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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683342 times)

DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3660 on: September 18, 2010, 12:43:19 am »

Wait, didn't they change it so you can only extend spells you have memorized?
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3661 on: September 18, 2010, 01:40:30 am »

Wait, didn't they change it so you can only extend spells you have memorized?

I thought that was just in Trunk.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3662 on: September 18, 2010, 05:30:01 am »

Darned. I found myself back at playing DCSS after a long while, all because of this thread.  :) It seems like it has become significantly harder since I last played (maybe 0.4 or so). All statistical proof claimed that SpEn is the easiest class in 0.7.1, and after about a hundred tries I seem to be getting further into the caves with them...

This is my best run by far. First time grabbing a rune, now sitting at D:27 and considering how to get two more runes and finally the Orb. Well, D:26 if we'd like to be more accurate, but downstairs is cleaned. Got the rune from Shoals, which was a ridiculously easy conquest with the Invisibility and Flight spells. No one could resist Ensorcelled Hibernation down there either. Victory danced Spellcasting pretty consistently when I didn't have any other idea, even dumped a couple Exp cards into it. Traps & Doors is also another 'new' skill for me, having always neglected it. It works wonders.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Your character is powerful enough to win. Even at level 16, spriggans have it easy in Zot. You can easily stab everything on floors 1-4 and teleport randomly on the 5th floor to grab the Orb. Don't bother grinding for Necromutation, unless you're going for all the runes. You're nowhere near close to casting it (you need a few more levels in necromancy and about 15-16 levels in transmutation).

Suggestions:

- Learn Deflect Missiles, Extension, and Alistair's Intoxication.
- Get rid of Silence, Airstrike, and Metabolic Englaciation.

Wait, didn't they change it so you can only extend spells you have memorized?

I thought that was just in Trunk.

Extension was nerfed in 0.7. You can no longer extend spells that you don't already know or cast well.
« Last Edit: September 18, 2010, 05:35:06 am by Dr.Feelgood »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3663 on: September 18, 2010, 07:31:24 am »

Dunno if there's a second end vault with elephant statues, but beware killing the anaconda if it's the one I'm thinking about. That's one hell of a nasty trick they pulled with that one, if you've not got solid escape methods. Sounds like you got something with hydras involved, though.

The spriggan stalker I've been running off and on the last few days has been embarrassing hydras by killing them entirely via magic dart. Poor things are kinda' non-issues versus spriggan movement speed.
Well, I went one way, and murdered 4 elephants using invisibility and hibernation.  Then I went the other, found a secret door, killed the anaconda and... dire elephants everywhere.  Didn't matter, though - invisibility let me escape, come back and kill them all.  Even if, as I was running out, I saw an elephant with no ! by it.  I thought it was a see invisible elephant... turned out to be one of those blasted statues :P.

The way I died was very annoying.  Saint Roka shouldn't be able to smite what he can't see.
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huhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3664 on: September 18, 2010, 01:08:40 pm »

Thanks for the tips. Cleaning Elf and especially Hall of Blades was nice, then went to Snake:5. I did a total YASD on a Greater Naga, argh. Killed one and tried to take out another without going to lick my wounds.

habi the Enchanter (L25 SpEn), worshipper of Nemelex Xobeh, blasted by a greater naga (poison arrow) on Snake:5, with 420879 points after 116595 turns
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Akigagak

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3665 on: September 18, 2010, 01:31:10 pm »

Invisibility is worthless. For the player. All the times I've ever used it monsters have somehow been able to follow right behind me as I run away. Even if I run in circles, or zig-zags, they always stay right next me.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3666 on: September 18, 2010, 01:38:48 pm »

Invisibility is worthless. For the player. All the times I've ever used it monsters have somehow been able to follow right behind me as I run away. Even if I run in circles, or zig-zags, they always stay right next me.
It's not as good as you'd think for escaping, but it's great for fighting monsters you can't send to sleep.  You get a tier-2 stab every turn, and they miss most of their attacks.

It also seemed to work for preventing the two hydras I faced from both fighting me at the same time.

Also - am I right in thinking that, if you run into a group of something and then go somewhere else, the group sortof disperses?
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3667 on: September 18, 2010, 02:03:27 pm »

@huhu

I either lure the nagas away from the rune and then teleport back to it or I abuse summoning decks to clear Snake:5. 2-3 ornate decks are enough to wipe out all the nagas on that floor.

Invisibility is worthless. For the player. All the times I've ever used it monsters have somehow been able to follow right behind me as I run away. Even if I run in circles, or zig-zags, they always stay right next me.

