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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1685676 times)

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1890 on: April 24, 2010, 03:59:51 pm »

The Wiki is usually wrong. He still gives away Summon books in 0.6.0. It was probably talking about Trunk.

Also, Vehumet can't make a spell free. You're not going to believe this, but he actually makes the spell cost half a point of mana. No seriously. You cast it once, you lose no mana. You cast it twice, you lose one mana.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1891 on: April 24, 2010, 05:55:54 pm »

:/
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1892 on: April 24, 2010, 09:24:26 pm »

Doubling your ability to spam is pretty potent. Heck, even magic dart would be fairly useful.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1893 on: April 25, 2010, 02:38:23 am »

Doubling your ability to spam is pretty potent. Heck, even magic dart would be fairly useful.

It's alright, but by the time you get it, you don't need it. All my causes of death weren't running out of mana, I was out-damaged.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Kelbin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1894 on: April 28, 2010, 09:15:53 pm »

HAHAHA! I HAVE SLAIN THAT DAMN SIGMUND.

Take that you damn spell caster with your spells.

I sacrificed his body to trog, and before that I ate a iguana.

REVENGE! (mostly on the iguana who slain my first human necromancer)

Code: [Select]
Dungeon Crawl Stone Soup version 0.6.0 character file.

1657 Xatham the Ruffian (level 8, -1/66 (73) HPs)
             Began as a Troll Berserker on Apr 28, 2010.
             Was an Elder of Trog.
             Slain by a war dog (6 damage)
             ... led by Grum
             ... on Level 8 of the Dungeon.
             The game lasted 01:03:58 (8054 turns).

Xatham the Ruffian (Troll Berserker)                                    Turns: 8054, Time: 01:03:58

HP  -1/66 (73)   AC  5     Str 28      Exp: 8/2116 (65), need: 853
MP   2/2         EV 11     Int  3      God: Trog [****..]
Gold 176         SH  0     Dex  9      Spells:  0 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .   J - +2,-1 giant spiked club
Res.Cold  : . . .   Warding    : .   b - +0 animal skin
Life Prot.: . . .   Conserve   : .   (shield restricted)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   (no cloak)
Spirit.Shd: .                        (gloves unavailable)
Sust.Abil.: .       Rnd.Telep. : .   (boots unavailable)
Res.Mut.  : .       Ctrl.Telep.: .   p - amulet of faith
Res.Rott. : .       Levitation : .   (no ring)
Gourmand  : +       Ctrl.Flight: .   (no ring)

@: about to teleport, slightly resistant to hostile enchantments, very unstealthy
A: unfitting armour, regeneration 2, fast metabolism 3, saprovore 2, gourmand, AC +3
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion


You were on level 8 of the Dungeon.
You worshipped Trog.
Trog was extremely pleased with you.
You were very full.

You visited 2 branches of the dungeon, and saw 9 of its levels.

You collected 289 gold pieces.
You spent 133 gold pieces at shops.

Inventory:

Hand weapons
 J - a +2,-1 giant spiked club (weapon)
Missiles
 j - 61 +0 stones (quivered)
Armour
 b - a +0 animal skin (worn)
Comestibles
 a - a meat ration
 f - a choko
 l - an apple
 y - an orange
 E - 2 pears
Scrolls
 k - 3 scrolls of detect curse
 n - 2 scrolls of teleportation
 o - a scroll of blinking
 q - a scroll of recharging
 r - a scroll of enchant weapon II
 u - 2 scrolls of remove curse
 A - a scroll of immolation
 G - a scroll of magic mapping
 I - a scroll of curse armour
Jewellery
 g - a +2 ring of strength
 p - an amulet of faith (around neck)
 x - an uncursed amulet of resist corrosion
 B - an uncursed amulet of inaccuracy
 H - an uncursed amulet of warding
 M - a +2 ring of evasion
Potions
 d - a potion of resistance
 e - a potion of might
 h - a potion of poison
 s - a potion of agility
 v - a potion of speed
 z - a potion of confusion


 You had 65 experience left.

   Skills:
 + Level 4 Fighting
 + Level 2 Maces & Flails
 - Level 1 Armour
 + Level 6 Dodging
 - Level 7 Unarmed Combat


You had 7 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27)             Temple (1/1) D:7         
   Orc: D:6-11        Lair: D:8-13     

Altars:
Cheibriados
Elyvilon
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:7: */

Annotations
D:2 exclusion: flame cloud


                    Innate Abilities, Weirdness & Mutations

You have claws for hands.
Your body does not fit into most forms of armour.
You have very tough skin (AC +2).
You heal very quickly.
Your metabolism is lightning-fast.
You can eat rotten meat.
You like to eat raw meat.
You are covered in fur (AC +1).


