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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682682 times)

Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3915 on: October 05, 2010, 11:37:32 am »

Quote
replace selective amnesia with scroll of amnesia
Oh for Christ sake...

Why don't they just get rid of every useful spell now and save themselves time later?
GRRRAAAAAH! FUCK!

It'll make worshipping Sif better though.

As if there weren't already enough good reasons to worship him...
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baruk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3916 on: October 05, 2010, 11:53:14 am »

Latest trunk changes:

- Remove +AC/+EV from randarts.
- You can only enchant body armour (robes, leather armours etc.) up to their base AC.

Their reason?

Quote
we feel that everyone has (generally speaking) too much AC

 Looking at this another way:

- Randarts now have more chance of having RESISTS.

 If you're going for an AC based strategy, you can still enchant up a bunch of equipment to get a high AC. Randarts help this side of your strategy less, HOWEVER, any "uber" randarts will tend to have more resists than before, so potentially making it easier to cover the important ones with fewer pieces of equipment, and thus keeping more slots open for pure AC items.

ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3917 on: October 05, 2010, 12:58:34 pm »

Latest trunk changes:

- Remove +AC/+EV from randarts.
- You can only enchant body armour (robes, leather armours etc.) up to their base AC.

Their reason?

Quote
we feel that everyone has (generally speaking) too much AC

 Looking at this another way:

- Randarts now have more chance of having RESISTS.

 If you're going for an AC based strategy, you can still enchant up a bunch of equipment to get a high AC. Randarts help this side of your strategy less, HOWEVER, any "uber" randarts will tend to have more resists than before, so potentially making it easier to cover the important ones with fewer pieces of equipment, and thus keeping more slots open for pure AC items.

No you cant. Because of the second half of the clause. Namely, the one specifying that now you can only enchant stuff up to their base
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baruk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3918 on: October 05, 2010, 02:09:39 pm »

Latest trunk changes:

- Remove +AC/+EV from randarts.
- You can only enchant body armour (robes, leather armours etc.) up to their base AC.

Their reason?

Quote
we feel that everyone has (generally speaking) too much AC

 Looking at this another way:

- Randarts now have more chance of having RESISTS.

 If you're going for an AC based strategy, you can still enchant up a bunch of equipment to get a high AC. Randarts help this side of your strategy less, HOWEVER, any "uber" randarts will tend to have more resists than before, so potentially making it easier to cover the important ones with fewer pieces of equipment, and thus keeping more slots open for pure AC items.

No you cant. Because of the second half of the clause. Namely, the one specifying that now you can only enchant stuff up to their base
I mean hats, gloves, shields and stuff still get enchanted to +2, and as Moron pointed out:
..this change will mostly affect those who want to wear light armour - spellcasters, assassins etc.

If, for whatever reason, you wanted to wear heavy armour, it shouldn't make that much difference, as plate mail, GDA etc all have base AC of 8+.
So if you want super-high AC, you've got to wear some serious armour like platemail, seems fair enough. Essentially, this is a robe nerf, you only get +2 robes now, so, as moron says, casters and assassins will suffer the most.

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3919 on: October 05, 2010, 02:16:44 pm »

This really just nerfs the RoR.

Quote
replace selective amnesia with scroll of amnesia
Oh for Christ sake...

Why don't they just get rid of every useful spell now and save themselves time later?

Unless you're forgetting a LOT of spells, scrolls of amnesia + trading books for an amnesia should give you more than enough amnesias to last the game. I think it's actually easier and more fun now to use scrolls than it was to have it as a spell.
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zchris13

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3920 on: October 05, 2010, 09:38:37 pm »

Playing Trunk recently, my favorite update has been that your spells, in the second spell information window (hit "I" twice), the game tells you how loud your spells are. The formatting is a little broken currently, but whatever.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3921 on: October 05, 2010, 10:28:46 pm »

stupid cyclops
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3922 on: October 06, 2010, 05:05:27 am »

Be very wary when exploring Elven Halls.

I cleaned every floor, minus the last one (as considering what i experimented so far in the "easy floors", i'm sure my character is going to die if he goes on the last insane floor).
Because of past experience, my fighter was wearing a Ring of Life Protection.

He entered Elven Halls at level 23.

He cleaned floor 1 to 6 surprisingly easily as i was lucky none of the deep elves summoners i encountered were in open space, so it was easy to kill them before they created too much demons.
Greater Self Healing from Elyvilon is one of the greatest thing ever, can't believe i overlooked that god for so long maybe explaining why my fighting characters die so easily :D this power alone saved my character an insane amount of time, no way he would have reached level 23 otherwise.
And use it once and a very lot of experience goes into it, making Invocation climbing up very quickly (and so can heal you even more).
30 AC definitively help too.

Thanks to bunch of luck i have an amulet of the gourmand and a ring of sustenance, so i have no more care about hunger and can then use those healing powers more easily (as they increase hunger like everything in Crawl anyways).
I have found an amulet of Rage that has saved my character from some Lair level too and always keep it just for very difficult case.

But from past experiences, no way i would go to floor 7 of Elven Halls, as i remember what kind of enemies to expect, no way my character could survive at level 23 especially with the kind of monsters the high level deep elves that are encountered only in Floor 7 can summon... if i kept level 23.

Because once i finished cleaned floor 1 to 6, my character reached ... level 20.

Yes, despite wearing a life protection ring cleaning those 6 floors made my character lose 3 levels !
And insane amount of experience gone with the absurd amount of draining weapons and spells that apparently thanks to bad luck my ring didn't protected me from.

I guess you need 2 life protection ring then to be sure of not being experience crippled in Elven Halls. But again need tons of luck to find a 2nd ring, as in the insane amount of time i spent with this character i found only 1.

