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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683048 times)

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3315 on: July 28, 2010, 06:03:32 am »

But bring something able to deal with hydras, especially if you can't outrun them :(

My latest death
Spoiler (click to show/hide)

Fellow had a bit o'awesome luck, though, here and there; the first axe I picked up was vampiric :P. I think my primary failure here was not picking up mephetic cloud and liberally applying it to that hydra; I ate up probably 4 teleport scrolls trying to get away from the thing, but not a one put me outside its chase-down-and-kill range, which led it to chase-me-down-and-kill-me, etc, etc. Still, deep dwarf necromancer's pretty hardcore. HP-less pain is bloody solid, and vampiric drain is hefty. Just didn't invest in enough dakka to do the job, I guess... oh, and chei's kinda' neat. Stat boost was very nice, and I imagine the intrinsic resistances would have come in handy later on. Real easy to get piety for too, once you've ponder'd some armor.
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Blyxx

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3316 on: July 28, 2010, 06:52:51 am »

Hydras are poison resistant, and thus immune to mephitic cloud.  Confusion (spell/wand), paralysis (wand), and sleep spell all work though.
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3317 on: July 28, 2010, 07:09:55 am »

hydra's can be killed rather easily with wands, otherwise just avoid them till you have a fire weapon, as they are almost only found in the lower levels of the lair and swamp.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3318 on: July 28, 2010, 07:17:44 am »

Hydras aren't hard to escape from since they move at the same speed you do. Unless they get in water, of course, then they become speed machines.

Your problem was Chei. You wind up so slow that you have to kill everything you meet since you can't run. Personally, I don't think followers of Chei should be ponderous in Lair at all. Literally half the things in there are already pretty damn fast, no reason to become hydra food. Or if you do go in ponderous, have enough piety to slouch at least twice.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3319 on: July 28, 2010, 08:07:25 am »

But bring something able to deal with hydras, especially if you can't outrun them :(

My latest death
Spoiler (click to show/hide)

Fellow had a bit o'awesome luck, though, here and there; the first axe I picked up was vampiric :P. I think my primary failure here was not picking up mephetic cloud and liberally applying it to that hydra; I ate up probably 4 teleport scrolls trying to get away from the thing, but not a one put me outside its chase-down-and-kill range, which led it to chase-me-down-and-kill-me, etc, etc. Still, deep dwarf necromancer's pretty hardcore. HP-less pain is bloody solid, and vampiric drain is hefty. Just didn't invest in enough dakka to do the job, I guess... oh, and chei's kinda' neat. Stat boost was very nice, and I imagine the intrinsic resistances would have come in handy later on. Real easy to get piety for too, once you've ponder'd some armor.

I have a lot of experience with Deep Dwarf Necromancers, so here's some advice: Weaken the hydra with a wand, then drain it. Vampiric draining should keep you alive long enough for it to die. That's how I kill them before I learn agony and get a flaming axe. After you kill a hydra, train Invocations (spam Bend Time) up to 10.
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LASD

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3320 on: July 28, 2010, 08:10:08 am »

Yeah, I've been long wanting to do well with Chei, but the slowness always gets me killed before the stat boosts reach a high enough level to counteract it. Last guy that got quite far piety-wise (somewhat boosted by the amulef of faith) would've, but I never found anything else to ponderize than his robe.

Then I died because when faced with a flock of killer bees and a troll, I decided to run to the nearest tunnel instead of an explored one, not wanting to get stinged from many sides. An ogre was waiting at the end, I got him, but thanks to Chei, the troll managed to outdamage my healing wand.

EDIT: Hmm, I apparently had a ring of teleport equipped.
« Last Edit: July 28, 2010, 08:12:00 am by LASD »
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3321 on: July 28, 2010, 08:33:48 am »

It's easier to worship Chei as a wizard or transmuter. As a DDNe, you should spam vampiric draining against tough monsters. If you have enough MP left, you could drain the bees (draining never misses if you're injured). Otherwise, I'd teleport away.

Start identifying items on D:3. You'll eliminate a lot of stupid deaths if you know what everything it your inventory does. Test wands against weak critters. And start training Invocations once you get max piety (******). 10 is good enough to use all of Chei's abilities reliably. Don't train too much at once though (stop if you lose Slouch).
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ShadeJS

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3322 on: July 28, 2010, 11:29:40 am »

Start identifying items on D:3. You'll eliminate a lot of stupid deaths if you know what everything it your inventory does.