Message History

Prince Ribbit hits you!
* * * LOW HITPOINT WARNING * * *
Prince Ribbit misses you.
As you read the scroll, it crumbles to dust.
You feel strangely unstable. Grum misses you. The war dog misses you. The war dog misses you.
The war dog bites you.
You die...

....,, ,,,+..,,,, , ,,*,
....,, , ,#.....,,,,,,*,
..#***, **#......,,,, *,
..#  *.#  #.....,,,,,* ,
..#  #.#  #....,,,,,,**,
..####.#  #h.l,,,,,,,**,
.......####gh,,,,,*,,***
..#.......Fh#**** *, *
..#.......h@#  *,,,,,*
(##.........#   ,** ,*
)..<........#  *,,,* *
###.........#  ***,*,* *
............#    * *,* *
............#    *,*,* *
............#    *,*,* *
.....########    *,*,* *
.....#      ******  ,*


You could see Prince Ribbit, Grum, 4 war dogs and an iguana.

Vanquished Creatures
  A necrophage (D:5)
  A wyvern zombie (D:7)
  An ice beast (D:8)
  An orc warrior (D:7)
  Duvessa (D:6)
  A giant frog (D:6)
  A killer bee (D:5)
  A big kobold zombie (D:6)
  3 imps
  Dowan (D:6)
  2 hounds
  2 orc priests
  An iguana (D:5)
  4 giant ants
  A scorpion (D:7)
  4 orc wizards
  Ijyb (D:7)
  4 jellies
  4 snakes
  4 giant mites
  2 worms (D:2)
  Terence (D:2)
  3 giant eyeballs
  2 giant geckos
  An ooze (D:5)
  9 giant bats
  11 hobgoblins
  10 jackals
  13 kobolds
  25 orcs
  A quokka (D:6)
  2 small snakes
  7 giant cockroaches
  2 giant newts (D:1)
  14 goblins
  An orc zombie (D:5)
  11 rats
  2 butterflies (D:7)
  2 toadstools (D:6)
158 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ogre (D:6)
  Sigmund (D:7)
  A butterfly (D:7)
3 creatures vanquished.

Vanquished Creatures (others)
  A giant newt (D:1)
  A rat (D:2)
  3 toadstools
5 creatures vanquished.

Grand Total: 166 creatures vanquished

Notes
Turn   | Place   | Note
--------------------------------------------------------------
     0 | D:1     | Xatham, the Troll Berserker, began the quest for the Orb.
     0 | D:1     | Reached XP level 1. HP: 18/18 MP: 0/0
   401 | D:1     | Reached XP level 2. HP: 22/25 MP: 0/0
  1000 | D:2     | Noticed Terence
  1318 | D:1     | Reached XP level 3. HP: 31/33 MP: 1/1
  1613 | D:1     | Acquired Trog's second power
  2074 | D:4     | Reached XP level 4. HP: 40/40 MP: 1/1
  2160 | D:4     | Reached skill 4 in Unarmed Combat
  2319 | D:4     | Reached XP level 5. HP: 39/48 MP: 1/1
  2679 | D:4     | Found an iron altar of Okawaru.
  2959 | D:5     | Entered Level 5 of the Dungeon
  3013 | D:5     | Reached skill 1 in Armour
  3103 | D:5     | Reached skill 5 in Unarmed Combat
  3389 | D:2     | Defeated Terence
  3438 | D:2     | Found a bloodstained altar of Trog.
  3535 | D:2     | Reached XP level 6. HP: 44/56 MP: 2/2
  3725 | D:5     | Acquired Trog's third power
  3917 | D:5     | Reached skill 6 in Unarmed Combat
  4031 | D:5     | Found a shimmering altar of Xom.
  4081 | D:5     | Reached XP level 7. HP: 64/64 MP: 2/2
  4559 | D:6     | Reached skill 7 in Unarmed Combat
  5260 | D:6     | Noticed Dowan
  5261 | D:6     | Noticed Duvessa
  5270 | D:6     | Defeated Duvessa
  5272 | D:6     | Reached skill 5 in Dodging
  5278 | D:6     | Defeated Dowan
  6125 | D:7     | Found Aponkar's Assorted Antiques.
  6134 | D:7     | Bought a potion of healing for 38 gold pieces
  6134 | D:7     | Bought a scroll of identify for 38 gold pieces
  6134 | D:7     | Bought a scroll labeled KUEKLU HAGOK for 19 gold pieces
  6167 | D:7     | Noticed Ijyb
  6175 | D:7     | Reached skill 1 in Maces & Flails
  6182 | D:7     | Defeated Ijyb
  6246 | D:7     | Noticed Sigmund
  6264 | D:7     | Found a staircase to the Ecumenical Temple.
  6438 | D:7     | Found Vosutecelui's Magical Wand Shoppe.
  6671 | D:7     | Defeated Sigmund
  6715 | D:7     | Reached XP level 8. HP: 54/71 MP: 2/2
  7288 | D:7     | Bought a scroll of identify for 38 gold pieces
  7475 | Temple  | Entered the Ecumenical Temple
  8048 | D:8     | Noticed Grum
  8048 | D:8     | Noticed Prince Ribbit
  8054 | D:8     | Slain by a war dog

