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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683347 times)

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3165 on: July 21, 2010, 04:04:58 pm »

If you wanna cheat, don't savescum, just turn on wizard mode. Much easier. You don't have to use the crazy commands but it does ask if you wanna die.

I once savescummed by setting my entire save folder to read only. Every time I died it couldn't delete my save so it went back to the last time it saved. The game autosaves everytime you go up or down stairs, so it dumped me back to when I entered the level.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

nenjin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3166 on: July 21, 2010, 04:10:30 pm »

Read only sounds less annoying than copy/pasting the save directory back in each time.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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ILikePie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3167 on: July 21, 2010, 04:26:59 pm »

I once savescummed by setting my entire save folder to read only. Every time I died it couldn't delete my save so it went back to the last time it saved. The game autosaves everytime you go up or down stairs, so it dumped me back to when I entered the level.
if you're on a Linux machine chown it to something like root. That's actually a great idea, I should try this.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3168 on: July 21, 2010, 04:55:40 pm »

Wizard mode is better though.  That way you can learn that even with perfect stats and skills it's still fairly hard to take on Zot 5 :/.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3169 on: July 21, 2010, 05:41:25 pm »

Goodnight sweet prince ;_;
Melted by acid blobs. To hell with Jivya, next I'm going draconian chaos knight of lugonu. Gonna level the same skills as this guy had, except I'll have crazy reality bending powers.

A level 16 draconian in the Slime Pits? You were asking for a swift death.  :P

@DeKaFu: That actually sounds like a bug to me. A hilarious bug, but a bug.

It's not a bug. It used to be worse when 0.6 was in development. I once fought 6 uniques on D:4 (the elven twins, Sigmund, Prince Ribbit, Menkaure, and that dumb goblin). I managed to kill them all, but it was ridiculous. At one point some people were finding 8 uniques on some levels. The devs toned down the unique monster spawning code to a limit of 4 per floor iirc.

I had never considered how awesome it'd be to enslave Dowan or Duvessa.

I did it once. I made Duvessa kill her brother. It was hilarious!

"Noooo!" *screams in agony* *goes berserk* *continues killing monsters for me*

Anyway, I didn't realize there were so many cheaters here. You'll never get a legitimate win by save scumming, since you won't learn from your mistakes.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3170 on: July 21, 2010, 06:12:34 pm »

I only play online, which has the happy side effect that when my awesome characters accidentally commit suicide, they bloody well stay dead.

Xom should probably find it hilarious when you get the elf sisters to kill each other.
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Vactor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3171 on: July 21, 2010, 06:39:03 pm »


Anyway, I didn't realize there were so many cheaters here. You'll never get a legitimate win by save scumming, since you won't learn from your mistakes.

I agree, dungeon knowledge is a minor thing compared to habit building, which I think is key to playing well.  Once you have good habits you can take on any new branch without knowing what is there.  Part of having good habits is knowing how to delve into new territory safely, as you never know what is coming no matter where you are.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3172 on: July 21, 2010, 06:39:58 pm »

There's no hard limit to the number of unique per floor, but once a third one's been placed (and I mean groups, so Dowan and Duvessa count as one), further uniques have a "very high" chance of not being generated.

No, what I meant was, Duvessa should probably not go berserk on killing Dowan.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3173 on: July 21, 2010, 06:49:40 pm »

wizard mode is good to explore area you never reach in regular games, so you can estimate what kind of level you need to have to hope survive there, what kind of items you should find before, what kind of classes have a chance there, and what kind of resistance you'll need.
This way once you'll get in those zones in regular game, you will be more prepared.

But in the same time wizard mode can be a very bad trap for teaching you important game mechanism, because it will make you more careless than you should (as after all once you're killed you're revived to full health, so you will tend to just try to kill everything in your path after a while), and so you will not going to learn those survival tactics and techniques needed to not die easily in regular gameplay.

One of the primary lesson in Dungeon Crawl is to learn what kind of monster you are able to sure-kill at your current level,with your current class, and which ones can be difficult or dangerous or impossible and should be avoided at all cost before you're ready for them.
Wizard mode does not help in this at all, as it gives you some bad reflex with you underestimating many enemies.

save scumming while mostly useless for exploring (as difficulty will stay the same due to you not reviving with full health just as soon as you die in battle) is a better cheating method because it will not make you underestimate any threats, as a death will lead you into having to copy paste/move save folder to get back, that's more annoying, and so you'll tend to try to avoid death as much as possible.
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Dakk

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3174 on: July 21, 2010, 07:11:35 pm »

I hope the shoals don't end up substituting the snake pits this time. As long as there is swamp and snake pits, then that means two runes are readily accessible.

Mr.Person: Psh, this was my first serious run ever since my demonspawn venom mage. I started another draconian monk, gonna do it right this time. I'll miss sticky breath though :C
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Kagus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3175 on: July 21, 2010, 07:18:02 pm »

Damn, just lost my ogre enchanter to a centaur with an enchanted bow and fire arrows.  And he was doing so well...

I'd hooked up with Sif Muna, had gotten pretty good at getting my weapons to burst into flame, had beaten five snakes in hand-to-hand combat as a freakin' spellcaster, and had just taken out Dowan and Duvessa through the careful use of running, stairs, and casting Berserk on myself.

Then a Centaur pops up in a big open level, so there's nowhere to hide but this one pillar.  I didn't have any scrolls of teleportation, nor potions of healing, nor potions of health, and out of desperation I had quaffed a potion of intellect (one of the three unknown potions I *did* have).  It didn't help much.

I did, however, have two scrolls of blink.  I used one to get myself out of the centaur's sightlines behind the pillar, but in the time it took me to do that the centaur had already run the three or four tiles to come back into view.  I stepped to the side, again forcing the centaur to move, only now I was standing on top of a downwards staircase (had to be better than this, right?).  I used the move down command, and...

...the centaur shoots me with three arrows before I could budge.  First two missed, third one didn't.  Dead.

nenjin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3176 on: July 21, 2010, 07:59:54 pm »

After 14 characters before even hitting level 5 of the dungeon, I don't have the patience for the year of "learning" it would take to still not be able to avoid getting completely boned by random generation.

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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

DeKaFu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3177 on: July 21, 2010, 08:07:26 pm »

Well, right after I managed that four unique pileup I rounded a corner and almost died from a centaur, and quaffed an unknown potion in the hopes of healing that turned out to be rotting.
I survived somehow, but now I've got around 12 rotted HP. >_> Is there any better way to cure it than wasting every potion of healing I find?
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3178 on: July 21, 2010, 08:48:25 pm »

does anybody else have problems using items like rings of invisibility? they dont seem to work
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3179 on: July 21, 2010, 08:55:47 pm »

After 14 characters before even hitting level 5 of the dungeon, I don't have the patience for the year of "learning" it would take to still not be able to avoid getting completely boned by random generation.
TrBe.  Use it.

does anybody else have problems using items like rings of invisibility? they dont seem to work
I find they work fine if you evoke them quite a few times.  I use them before fighting Hydras with any SpAs (you can generally get invisibility cast before it reaches you, and the tier 2 stab you get every turn with it is awesome).
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