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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682826 times)

KrunkSplein

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3840 on: October 01, 2010, 12:50:40 pm »

Okay gents!  I present to you my best character thus far (I'm new to the game).  Any tips or advice would be much appreciated.

In the spirit of full disclosure, I savescummed precisely once, and that was because I didn't know that if you quit without saving, your character gets baleeted.  No progress was lost, as I quit without saving because I had just loaded the game to generate the log for this post.

The shop on level 5 has a book for sale for 430ish gold.  I'm considering going back and getting it once I have enough.  Thoughts?

Spoiler (click to show/hide)
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3841 on: October 01, 2010, 02:18:19 pm »

I got to the temple stairs, but they were surrounded by translucent walls.
12th charge in my wand of ramdom effects was dig.

Take that Crawl!

Sorry to burst your bubble, but there's always a secret door.

Damn it.
You win this this time, Crawl. This time.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3842 on: October 01, 2010, 02:29:44 pm »

There's some nice ones, but most ways of getting mutations are heavily biased toward negative ones. Legendary Helix cards and Jiyva are about the only two I remember that don't basically aim to screw you sideways. Every single other source of mutation leans toward negative, though things like the potion or alter self doesn't lean as far as eating a mutative corpse or getting hit by a shining eye or whatever (Hostile mutation effects have pretty much a 100% chance to be negative these days.)

I think mutagenic corpses have the same mutation rate as potions, ie. completely random. You'll still get screwed by the RNG, of course, but not any more than you would from potions. Unless that got changed recently. I can't remember whether my information comes from the wiki, the irc channel or the knowledge bots. It might still be a good idea to use fulsome distillation to turn the corpses into potions, since a potion gives three random mutations whereas a chunk just gives one.
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3843 on: October 01, 2010, 02:48:15 pm »

I can't be arsed to figure out the formulae on the wiki, so could someone just tell me if shields on a caster are a good idea? My last two characters (wizard and necromancer) used bucklers, and it seemed to increase my survivability, though it could just be RNG playing tricks on my mind.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3844 on: October 01, 2010, 03:01:34 pm »

Bucklers, yes, period. Shields, maybe, if you've got alright strength (like, I'unno, 10 or something. More due to weight than anything else.) and spend some time stuffing XP into shields to cut down on the casting penalty. Large shields, probably not, the casting penalty is kinda' high.

Basically, the only time at-least-bucklers can be a bad idea is if you're built around two-handed weapons. Even then, it's probably a good idea to keep one around and carry a one or one point five size weapon to deal with chaff.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3845 on: October 01, 2010, 03:06:46 pm »

Elven bucklers have negligible casting penalty, and they really help you not die. Especially if you find one with a useful brand. I probably wouldn't touch anything heavier than a buckler, though. Basically, just wear the shield, check the casting odds, and decide whether an extra chance to block attacks is worth them.

They're not necessary or anything, though. Ideally, wizards shouldn't get hit much.

...Yeah, what Frumple said, mostly. I need to type faster.
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3846 on: October 01, 2010, 03:10:53 pm »

don't fear mutations too much, although most are annoying as hell, very little create cause directly lethal situations with planning, my first winning character had no resist mutation and ended with the following set:


You have a pair of horns on your head.
Your system is immune to poisons.
You digest meat inefficiently.
Your metabolism is lightning-fast.
You are weak (Str -1).
You are dopey (Int -5).
You are clumsy (Dex -3).
Space sometimes distorts in your vicinity.
Armour fits poorly on your deformed body.
You frequently scream uncontrollably.
Your body is rapidly deteriorating.
You are extremely frail (-30 percent hp).
You are partially covered in red scales (AC + 1).

blurry vision isnt that bad, as all your scrolls will probably be burned already anyway :P
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3847 on: October 01, 2010, 04:30:55 pm »


When you roll the dice 1000 times, even if you only have a 1 in 1000 chance of losing, you'll eventually lose.
You fail mathematics forever.

Nope, he's right. As you roll more, the chance of losing approaches infinity. No way around that. You only have about a 63% chance of losing with a thousand rolls and a 1/1000 chance of losing, though.
Which proves that with a thousand rolls you dont necessarily need to lose at all and have a somewhat decent chance of not doing so (with a thousand throws), which was my point.

(as a sidenote: I'm getting around doing the math and I've found that I've forgotten enough so that I fail statistics forever too! I need to change this situation before next semester)

nvm gotten around it. Stupid post-nap brain slugginess. Was having trouble doing the calculations again
« Last Edit: October 01, 2010, 04:54:12 pm by ChairmanPoo »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3848 on: October 01, 2010, 04:50:36 pm »

Luck can easily sway both ways as i experimented it first hand.

An example of the insane bad luck that affected my characters in Crawl :
In a nice game with a spellcaster i had during the tournament, i found an artifact, the only one during this character run.
I was happy, i had no identification scroll, but so happy that i wore it instead of the normal +0 robe my character was wearing :


And of course, i didn't have any remove curse scroll there.
Obviously, my spellcaster character died soon after that, Crawl bad luck at its finest.

An example of the extremely rare good luck Crawl bestowed on me :
My most successfull character in Crawl ever was a Troll Berzerker, he managed to conquer 2 runes before dying.
But what made this character extremely fun to play with the fact he had been afflicted by a few mutations, where Crawl decided to give me insane luck, as every of them were good mutation :

Bonus in AC + a troll that can teleport at will , spit poison and breath flame, how much fun this one was, and not a single of the mutations was a bad one.

Too bad i lost it during a 2nd visit inside of Vault, completely forgot to use the teleport ability to run away from death during a panic moment.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3849 on: October 01, 2010, 05:56:38 pm »

Problem:

Your vision is a little blurry.
Your body is slowly deteriorating.

Advice?

Those are minor negative mutations. You don't have to go out of your way to remove them.

wearing that amulet of "resist mutation"? Does the prevent ALL mutations or only negative ones? Because... I could wear that when drinking moar potions of mutation.

All mutations, except from gods, most of the time.

I can't be arsed to figure out the formulae on the wiki, so could someone just tell me if shields on a caster are a good idea? My last two characters (wizard and necromancer) used bucklers, and it seemed to increase my survivability, though it could just be RNG playing tricks on my mind.

Yes. You can use all 3 types of shields on a spell-caster successfully.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3850 on: October 01, 2010, 05:57:41 pm »

Somehow ice elementalists are way to hard.
It would help if they had some sort of escape skill.

The only time I came somehwhat far was when I found a book of envenomations and learned spider form early.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3851 on: October 01, 2010, 07:00:50 pm »

The Air Elementalist guide with a view to eventually becoming a Lich haunter is quite interesting.  It's been going well (Air Elementalists seem quite strong) but... I've got an impossible to pass L:2.  One of the ones with 4 fecking Oklobs between me and the ways down.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3852 on: October 01, 2010, 07:36:56 pm »

I am interested in mummy ice conjurers, given that they get mephitic cloud and that ice cloud spell later on.

Meanwhile blood and souls for Makhleb!
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zchris13

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3853 on: October 01, 2010, 07:52:44 pm »

Heh heh heh, I feel like watching somebody play crawl. Anybody online from Bay12?

Been trying my hand at spriggan enchanters in the third sprint map.  Holy shit, can somebody say broken?

Check out the knowledge bots.  If you type in death, the reply is, "Your future!"

I just found 3 rings of fire.  What?
« Last Edit: October 01, 2010, 08:53:52 pm by zchris13 »
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3854 on: October 01, 2010, 09:07:41 pm »

Drink mutation potions till you grow a third arm :P
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...
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