That is not true. The reason monsters still follow you around is probably because they can hear you. Either you aren't stealthy enough or you're wearing heavy armor. I've cleared entire branches with invisibility and the monsters either wandered around aimlessly or they only knew my general location.

Edit:

Also - am I right in thinking that, if you run into a group of something and then go somewhere else, the group sortof disperses?

Monsters are curious and will patrol the area looking for whatever caused a commotion. They don't automatically return to their group.
« Last Edit: September 18, 2010, 02:12:55 pm by Dr.Feelgood »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3668 on: September 18, 2010, 03:14:22 pm »

Quote
Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3; slightly higher if they are smarter.)

So unless you're lucky (and in Crawl luck when i really need it is never something i experience personnally) monsters that have noticed you before you casted invisibility will "guess" where you are even if they don't see you.
Trying to escapie a too strong unique that is close to you by turning invisible is then nearly impossible considering they are intelligent, and being within 2 spaces their "guess" is even better.

Additionally, staying invisible will lead into you glowing, meaning that monsters will then see you, defeating the invisibility purpose, and glowing makes you even easier to hit as it is apparently equivalent to getting a corona spell on you.

Unfortunately neither the wiki or the bot mention how much turn it takes to glow.
« Last Edit: September 18, 2010, 03:16:26 pm by Robsoie »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3669 on: September 18, 2010, 04:07:06 pm »

Eh, the tier 2 stab still massively increases your damage output.  It's not meant to make you escape notice, but it makes you a lot harder to hit, so it might be best to use before a monster notices you.
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3670 on: September 18, 2010, 04:29:37 pm »

Ouch - just ran into the 27-headed Lernaean Hydra on level 5 of the Swamp.

I tried to lead it away then run past it to get into the vault by using potions of speed, but it caught up with me before I could find the rune and I had to teleport away to escape.

I guess I'll go and try somewhere else (elven halls maybe?) and go back to the swamp when I'm more powerful...
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3671 on: September 18, 2010, 06:06:28 pm »

I have a question. If I'm wearing an artifact robe that, while cursed, give +3 str and +3 Ev, while having a -2 to damage, does that -2 to damage include all damage including magic, or merely physical damage? Spriggan Wanderer if you were interested.

Edit: Spriggan Wanderer is doing extremely well. At least until I hit one of those massive octagonal rooms and burned half my expendables trying to take out a few orc priests, wizards, a swamp drake, and an imp with a wand of draining. Been doing great so far though, worshipping Nemelex, building evocations with a staff of channeling, and generally doing extremely well. That drake is a pain in the neck, so's the imp.
« Last Edit: September 18, 2010, 08:38:16 pm by beorn080 »
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3672 on: September 19, 2010, 01:44:51 am »

Eh, the tier 2 stab still massively increases your damage output.  It's not meant to make you escape notice, but it makes you a lot harder to hit, so it might be best to use before a monster notices you.

Additionally, i you don't have a see invisible way, it does not only make you a bit harder to hit (-35 % to hit for the monster attacking you), but give you a -5 malus to hit.
And after some turns being invisible (no idea how much), your magic contamination will have increased, making you glow. Meaning the monsters will hit you more easily.

So all in all, invisibility may not be helpfull if your character does not have some good bonus to hit to start with.
Fortunately the very good point of that fake "invisibility" (sometime i wish it was the same as the monster invisibility when i need to escape) is that tier 2 stabbing, if you have a good stabbing skill level you can benefit a lot from that, while at lower stabbing level it is not that great.

And remember, most dangerous monsters and unique can actually see invisible.
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Taxus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3673 on: September 19, 2010, 01:47:50 am »

Apparently Dowan has special dialogue if you send his sister to the Abyss...

_Dowan says, "I will find her! I will get her back!"
 Dowan screams as he is devoured by a tear in reality.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3674 on: September 19, 2010, 01:56:54 am »

Nifty. I can't imagine THAT scenario coming up all that often early on, but it is amazing what they think of.

In other news, the best so far, with a Spriggan Wanderer
Spoiler (click to show/hide)

What should I do? I'm working my way down Orc, but I'd be surprised if I get to Elf even. The Lair is pretty much locked down, with Snorg guarding the Swamp downstairs, a large cluster of naga on the snake stairs, and 3 spiny frogs next to the stairs of the next Lair level, since the blessed Random Number God decided place all three stairs next to each other.

I'm debating Hive, but I suspect the lack of Poison resist would quickly do me in. Is the only thing left to keep diving the main dungeon? How hard will that get?
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.
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