Will take a lot of time to get back to level 23...
« Last Edit: October 06, 2010, 05:07:11 am by Robsoie »
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3923 on: October 06, 2010, 05:30:40 am »

Unless you're forgetting a LOT of spells, scrolls of amnesia + trading books for an amnesia should give you more than enough amnesias to last the game. I think it's actually easier and more fun now to use scrolls than it was to have it as a spell.
Before entering a branch, I go to my stash, forget ALL spells, pick up all my books and then memorize ones appropriate for the branch I'm going to.
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Vactor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3924 on: October 06, 2010, 10:01:44 am »

Be very wary when exploring Elven Halls.

I cleaned every floor, minus the last one (as considering what i experimented so far in the "easy floors", i'm sure my character is going to die if he goes on the last insane floor).
Because of past experience, my fighter was wearing a Ring of Life Protection.

He entered Elven Halls at level 23.

He cleaned floor 1 to 6 surprisingly easily as i was lucky none of the deep elves summoners i encountered were in open space, so it was easy to kill them before they created too much demons.
Greater Self Healing from Elyvilon is one of the greatest thing ever, can't believe i overlooked that god for so long maybe explaining why my fighting characters die so easily :D this power alone saved my character an insane amount of time, no way he would have reached level 23 otherwise.
And use it once and a very lot of experience goes into it, making Invocation climbing up very quickly (and so can heal you even more).
30 AC definitively help too.

Thanks to bunch of luck i have an amulet of the gourmand and a ring of sustenance, so i have no more care about hunger and can then use those healing powers more easily (as they increase hunger like everything in Crawl anyways).
I have found an amulet of Rage that has saved my character from some Lair level too and always keep it just for very difficult case.

But from past experiences, no way i would go to floor 7 of Elven Halls, as i remember what kind of enemies to expect, no way my character could survive at level 23 especially with the kind of monsters the high level deep elves that are encountered only in Floor 7 can summon... if i kept level 23.

Because once i finished cleaned floor 1 to 6, my character reached ... level 20.

Yes, despite wearing a life protection ring cleaning those 6 floors made my character lose 3 levels !
And insane amount of experience gone with the absurd amount of draining weapons and spells that apparently thanks to bad luck my ring didn't protected me from.

I guess you need 2 life protection ring then to be sure of not being experience crippled in Elven Halls. But again need tons of luck to find a 2nd ring, as in the insane amount of time i spent with this character i found only 1.

Will take a lot of time to get back to level 23...

if your invocation is high you can heal the elves in the bottom, and turn them neutral, just be careful not to wake too many at once, and leave the level again if things get hairy.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3925 on: October 06, 2010, 01:32:16 pm »

Unless you're forgetting a LOT of spells, scrolls of amnesia + trading books for an amnesia should give you more than enough amnesias to last the game. I think it's actually easier and more fun now to use scrolls than it was to have it as a spell.
Before entering a branch, I go to my stash, forget ALL spells, pick up all my books and then memorize ones appropriate for the branch I'm going to.

"Going to Crypt, better memorize mystic blast. Going to the Hells, better memorize mystic blast. Going to Zot, better memorize mystic blast"

Sure there's a few spells that you need to forget but not many. Some high level ice conjurations, ice form, stone arrow, spammals, mephitic cloud, alistair's, and MAYBE iron shot. Even having the better version, most of these spells still have a purpose. Alistair's works in Zot, iron shot might be perfect if you're running low on mana, and even mephitic cloud still works on late-game monsters every so often.

So the solution is to instead of mindlessly wiping your entire spell list and building it from scratch, you have to manage a resource and think about what to do. Sounds better to me.
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3926 on: October 06, 2010, 01:37:17 pm »

Actually, I use a lot of poison spells in normal dungeoneering, and those are quite useless in some branches. My favourite thing is conjuring flames to stop monster and then hitting them with poison cloud and meph so they stumble into the fire.
« Last Edit: October 06, 2010, 01:39:29 pm by DJ »
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3927 on: October 06, 2010, 01:49:26 pm »

Actually, I use a lot of poison spells in normal dungeoneering, and those are quite useless in some branches.

Sting (drop it whenever, it's one spell slot), mephitic cloud (drop it right about when clearing out the dungeon), venom bolt (why did you learn this spell in the first place?), and poison arrow. Yeah, that's 2 amnesias, none of which are eating a lot of slots. Actually, that's 4 slots total, the exact number that learning selective amnesia would of cost you to learn in the first place. I suppose if you learned poison weapon or cure poison you'd have to amnesia those as well, but that's going from 2 or 4 saved slots to 6 or 8 saved slots.

In any case, it turns a no-brainer, something the DevTeam hates, into a resource-usage question, which is something the DevTeam just loves. It's a net positive for the player, too, since you no longer have to devote 4 spell slots or Sif Muna worship to changing your spell slots around.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3928 on: October 06, 2010, 02:06:07 pm »

I don't mind sacrificing slots for versatility. The main reason I only play casters is that with decent spellcasting and int I can try out all sorts of crazy combos without crippling myself, and now that's being taken away from me.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3929 on: October 06, 2010, 03:55:30 pm »

I don't mind sacrificing slots for versatility. The main reason I only play casters is that with decent spellcasting and int I can try out all sorts of crazy combos without crippling myself, and now that's being taken away from me.

I fail to see how those crazy combos are being taken away from you. You wanna learn, let's say, ignite poison. You do so. None of the other spells in the book it's in interest you/you've already learned them. You later find ignite poison lackluster. You sacrifice the book to forget it. You go learn something else.

Sure, I suppose if you were swapping around a LOT in one game you can't do that anymore, but that's not a good idea anyways. Whatever crazy stuff you want to try should be planned form the beginning if possible.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
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