I only died because brothers in arms failed.  >:(

That was actually the first time I encountered sigmund.
« Last Edit: April 28, 2010, 09:36:25 pm by Kelbin »
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quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1895 on: April 29, 2010, 12:05:52 am »

I killed him once on my first time, and maybe once a great many times later.

Just you wait. You will have posts filled with obscenities that end with "SIGMUND" soon.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1896 on: April 30, 2010, 01:48:24 am »

I remember my first Sigmund encounter.
It was on my 2nd game and attacked head to head.

As i encountered him on the 2nd floor with a human fighter that just reached level 2, i thought it would not be too bad considering my character was not having a difficult time with the rats, bats and goblins... how much wrong i was.
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LeoLeonardoIII

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1897 on: April 30, 2010, 02:01:16 pm »

My first Sigmund was on my 5th run or so, and I killed him because I knew in advance he was bad news from this thread so I spent my best stuff on him in the beginning.

Then I got a -2 cursed robe and a +0 scythe off his corpse. Completely worthless.

Sigmund killed me in a later game.

And then I made the mistake of checking the wiki and reading more of this thread, and realized that Dungeon Crawl is exactly like Nethack in that the endgame is this horribly difficult convoluted madhouse of funless discontent.

I don't play a game where I have to worry about my "build". But it was a fun 6 hours.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1898 on: April 30, 2010, 02:07:42 pm »

Eh, you could always just ignore the win condition and see how far you can get with a character before you get bored.

And when you do get bored, just trudge to the exit and try a different character.

Any game CAN be played as a sandbox game, if you try hard enough.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1899 on: April 30, 2010, 02:38:05 pm »

Saying Crawl is like Nethack is a grave insult indeed. I think you may just not like RPG's, which is fine.

Endgame in Nethack involves getting 7 candles, killing Vlad and Rodney, blanking all your scrolls, writing a bunch of scrolls of enchant armour and enchant weapon, getting DSM, getting speed boots, getting a proper cloak (probably MR, the rarest kind), getting GoP or GoD, getting the correct helmets, diluting all you potions, doing a water ritual to turn all your water into holy water, blessing everything by dipping it into your holy waters, enchanting all your weapon and armor, rereading and ditching all of your spellbooks, writing a bunch of blessed scrolls of genocide, writing a bunch of blessed scrolls of magic mapping, writing a bunch of cursed scrolls of teleportation, writing a bunch of cursed scrolls of genocide, writing 4 cursed scrolls of gold detection, writing a bunch of blessed scrolls of destroy armor, confusing yourself, reading the scrolls of destroy armor while confused to fooproof your armor, genociding L, genociding H, genociding ;, genociding M, reverse genociding nurses, reverse genociding unicorns if you need to raise your luck, reverse genociding tengu until you have intrinsic teleport control, polymorphing into a xorn so you can eat rings and amulets, performing alchemy so as to upgrade your potions, and, finally, if you still don't have all your stats at max, drinking from magic fountains.

There may be more, that's just off the top of my head.

