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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1685263 times)

Nirreln

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2160 on: May 26, 2010, 12:57:42 am »

Trying a Xom run right now and its been fun.  ;D
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2161 on: May 26, 2010, 05:11:26 am »

I'm playing a sludge elf monk, latest in a long line of sludge elf monks. Surprisingly enough he's still alive, level ten, killing stuff in the orcish mines. I took Crazy Yiuf's quarterstaff of chaos, and identified a couple of enchant weapon scrolls on it, and have been using it to great effect.

Now, I found someone called Agnes, wielding a runed lajatang, in Orc:3. I of course want her weapon, having had some pretty kickass experiences with lajatangs in the past, but I'm kind of terrified of fighting her, having had some pretty kickass experiences with lajatangs in the past.

Agnes is sleeping, two empty squares between me and her. Three squares away are my three friendly wandering mushrooms. I am wielding a +4 quarterstaff of chaos, and have a bunch of darts and wands of polymorph, fire, frost, magic darts and cold, all zapped just one or two times and thus presumably having charges left. Oh, and a potion of speed.

Any tactical suggestions? I was thinking of quaffing the potion of speed (her description says she's quick), attacking her in her sleep, retreating to the mushrooms and then just fighting to the death.

EDIT: I was trying to save, but instead, I woke her up. I have no idea what buttons I pressed. She's wielding a vampiric lajatang and can take a pretty good chunk of my health every time she hits. I barely escaped with my life. I think I'll go kill some more orcs. Maybe come back with a bigger army of mushrooms. Or if I found enough fruit, I could create a ring of Oklob plants.

I don't like the vampiric brand that much.
« Last Edit: May 26, 2010, 05:21:35 am by Soadreqm »
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Zorgn

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2162 on: May 26, 2010, 06:07:20 am »

I think they keep their inventory if you polymorph them, but I'd test that before risking it.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2163 on: May 26, 2010, 06:31:10 am »

From what I've seen, they drop any items they can't wield when polymorphed. Maybe try it on some orcs.

EDIT: Now I found a "flagged portal". Think I've seen them before somewhere. Died horribly. Where does it take me?

EDIT: Ugh, nevermind. Died. >:(
« Last Edit: May 26, 2010, 07:00:33 am by Soadreqm »
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HideousBeing

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2164 on: May 26, 2010, 02:41:54 pm »

Xom definitely thinks that summoning hordes of creatures ontop of me in D:2 is hilarious. He dropped about 20 of them on me then declared me his special plaything and warped me into a hard skinned brute. I barely survived, so instead he ported me into a horde of gnolls/jackals/orcs and summoned about 20 more demons on me.

He was so nice before... summoning butterflies and happy things...

Spoiler (click to show/hide)

He did enchant a kobolds weapon with chaos though, which was fun to fight with.

"You hear Xom's maniacal laughter" "A monocle briefly appears over your right eye." NOOO HE GIVES ONLY TO TAKE IT AWAY!!!!
« Last Edit: May 26, 2010, 03:01:37 pm by HideousBeing »
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2165 on: May 26, 2010, 03:47:49 pm »

That "flagged portal" was a bailey. The portal only exists for a limited amount of time (about enough to fully explore 3 average dungeon levels) and can only be used once. It takes you to a special area filled with monsters all wielding axes of throwing and a few bigger axes or polearms of reaching. The loot's usually pretty nice, but sometimes all you get are the axes or polearms. It tends to be pretty easy, especially since there are portals out right at the beginning if you find yourself getting overwhelmed and the monsters are usually Orcs, Gnolls, or Kobolds. Sometimes there are Orc Warriors, Knights, or even Warlords, however. Still, I go in them as soon as I find them.

It's hard to pass up one of the variants that spawns a ton of good potions up to and including experience, gain strength/intelligence/dexterity, and cure mutation, and the monsters are all low level mooks wielding shitty weapons. One of the variants spawns three (3!) acquirement power items. I found a crystal plate mail in Orc:3, which was awesome. Except I was a spellcaster. With no armor skill. And I was a draconian.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2166 on: May 26, 2010, 04:38:52 pm »

I only visited a Bailey once , fortunately it was with a very good leveled vampire necromancer and his abominations.

The main hall was surrounded by deep water on each side, with doors, when i entered the doors opened on the side letting several monsters, i think they were gnolls, throwing axes of returning.
Axes of returning are supposed to return in the hands of the throwers, but it seems those were cheap axes of returning because they rarely returned and the gnolls quickly ran out of axes to throw.
And at good level, some good necromancer spell got rid of those pesky gnolls.