Personally, I like to do this at the end of D:2. D:3 is where you start to get player ghosts, and where I always seem to get one random 'really bad' potion. It's also often the first time you might need a quick escape or quick buff. But you're probably a better player than me, so...
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3323 on: July 28, 2010, 08:50:41 pm »

just survived an encounter with sigmund, if barely. I was level 3, and couldnt even cast mephitic cloud effectively, and I was full, so I couldnt bat-form. but I de-fulled in time, and jumped through a hole with only one hp left
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zchris13

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3324 on: July 29, 2010, 07:17:00 pm »

My beautiful setm, who had poison resistance mutation (Really aim at yourself? Y/N; Y), died to a unique on in the lair of beasts.  I believe it was a crusader with a greatsword, Rupert maybe?

I just ran into one of my previous characters ghosts.  Another Sludge Elf, who died on D:3.  Really a pathetic character, setm are hard to start.
« Last Edit: July 29, 2010, 07:22:20 pm by zchris13 »
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quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3325 on: July 30, 2010, 12:24:53 am »

My beautiful setm, who had poison resistance mutation (Really aim at yourself? Y/N; Y), died to a unique on in the lair of beasts.  I believe it was a crusader with a greatsword, Rupert maybe?

I just ran into one of my previous characters ghosts.  Another Sludge Elf, who died on D:3.  Really a pathetic character, setm are hard to start.
You were doing really great on that one...sad to see it die!
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3326 on: July 30, 2010, 02:45:51 am »

Well, semi promising MeVM. This one was pure stupidity.

Ran into a curved hall with predictable freezing clouds along it. Decided to sneak through, ran into a gnoll at the end and got frozen. Ack, stupid me shoulda cast mephetic on myself to avoid the cloud in my square, even lacking poison resist.


Spoiler (click to show/hide)

For some reason I was always hungry. Couldn't burn that out VDing for more spellcasting. And yes, Ring of Cold Resist. UnID'd.

Edit: Altars to Jivya on DL:2 are incredibly annoying. 4 red slimes are not a fight you can win. Also, don't you hate it when you have one idea you want to try, like fedhas rain + merfolk combo, and you end up getting tons of other toys that demand you burn training on them, like a DL:3 Book of Power and Ring of invisiblity?
« Last Edit: July 30, 2010, 01:16:57 pm by beorn080 »
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ShadeJS

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3327 on: July 30, 2010, 02:27:22 pm »

Gah! Had a squishy Deep Elf Conjurer. Cleared Orc and Elf:1, and was looking for the entrance to the Lair. (Already passed the Hive, but no r-poison). It must have been a deep entrance. D:10 or so. Hill Giant and a Hungry Ghost. Mephi the giant, and I know the new mephi won't last long, and I blast the hungry ghost. My MP is low, so I back down the hallway and get a 5 headed hydra around a corner. D'Oh. Worse yet this was one of the poorest dungeon gens I ever got for scrolls, shops, and artifacts. I had a blink scroll but no place to go, and no teleport. (Literally 2 or 3 scrolls of tele up to this point.) Pinned and dead.

Worse yet, one day I'm going to draw a D:10 with a Hydra, Hill Giant, and very angry and blasty Player ghost. No, I'm not going to delete the bones file.
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Strange guy

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3328 on: August 03, 2010, 11:19:02 am »

My best ever run, ruined because I tried to chase down that very badly wounded hydra on very low health and decided not to be worried about the ripple in the water. I managed to clear the mines and the lair, which I'd never done before.

Spoiler (click to show/hide)
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3329 on: August 03, 2010, 01:31:04 pm »

Gah! Had a squishy Deep Elf Conjurer. Cleared Orc and Elf:1, and was looking for the entrance to the Lair. (Already passed the Hive, but no r-poison). It must have been a deep entrance. D:10 or so. Hill Giant and a Hungry Ghost. Mephi the giant, and I know the new mephi won't last long, and I blast the hungry ghost. My MP is low, so I back down the hallway and get a 5 headed hydra around a corner. D'Oh. Worse yet this was one of the poorest dungeon gens I ever got for scrolls, shops, and artifacts. I had a blink scroll but no place to go, and no teleport. (Literally 2 or 3 scrolls of tele up to this point.) Pinned and dead.

Worse yet, one day I'm going to draw a D:10 with a Hydra, Hill Giant, and very angry and blasty Player ghost. No, I'm not going to delete the bones file.

Bones files in Crawl are just the ghost, not the rest of the level around them.
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