Hey, I just got my second win ever! And my first ever caster win!
... and it's a 15-rune HeFe of Ashenzari which only came close to dying thee or four times, because I went full on derp mode, despite being my first ever character to do any of the following:
- cast Firestorm (actually my second ever, the first time I got firestorm castable at all was 2 days ago
)
- cast Tornado
- cast Necromutation
- cast Controlled blink
- visit any of the following : Tomb, Pan, Hells
- get any of the following runes : Pan, Hells, Tomb
- enter a ziggurat
- use a crystal ball of energy
Ashenzari is (was?) incredibly overpowered, is what I'm saying. It almost feels like cheating, but hey - second win! And I'd never be able to pull it off it weren't for good old Ash. Besides, in the post-endgame content he wasn't that good - just pretty incredible.
Still, though. I had Firestorm castable before my first rune, and Tornado before my second. The branches I did at lvls 20-26 felt the cheesiest, because by that point Ashenzari was completely overpowered. I stopped pretending I was playing Crawl when I was killing elves at Elf:1 by Tornado-ing the flame clouds from Fire Storm around. Transfer knowledge is incredible and if I were a better player I could've pulled off a lot more skills at 27 a lot earlier. Still. Oh, and Tornado can damage enemies through walls, while Scrying lets you see through walls. I killed two of the hell lords that way, because I was so afraid of facing them directly. I fought the rest face to face, though, it was more fun
All in all I found the Hells to be the most dangerous, because of the hell effects, which incidentally resulted in me learning the abyss by heart (figuratively speaking). I got abyssed so many times it was mind-numbing. I also had about 60 rotten HP at some point because of a lack of rMut and staying in Lich form all the time.
When I entered the Ziggurat I thought I'd done something wrong, though
It was a 3k fee one, I skipped one earlier which cost 7k and since the first 10 floors were very tiny and filled with insignificant enemies I thought the size and loot was dependent on the price... oh how wrong I just was. No angel levels, though, thank god - I rolled full lich because of the novelty.
I found Tornado to be much better and easier to use than Fire Storm, so I stuck to it most of the time. I had no mutation resistance till the very end, and rElec till my last rune, I think. I also assumed I'd missed one of the pan lords, because I wasn't paying attention and I kept hitting normal pan levels which I just started skipping at some point, but thankfully I found Mnoleg and his league of mutating creeps. Frankly, by that point I was actually getting bored... And thus I grabbed my favourite items from my stash and ascended.
I'm glad I won, but it feels a bit...cheaty
Still, it was great fun, and I got to see the post-endgame content without wizard mode or save scumming! So I guess I can take a break from Crawling for a day or two, at last.
Oh, here's the dump, btw :
Dungeon Crawl Stone Soup version 0.8.0-a0-3766-g226e5e9 character file.
7781680 Gravenous the Archmage (level 27, 173/230 (248) HPs)
Began as a High Elf Fire Elementalist on Dec 21, 2010.
Was the Champion of Ashenzari.
Escaped with the Orb
... and 20 runes (of 15 types) on Dec 24, 2010!
The game lasted 14:47:28 (241504 turns).
Gravenous the Archmage (High Elf Fire Elementalist) Turns: 241504, Time: 14:47:28
HP 173/230 (248) AC 24 Str 15 (16) Exp: 27/6136629 (17656)
MP 14/45 EV 40 Int 32 (33) God: Ashenzari [******]
Gold 11962 SH 36 Dex 28 Spells: 20 memorised, 0 levels left
Res.Fire : + + + See Invis. : + F - staff of channeling
Res.Cold : + + + Warding : . r - +7 robe {rC+ rF+} (curse)
Life Prot.: + + + Conserve : + a - +2 orc buckler {rF+} (curse)
Res.Acid. : . . . Res.Corr. : . t - +2 helmet (curse)
Res.Poison: + Clarity : + i - +0 cloak "Boiddafu" {rElec rF+}
Res.Elec. : + Spirit.Shd : . I - +1 pair of gloves of the Fifty Ghosts {Dex
Sust.Abil.: . . Stasis : . P - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: . N - cursed amulet of Skal {Cons rC+ Acc+3}
Res.Rott. : + Levitation : . w - ring of Finality {MR EV+2 Dam+1 Stlth+}
Saprovore : . . . Ctrl.Flight: . f - ring "Menook" {Wiz Str+3 Dex+3}
@: lich-form, incredibly resistant to hostile enchantments, incredibly stealthy
A: deterioration 1, -10% mp
a: End Transformation, Scrying, Transfer Knowledge, Renounce Religion, Evoke Invisibility
You escaped.
You worshipped Ashenzari.
Ashenzari was exalted by your worship.
You were not hungry.
You were in lich-form.
You visited 19 branches of the dungeon, and saw 116 of its levels.
You visited Pandemonium 2 times, and saw 63 of its levels.
You visited the Abyss 7 times.