While my abominations killed every of the gnolls going from the end of the hall big door that opened.
I found nothing of real value at all in this bailey unfortunately out of several dozen of axes of returning that didn't fit my play style for the vampire necromancer character i was using.
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Hawkfrost

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2167 on: May 26, 2010, 05:17:31 pm »


Axes of returning are supposed to return in the hands of the throwers, but it seems those were cheap axes of returning because they rarely returned and the gnolls quickly ran out of axes to throw.

The Returning rate depends on your throwing skill.
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Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2168 on: May 27, 2010, 06:11:56 pm »

To Zot, or not to Zot?

I think I can probably slowly out-melee most of Zot right now, if I perma-haste and berserk all the time. My non-MDFi Zot strategy has revolved around spamming Shadow Creatures, but as of now, Shadow creatures success is only "good", so I'm not sure I can make it through.

Also, greatest artifact rolls ever? Hell yeah.

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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2169 on: May 27, 2010, 06:51:38 pm »

Don't even think about going into Zot without rElec available in one turn, and I'd seriously advise having rN+++ up pretty much all the time. Clear more branches, if you can.

Get spell slots for Abjuration by unlearning Fire Brand and Repel Missiles. I would also unlearn Spammals, turn off Air Magic, and turn on Fighting, but keeping Air Magic on is a perfectly valid choice. Mid-level Air Magic Conjurations are really good, and Summon Elemental combos well with Air Magic. Fighting is just a good skill to get really high, and Spammals is worse than Summon Butterflies for escaping. Of course, I dunno what Sif has decided to gift you, so maybe what you've got now really is optimal. Still, get Abjuration ASAP.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2170 on: May 27, 2010, 07:30:07 pm »

I have fighting/spellcasting off to keep exp for summoning, so I can cast shadow creatures, which is hilariously broken in Zot. Air magic stays until I can get deflect to a decent success. Thanks for the other advice though. Will follow through.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2171 on: May 27, 2010, 10:05:52 pm »

Oh right, I forgot about that spell. It's somewhat extraordinarily useful.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2172 on: May 27, 2010, 11:14:19 pm »

Ended up dying a stupid death with the elves. Did you know master archers can instagib you faster than five death mages combined, even if you have deflect missiles? Ironically, I was thinking about my last elven experience as I crossed their vault entrance.

"How did I deal with the archers last time?"
"Oh right. I died."
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2173 on: May 31, 2010, 05:34:26 pm »

I had a nice run with a simple human fighter, mostly because i found many good health/heal wound potiions and teleport/ scrolls to run away.

Okawaru had been very generous too, the most notable addition is early a hammer of protection that enhance a lot my AC and had a nice +,+ bonus and with every pieces of enchant weapon 1/2/3, i reached a +8,+6.
Mixed with a very nice +something plate that i enhanced a lot with enchant armor up to +6, and a good god gift shield, my character reached more than 30 AC.

With this kind of hardware (and haste/might from Okawaru) my human fighter managed to beat some monsters that usually hit hard when i encounter them (hill giants by example).
The hammer managed to be the doom of several hydras too, very impressed by how much it can hit hard.

That's surprising to me, as it is extremely rare a human fighter in my hands go for more than level 6 or 7, and this one is currently level 13, i always attacked something i should not have, and never really had any equipment up to the job for them.

But the most brillant find i had was an amulet of the gourmand. Can't believe how much more fun the game is when you get this amulet for a normal race, as it allows the wielder to eat even when he is not under the "hungry" state, basically like if you were playing a kobold/troll/anything that eat when it want race.
That's awesome as it makes butchering and eating meat preventing hunger to annoy you, as you can then reach full without a problem, without having to eat most of your non-rottable food that you can then keep for some food-less branches you usually avoid to enter.

On another board i  read about a cheating technique used that i didn't knew : using the temple as a stockpile for multiple character by just keeping the nameofcharacter.01b and renaming it to match the name of the character you want to have access to the temple/stockpile (such character must have discovered the temple first apparently).

I'm not very keen on cheating, unless i am very attached to a character, but for this i'll make an exception as that come in handy for the amulet of the gourmand that i will have a permanent item for every of my future character, as the too quick hunger to me has always been an annoyance more than a fun part of the game.
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Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2174 on: June 02, 2010, 03:20:15 am »

GRAHH!! I just lost the best game I ever had, as a DEFE.

Spoiler (click to show/hide)

I chose Fire Elementalist JUST because on the spell Fire Storm. But by the time I died I still had a 'terrible' chance of casting it. What does it take to finally be able to pull it off? Is it better to turn of one of conjurations, spellcasting or firemagic to increase the chance of casting it (ie, does one skill effect the chance more that the others).

Apart from that are there any other things you guys would recommend I change? I was going to clear the hive when I got
Spoiler (click to show/hide)
from a unique I've never met before who just shook off my orb of destruction.

Looking back on the game, the item that helped me the most where those boots of run faster that helped me run away from everything.
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