Endgame for Crawl is deciding which weapon you'll use, deciding which branches you'll choose not to do and doing the rest, deciding what armor to wear, deciding what rings to wear, deciding what amulet to wear, deciding which spells to learn, deciding what other rings, amulets, and weapons to bring with you to switch as needed, going back to any troves or ziggurats you skipped, and deciding what skills to turn off and on.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1900 on: April 30, 2010, 02:53:48 pm »

Yes, i feel that to enjoy Dungeon Crawl it is better to set your own goals, as considering how very easy it is to die in the various higher level branch even with a very high level character (from my test in wizard mode), the real endgame involve way too much extreme luck to stay fun if you attempt it constantly.

Dungeon Crawl is much more enjoyable if you just try to survive around with your own objective and once achieved try to reach the exit.

Maybe we could list some various alternative possible quests you could set for yourself to have fun ?
By example :

The ancient enemy :
A Lich (or an Ancient Lich if you feel like it) has been responsible of the annihilation of many cities in the last few centuries, your task is to destroy this ancient enemy and put an end to his reign of death and terror on the living.
(find and kill a lich then escape)

The many heads of the kingdom :
The King has been wounded by a cursed blade, none of the herbalists are able to heal the wound, having no heir the kingdom will soon fall in a civil war between his various generals.
To prevent this disaster, you must bring the corpse of an Hydra to the Royal Apothecary that will be able to create the regenerative potion for the King.
(find and kill a Hydra, you must escape and bring the remains with you)

etc...
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dragnar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1901 on: April 30, 2010, 02:56:32 pm »

Endgame for Crawl is deciding which weapon you'll use, deciding which branches you'll choose not to do and doing the rest, deciding what armor to wear, deciding what rings to wear, deciding what amulet to wear, deciding which spells to learn, deciding what other rings, amulets, and weapons to bring with you to switch as needed, going back to any troves or ziggurats you skipped, and deciding what skills to turn off and on.
Or even shorter: Go through the dungeon and use the best stuff you can find. Sure there's strategy involved in choosing where you go, and in picking your EQ, but you don't have to worry about making the "perfect" character.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1902 on: April 30, 2010, 04:10:02 pm »

I was trying to be verbose, but yeah, pretty much.

Most of the important choices about your character are race, skills, and god. Everything else is what the RNG throws at you and how you react. Heck, with the new way that altars can appear earlier or later than the Temple, sometimes your god choice is RNG reaction, too.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Kagus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1903 on: May 01, 2010, 01:31:09 pm »

You'll also need ways of getting rC+++ for Cocytus, rF+++ for Gehenna, rNeg for Tartarus and Dis, rPois for the Hive, Swamp and Lair...

...plenty of fiddling with potions of cure mutation, mutagenic potions and some doohicky of rMut in order to get yourself a good mutation set and "lock" it in place (rMut is particularly essential in the endgame)...

...picking the "right" god and making sure you do everything you can so that they support you properly...


Yeah.  While not as bad as some, Dungeon Crawl does follow the same path as many others in that you need a known kit of some sort in order to have a good chance at winning the game.  Whether that includes gold dragon armor or a bunch of Okawaru-gifted randarts or just a really nice set of mutations that are known to work together, it's still a kit.  And ring-juggling doesn't exactly help things.

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1904 on: May 01, 2010, 06:53:22 pm »

There's no "making sure you do everything you can so that they support you properly" in regards to Crawl gods. Unless you mean sac as many corpses as you can to Okawaru and don't incur piety penalties, but that's perfectly fine in my book. Do what your god likes, don't do what he or she dislikes. Simple. Or were you referring to picking the right god for your character? If so, that's a good thing. That's gameplay depth.

Now, if you're referring to needing the right kind of armor or weapon to not suck, I agree 100%. Most of the time, it's not too bad, but I'm no fan of gold dragon armor no matter how you cut it. (Joke intended, aren't I clever? Cutting gold dragon armor? Har har!)

Fiddling with !CM and !M: Easy, don't mutate yourself. If your mutations suck, cure them. If there's something in LoS that can mutate you, put on your "rMut. No, don't drink the potion of mutation. Seriously, don't. You'll get tourettes or teleportitis and regret it. Worse, you might lose your +20% HP or rF+ or whatever.

Right resistances per branches: True, but what's wrong with needed the right resistances to finish certain branches? Don't have the right resistances? Don't do that branch. Do other branches you can do. Elf comes to mind as a branch not needing anything specific Heck, even if you're a little lacking with certain resistances, you can still do the beginning of some branches.

My complaint with the Nethack kit is that it's the same stuff every single time using a convoluted set of actions that make no sense unless you spoil yourself. At least with Crawl your resistances are going to be based on the stuff you find or acquire.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
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