Quote from: crawl changes
remove spell noise from the advanced spell view (II screen)

Heh. That didn't last long.
« Last Edit: October 06, 2010, 06:34:31 pm by Frumple »
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Medicine Man

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3934 on: October 06, 2010, 10:28:59 pm »

I wish demigods had an ability that would let you convert an altar into your altar.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3935 on: October 06, 2010, 10:43:31 pm »

There's a fair amount of brainstorm chatter over of the devwiki-whatsit about demigods. Stuff's probably planned, or something. Definitely wish they were more interesting. "Hurrhurrstatshurr" isn't terribly titillating, yanno'?
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Akigagak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3936 on: October 06, 2010, 11:00:42 pm »

Oh Crawl.

Scrolls of immolation on D:1

Hilarious.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3937 on: October 06, 2010, 11:22:18 pm »

So I started playing this, and I'm still pretty much a complete newb, as I am still learning a ton of what goes into surviving and how spells and all function. It is somewhat slow going because, although the wiki is helpful, its information is infrequently little more than what you can get out of the game itself - especially for spells. I guess I'm doing okay, clearing Lair:6 at level 13 with a deep dwarf necromancer of kiku, probably my fiftieth character.

Anyway, I had some question if you folks are amenable to helping out a newb:

Many necromancer spells say that Kiku appreciates their use, but I don't see any piety gains when I'm nuking things with, for example, bolt of draining - unless I or my minions kill them, anyway. Is the text flavor that was removed/bugged, or does it indirectly increase the piety from kills, if the spell lands the killing blow?

Do enemies dying indirectly (e.g. from traps, falling into deep water, but most especially killing each other or themselves when confused by Mephetic Cloud) provide experience, or is it only if you're directly responsible, e.g. your own attacks, minions, or poison?

What sort of spells should I be planning for down deep? I don't imagine my poison and draining spells would be particularly useful against demons. Physical/earth spells? Lightning? I imagine Bone Shards is physical damage, will it be sufficient late game? Does the size (weight?) of the skeleton you wield make a difference in its damage?
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3938 on: October 07, 2010, 12:07:14 pm »

Many necromancer spells say that Kiku appreciates their use, but I don't see any piety gains when I'm nuking things with, for example, bolt of draining - unless I or my minions kill them, anyway. Is the text flavor that was removed/bugged, or does it indirectly increase the piety from kills, if the spell lands the killing blow?

That flavor text is pointless.

Quote
Do enemies dying indirectly (e.g. from traps, falling into deep water, but most especially killing each other or themselves when confused by Mephetic Cloud) provide experience, or is it only if you're directly responsible, e.g. your own attacks, minions, or poison?

You get nothing if you weren't involved. Confusion-related deaths provide experience.

Quote
What sort of spells should I be planning for down deep? I don't imagine my poison and draining spells would be particularly useful against demons.

http://crawl.chaosforge.org/index.php?title=Table_of_spell_popularity_among_winners

Useful necromancer spells:

Dispel Undead
Simulacrum - Great for Kiku worshippers. Chop up the corpses and wield the chunks to summon loads of ice clones.
Haunt - 2nd best summon spell in the game. Kiku protects you from it's negative effect.
Regeneration
Sublimation of Blood - Fast MP channeling. Use it with chunks only.
Twisted Resurrection - Permanent (large) abominations that can use stairs. Easy to use with Kiku.
Borgnjor's Revivification - Full HP heal for emergencies.

Quote
I imagine Bone Shards is physical damage, will it be sufficient late game? Does the size (weight?) of the skeleton you wield make a difference in its damage?

Bone Shards is useless. Iron Shot or Orb of Destruction (IS > OoD) are good spells for the end-game.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3939 on: October 07, 2010, 12:09:23 pm »

Only one I can really answer is the indirect death thing; in general, any enemy you've had contact with that dies to means beyond yourself will still give you XP. In the case of confusion death via drowning or suicide, etc, you definitely get the XP if you inflicted the confusion. If they just off themselves in your sight, I'm not so sure.

Re: Poison and Draining, Poison Arrow can be used throughout the game, but draining ultimately ends up pretty 'meh' and the rest of the poison spells situational, i.e. only against non-resistant critters. Mystic blast is pretty solid throughout if you can keep space between you and the target and is pretty easy to cast regardless as to if your conjuration is high or not, so it's an option. I'd imagine your best bet as a necromancer would be hunt down necromutation and haunt, then spin the two together to wreck everything in sight. Otherwise check the wiki guides, which do alright for such information.

Also check out the knowledge bot, which is tremendously helpful.

EDIT: And listen to Feelgood, he's definitely more experienced with crawl than most of us here :P
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3940 on: October 07, 2010, 12:23:32 pm »

Uh... just what is "powered by death"?  I mean, I know I've got it, but...
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3941 on: October 07, 2010, 12:37:17 pm »

Uh... just what is "powered by death"?  I mean, I know I've got it, but...

My DSWn has it. It looks like you regenerate faster if you're near a corpse. Standing near a few corpses makes you heal rapidly. It doesn't seem to do anything if you didn't kill it. Messing with the corpse turns it off and the effect wears off after awhile.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3942 on: October 07, 2010, 01:01:42 pm »

yeah, it speeds up regeneration.

I think demigods should have (to begin with) some inherent divine abilities. Like smite, or something, I guess. Also, instead of removing religions altogether, simply apply a piety penalty. Removing religions renders them as a slightly better statted human which cannot use godpowers.
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3943 on: October 07, 2010, 01:10:33 pm »

Just found the entrance to Hell on level 15. According to the wiki, it should only appear on level 21+.


Think I'll give it a miss...
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3944 on: October 07, 2010, 01:21:56 pm »

Anyone has experience with player version of the draining effects ?
Neither wiki or bot are giving any formula on the exact hit dice/abilities reduction on a monster.

I know from 1st hand experience that the monster version is plain awesome at crippling my characters :D (going through most of Elven Halls floors while wearing a ring of life protection got my XP (if i trust the 0.52 tables) from 494000 points down to  291500  (level 23 down to level 20), that's 200000 XP drained despite a protection against it.)
but the player version is a big unknown.
« Last Edit: October 07, 2010, 01:27:09 pm by Robsoie »
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