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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681880 times)

G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5790 on: June 18, 2011, 07:26:45 pm »

Partially due to th'getting there, but beyond that, the small fact that mummies are one of the worst races in crawl. I think they're either tied or next to last for worst stat totals in the game (wiki says worst, period, if you trust it) and, of course, their aptitudes suck. Though the second is more a getting there part, really. They're also vulnerable to dispel undead and wrath weapons, which can occasionally cause problems. Dispel hurts rather badly.

And, as bread says, rot.

And you have innate rF-, and can't use potions. On the other hand, you're immune to torment and negative energy, have no hunger (including spell hunger), and have innate rC+. And yeah, they have no natural stat gain (although you still have the normal choice of stat every three levels).
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Candlejack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5791 on: June 18, 2011, 10:38:21 pm »

It was brought to my attention that another new race has been added since felids, and it's yet another crazy non humanoid one basically built for transmuters.
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5792 on: June 18, 2011, 10:40:01 pm »

Octopodes? No way were they built for transmuters. Monks all the way, bro.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5793 on: June 18, 2011, 10:42:50 pm »

Octopead + 8 mana rings + amulet of guardian spirit = Nanananana.

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5794 on: June 18, 2011, 10:56:15 pm »

Octo-whatsits don't really seem to be built for anything, really, except ranged classes. They've got DE level HP, apparently, and their apts are mostly flat (and horrifically boring, imo.), so going eight-limbed kung-fu doesn't seem the wisest of choices. They're more like amphibious kenku/human hybrids, insofar as that goes. Should probably get a massive boost to throwing apt. Octorocks, yo'.

What I'm interested to see is how many wizardry sources it takes to get the maximum reduction. Since you've got 8 ring slots and a staff you could hold, Octs could probably hit it. Might be interesting. Fill whatever's left with power boosters, go to town.

Really, though, who else here thinks they really should have 8 weapon slots, too? Multi-arm proficiency, baby. That'd make them actually interesting :P

Either that, or they should get kraken arms. Anything, really. Lots of rings is an okay gimmick, but we've seen that since ToME2 days :-\
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5795 on: June 18, 2011, 11:06:02 pm »

Max hit the ball on the head. Get 8 rings of mana and protector spirit, and you're set. Alternatively, get 8 rings of slaying, and OHK anything that comes in your LoS.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5796 on: June 18, 2011, 11:15:28 pm »

They're surprisingly good (once you find some nice rings), i have one currently running as an ice elementalist and got to level 15.
But it's true that their stats at 0 training modifier makes them rather boring (though they have +3 modifier at their stealth to counterbalance their AC and EV weaknesses as you'll then run into mostly sleeping monsters).

Though not as boring as Demigods that have -1 at every skill training modifier and unable to get any divine powers (i always can't believe my only online Crawl win was with a Demigod considering how much failures i continue to have with them)
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5797 on: June 18, 2011, 11:18:42 pm »

So yea, the race is basically about abusing ring enhancements to make up for everything else...

EDIT: On a side note, anybody else loving Zot defence?

breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5798 on: June 18, 2011, 11:49:37 pm »

I am. Play it as a mummy, and wait until you get the bug that freezes enemies for winning.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5799 on: June 18, 2011, 11:55:51 pm »

Currently using the standard 'I win!' combo, troll beserker. Working well so far, the oklob plants do their job.
Anybody got any hints?

G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5800 on: June 19, 2011, 02:45:29 am »

Octopodes? No way were they built for transmuters. Monks all the way, bro.

How aren't they built for transmuting?

An octopode in a form gets to keep his eight rings, whereas most equipment on most characters gets melded, so an octopode suffers less penalty from changing from relative to other characters. Plus you have wacky tentacle auxiliary attacks!


Max hit the ball on the head. Get 8 rings of mana and protector spirit, and you're set.

This is a bad idea. You'll effectively get +9 max MP from each ring... yet you'll be missing out on every single potential effect you could have on a ring or amulet, which amounts to a rather poor character. I mean, come on, you wouldn't swap one for wizardry, or slaying, or a nice randart?

Also, all bonuses that would bring your MP above 50 get halved. If your natural max MP is 20, 8 rings of magical power brings you up to 71, not 92. If your natural max MP is 35, 8 of them brings you up to 78.5, not 107.

That's on top of the fact that you simply aren't going to find eight of those in one game.

Quote
Alternatively, get 8 rings of slaying, and OHK anything that comes in your LoS.

Yeah, except for the fact that you have to get to them first. You're still going to get hit by things even if you're capable of killing them quickly... especially if you're giving up most of your defense for it.

And as above, you're not going to find 8 rings of slaying in a single game, much less good ones.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5801 on: June 19, 2011, 03:34:19 am »

Currently using the standard 'I win!' combo, troll beserker. Working well so far, the oklob plants do their job.
Anybody got any hints?

Been a while since I've played zdef, but from what I remember ghouls of some casting variety are your go-to race/class combo, as they've got an immediate, easily utilized, way to remove rot. Other than that, man, I can't remember much. Put oklob on your orb, eventually upgrade to statues. Put statues and traps like, everywhere. Be careful with trap placement, o'course.

Actually, popping back in to look at the thing, I think my experience with it is badly outdated. I've never seen this ZP thing before. And you can make water now. Only shallow, but still... slows some things up a bit, iirc. Gonna' have to try this out again after I get some sleep. Anyway, magic's a huge help, as usual. Certain gods shine a bit more than normal (re: Jiyva, the jellyswarm of doom). Meph cloud still wrecks crap. A sif mummy is still hilarious, except even moreso, as you can let other things tank and add extra DPS while you summon freakish hordes of <whatever> or hurl out a unending stream of dakka.

There's a fair amount you can do, I guess. I'ma have to try a spriggan soon, I think they got their foodclock disabled in zdef, if I'm reading the changelog right.
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5802 on: June 19, 2011, 03:36:02 am »

Summoner, or necro are ethe way to go for ZD.
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PCpaste

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5803 on: June 19, 2011, 05:43:14 am »

So, how are you to traverse an obstacle such as this?

Spoiler (click to show/hide)

I want that stuff... And i'm tired of just ignoring rooms like that...
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tomas1297

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5804 on: June 19, 2011, 05:46:57 am »

So, how are you to traverse an obstacle such as this?

Spoiler (click to show/hide)

I want that stuff... And i'm tired of just ignoring rooms like that...
Controlled teleport.
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