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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681968 times)

Seriyu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5775 on: June 17, 2011, 10:16:52 pm »

Wow, I didn't know summon ice beast was a high enough level to misfire that badly.  :o

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5776 on: June 17, 2011, 11:57:37 pm »

Apparently it can! Lesson learned. Stop playing ice mages. Go back to wizards. Freeze, throw frost/icicle, ozo's armor and summon beast, all very awesome.

Wizard starting book has meph cloud (effing broken, still) and summon imp (Absolute best starting book summon spell? Methinks yes.). /end argument. Dart, blink, repel missiles, just icing on cake. Slow's pretty nice, too.

Anyway, th'latest MuWz's is having tremendously greater luck. Sif/temple on dlvl 6, channel energy on same level. Impspam time!

Seriously though, Meph cloud. For all that I absolutely love the spell, it's still (Latest .9.x windows dev build) horribly skewed how much it dominates the early/mid game. It even synergizes with the imp hordes, which are mostly poison resistant. Mummies just love th'thing even more, what with being immune to th'cloud's effect.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5777 on: June 18, 2011, 12:03:07 am »

I would just like to make it clear that if you think Sigmund is helpless as an iguana, you would be mistaken.

neotemplar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5778 on: June 18, 2011, 01:34:20 am »

Aww my Ghoul monk died at the hand of Purgy! on lv 3.

Actually that was a fun combo :)
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monkeydancer

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5779 on: June 18, 2011, 10:39:22 am »

Found the robe of clouds for the first time, really wish I had something better to wear because it's annoying. Levitate and rElec is nice though.

Arrghh dragons and mummies are a bad combination :( For the mummy at least.
« Last Edit: June 18, 2011, 11:42:05 am by monkeydancer »
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5780 on: June 18, 2011, 01:20:25 pm »

Actually summoning miscasts are quite severe, I noticed someone on SA saying a call imp miscast opened a Malign Gateway, which... doesn't sound too pretty x]

I keep killing HeAe's at about xlvl 10 and it's getting annoying. I WANT TORNADO DAMN IT.
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neotemplar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5781 on: June 18, 2011, 01:24:01 pm »

A question.  Do enemies respawn on previous levels or am I forced to keep going down to get more xp?
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Vactor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5782 on: June 18, 2011, 01:48:17 pm »

A question.  Do enemies respawn on previous levels or am I forced to keep going down to get more xp?

they do respawn at a greatly reduced rate, and if you hang out on a level for long periods of time out of depth monsters will start spawning, Generally speaking only mummies can hang out on levels to farm, as everyone else runs into food issues
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5783 on: June 18, 2011, 01:56:59 pm »

Mostly as Vactor said, but the caveat (unless it's changed, again) is that if you can somehow manage to avoid getting violently mutilated by the increasingly OoD monsters, they'll eventually stop spawning altogether. Infinite farming's no longer possible, except in the abyss and pan, I guess. Never stuck around either of those two for very long, and it's probably not going to be a mummy that'd be capable of it. Necromutation users can also do th'long term farming, if they please.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5784 on: June 18, 2011, 03:19:22 pm »

Quote from: Latest death
8427 Jim the Frost Mage (level 11, -7/67 HPs)
             Began as a Mummy Ice Elementalist on June 17, 2011.
             Was a Believer of Sif Muna.
             Killed by divine providence
             ... invoked by a Balrug
             ... created by miscasting Summon Ice Beast
              (11 damage)
             ... on Level 11 of the Dungeon.
             The game lasted 01:10:56 (18430 turns).
It's also unfortunate that you were only 1 piety star off Sif Muna preventing miscasts.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5785 on: June 18, 2011, 03:19:57 pm »

There probably are mummies capable of Pan and Abyss farming, but by the time they can, there would be little point.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5786 on: June 18, 2011, 04:55:32 pm »

Why would mummies have any harder time of it than another race? Fire resist, potentially mutations/rotting? But arguably it is easier to find 3 or 4 ranks of fire resist than it is 3 ranks of NR and 1 CR that they get natively (and torment immunity which you can't get from equipment anyway).

I guess the benefits of permanent necromutation comes at the cost of some really nice spells (like regen, among others I'm sure).
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breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5787 on: June 18, 2011, 06:01:52 pm »

Rot is a fucker as a mummy.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5788 on: June 18, 2011, 06:09:07 pm »

Partially due to th'getting there, but beyond that, the small fact that mummies are one of the worst races in crawl. I think they're either tied or next to last for worst stat totals in the game (wiki says worst, period, if you trust it) and, of course, their aptitudes suck. Though the second is more a getting there part, really. They're also vulnerable to dispel undead and wrath weapons, which can occasionally cause problems. Dispel hurts rather badly.

And, as bread says, rot.
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Seriyu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5789 on: June 18, 2011, 07:13:52 pm »

Can't mutate either, so they don't have a "wildcard" option.
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