87db9af | Adam Borowski | 2010-06-21 22:40:17 +0200 Nerf Extension by allowing extending only spells you know. Extending a spell with cast chance <50% may fail. This stops the abuse of getting Lich Form or Dragon Form from a card or from Xom and extending it indefinitely. Also, there are no Might, Brilliance and Agility spells.
NO! Several of my tips got nerfed!
Bah! I'll find another way to worship a good god as a lich.
Anyway, a tournament in August sounds interesting. A Bay12 team sounds like fun.
I play fire elementalist a LOT but I'm not really a good player. I mean I play constantly, but whenever I reach that mid to end game wall I just sort of flop. If I'm not dead from something silly, I just don't want to go on anymore because I feel like I have no chance in hell.
So anyway, when you say you're going for some important spells, what would they be? If anybody else can answer this too then I'd be grateful. In fact as a fire elementalist, I focus only on fire/conjuration schools, I never branch out. Ever. Is this bad? What should I branch out to, and when, if anything? And are there any tips that can be repeated for somebody who just can't push out of the "easy" section of the game even if he wanted to?
I don't save scum either. I tried it but it made the game boring, so I immediately stopped.
Useful spells:
Iron Shot - Very powerful, but inaccurate. This should be your main attack spell for the end-game.
Mystic Blast - Use this on any creature that resists your fire spells. I consider this to be a staple mid-game spell.
Sticky Flame - Efficient killing spell for most of the mid-game. It starts to become less useful when stroger monsters start appearing (like yaktaur captains and stone giants).
Haste - Train enchantments to 15 for this spell. It doubles the speed of your actions.
Blink - Spell casters shouldn't let monsters get close to them.
Apportation - I love grabbing the Orb without confrontation. It's a nifty spell with a lot of uses.
Repel Missiles - You need a spell like this. Keep it active at all times. Upgrade to Deflect Missiles if you can.
Regeneration - Reduce your resting time.
Swiftness - Travel around the dungeon faster.
Selective Amnesia - Forget a spell and learn a new one.
Mephitic Cloud - Overpowered spell.
Levitation - Travel across deep water and lava without dying.
Extension - Keep your buffs on permanently.
1. How do I break glass walls? Wand of Digging?
2. Is it worth breaking a glass wall to get a "Fountain of Sparkling Water", and what does this fountain do?
1. Lee's Rapid Deconstruction
2. No, it causes random potion effects.