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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682934 times)

rickvoid

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3270 on: July 24, 2010, 10:36:42 am »

Found it. It was under Documents and Settings/My Name/Application Data/crawl.

Inconvenient.

Now, to set the folder to Read Only. BWAHAHAHA!
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Puck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3271 on: July 24, 2010, 11:02:51 am »

Ida know... I still havent beat Dungeon Crawl, even once. And I don't really want to. The whole reason I love it so much, because its still one of those few (non korean and/or non rhythym-based-music-) games that are simply... better than me.

And I got nintendo thumbs.

Which are, not very suprisingly, completely useless when it comes to Crawl.

What I'm trying to say is... I wouldnt want to cheat me out of that precious relationship. I savescummed like once, and I used to delete the ghost thingy, but boy, this takes out half the (frustrating) fun.

Monsters generate and can "come down stairs". Even branch stairs, so don't put your stash on the same floor as the Slime stairs!
So, if I return to a dungeon level later on, there are new nasties?
« Last Edit: July 24, 2010, 11:05:42 am by Puck »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3272 on: July 24, 2010, 11:15:51 am »

Yes, new nasties can appear.
And in the case one day you manage to fetch the Orb, very bad new nasties will appear too ;)
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forsaken1111

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3273 on: July 24, 2010, 11:37:54 am »

If I am worshiping the slime god and leave a ton of slimes on each level before snatching the orb, think they will delay the nasties?
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Dakk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3274 on: July 24, 2010, 11:50:48 am »

Wha, you can play online with tiles? Guide plx.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3275 on: July 24, 2010, 12:30:40 pm »

tried to compile the latest trunk(well, the latest git repository anyway), but after doing that the game didn't run. I'll stick to 0.7 for now, I guess.
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ILikePie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3276 on: July 24, 2010, 12:43:26 pm »

Ogres can hit pretty damn hard. One of them killed my very successful deep dwarf gentleman. I like what they did with the temple, was the forest-y layout added in this version or previous ones?
« Last Edit: July 24, 2010, 12:46:31 pm by ILikePie »
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3277 on: July 24, 2010, 01:02:08 pm »

It's random. Sometimes its forest, sometimes it's teleport.operated, and so on...
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ILikePie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3278 on: July 24, 2010, 01:27:57 pm »

Teleport operated? Sounds interesting. iirc it was just a flat circle back in 0.4.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3279 on: July 24, 2010, 01:34:23 pm »

there's a small room stairs down, with one teleporter in each direction (north, south, east and west). Each teleporter takes you to a slightly bigger area with a couple of temples.
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Kagus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3280 on: July 24, 2010, 01:55:58 pm »

Ida know... I still havent beat Dungeon Crawl, even once. And I don't really want to. The whole reason I love it so much, because its still one of those few (non korean and/or non rhythym-based-music-) games that are simply... better than me.

And I got nintendo thumbs.

Which are, not very suprisingly, completely useless when it comes to Crawl.

What I'm trying to say is... I wouldnt want to cheat me out of that precious relationship. I savescummed like once, and I used to delete the ghost thingy, but boy, this takes out half the (frustrating) fun.

Try Incursion.  No ghosts, the game makes it easier to savescum, you barely need to eat and there's plenty of food, not everything wants to kill you, and you can cast semipermanent buffs on yourself (they only wear off if they're dispelled or you take a rest).


But it.  Will.  Whip you.


NetHack is also incredibly difficult, but in a different way.  NetHack likes to keep you in the dark about how to properly handle situations, but Incursion?  Incursion just likes to completely disregard your character.  On each and every level, it is almost a guarantee that there will be one or more obstacles your character cannot overcome.  You just have to run, hide, and pray it doesn't sniff you out.

quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3281 on: July 24, 2010, 01:59:33 pm »

Big box surronded by Gnolls + Jackels.

Guess what the Gnolls all had? SPEARS OF RETURNING!
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Blyxx

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3282 on: July 24, 2010, 02:10:46 pm »

Wow, I'm really excited to try 0.7, but I have a level 20 MDFi in 0.6.1 right now--I hope my desire to try the new version doesn't get the poor guy killed!
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3283 on: July 24, 2010, 03:09:30 pm »

I just got my 3rd Sprint win (this time online). SpEn of Jiyva is pretty fun. In case anyone was wondering: NetTiles still works, but the display is kinda wierd.

Wha, you can play online with tiles? Guide plx.

http://crawl.chaosforge.org/index.php?title=NetTiles

Ogres can hit pretty damn hard. One of them killed my very successful deep dwarf gentleman. I like what they did with the temple, was the forest-y layout added in this version or previous ones?

Trees were added in 0.6.
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quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3284 on: July 24, 2010, 03:13:01 pm »

Sprint is super easy with Troll Berserker.
Well, still haven't won. But I got pretty far.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
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