You visited 2 Labyrinths.
You visited 2 bazaars.
You visited 1 Ziggurat, and saw 27 of its levels.
You visited 1 portal chamber: bailey.
You collected 17804 gold pieces.
You spent 2472 gold pieces at shops.
You used 3390 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
k - the -1,+4 dagger "Morg" (quivered) {pain, MR Int+5}
(You took it off an orc on level 8 of the Vaults)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your intelligence (+5).
It increases your resistance to enchantments.
Many years ago it was the property of a powerful mage called Boris. He got
lost in the Dungeon while seeking the Orb.
m - the +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
K - the cursed +6,+6 Sword of Cerebov {flame,}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It has a curse placed upon it.
M - a +7,+8 scimitar of flaming
V - the -1,-2 long sword of Teazxe {venom, rPois rN+ Str+1}
(You found it on level 7 of Gehenna)
It poisons the flesh of those it strikes.
It affects your strength (+1).
It protects you from poison.
It protects you from negative energy.
X - the +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
Armour
a - a cursed +2 orcish buckler of fire resistance (worn)
i - the cursed +0 cloak "Boiddafu" (worn) {rElec rF+}
(You found it on level 21 of a ziggurat)
It protects you from fire.
It insulates you from electricity.
It has a curse placed upon it.
r - a cursed +7 robe of resistance (worn)
t - a cursed +2 helmet (worn)
A - a +2 buckler of reflection
I - the +1 pair of gloves of the Fifty Ghosts (worn) {Dex+3 Int+4}
(You bought it in a shop on level 3 of the Elven Halls)
It affects your intelligence (+4).
It affects your dexterity (+3).
P - the cursed +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You found it on level 4 of the Shoals)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
It has a curse placed upon it.
Magical devices
l - a wand of healing (7)
H - a wand of teleportation (7)
Scrolls
n - 5 scrolls of enchant weapon III
Jewellery
f - the ring "Menook" (left hand) {Wiz Str+3 Dex+3}
(You found it on level 8 of the Vaults)
[ring of wizardry]
It affects your strength (+3).
It affects your dexterity (+3).
g - the ring "Prinidek" {rC+ rN+ Int+2}
(You acquired it in the Abyss)
[ring of intelligence]
It affects your intelligence (+2).
It protects you from cold.
It protects you from negative energy.
s - the ring "Wimuim" {Dex+3 Int+3 MP+9}
(You found it on level 27 of a ziggurat)
[ring of magical power]
It affects your intelligence (+3).
It affects your dexterity (+3).
w - the ring of Finality (right hand) {MR EV+2 Dam+1 Stlth+}
(You found it on level 17 of a ziggurat)
[ring of evasion]
It affects your evasion (+2).
It affects your damage-dealing abilities (+1).
It increases your resistance to enchantments.
It makes you more stealthy.
N - the cursed amulet of Skal (around neck) {Cons rC+ Acc+3}
(You bought it in a shop on level 16 of the Dungeon)
[amulet of conservation]
It affects your accuracy (+3).
It protects you from cold.
It has a curse placed upon it.
Magical staves
F - a staff of channeling (weapon)
Orbs of Power
p - the Orb of Zot
Miscellaneous
b - a decaying rune of Zot
c - the horn of Geryon
e - a slimy rune of Zot
h - a dark rune of Zot
j - a silver rune of Zot
o - 6 demonic runes of Zot
q - a crystal ball of energy
u - a crystal ball of seeing
x - a magical rune of Zot
C - a barnacled rune of Zot
J - an iron rune of Zot
L - a glowing rune of Zot
Q - a fiery rune of Zot
R - a bone rune of Zot
S - an abyssal rune of Zot
T - a golden rune of Zot
U - an icy rune of Zot
Y - an obsidian rune of Zot
You had 17656 experience left.
Skills:
* Level 27 Fighting
- Level 4 Short Blades
- Level 13 Long Blades
- Level 3 Staves
* Level 27 Dodging
+ Level 18 Stealth
- Level 3 Stabbing
* Level 27 Shields
+ Level 14 Traps & Doors
* Level 27 Spellcasting
* Level 27 Conjurations
+ Level 26 Enchantments
- Level 18 Necromancy
+ Level 16 Translocations
+ Level 25 Transmutations
* Level 27 Fire Magic
* Level 27 Air Magic
+ Level 1 Earth Magic
- Level 1 Poison Magic
* Level 27 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Flame Tongue Fire/Conj ###### Perfect 1 N/A
b - Controlled Blink Tloc N/A Excellent 7 N/A
d - Swiftness Air/Ench #########. Perfect 2 N/A
e - Iskenderun's Mystic Conj ######### Perfect 4 N/A
f - Regeneration Ench/Necr #########. Perfect 3 N/A
g - Mephitic Cloud Pois/Air/Conj #########. Perfect 3 N/A
h - Evaporate Fire/Trmt #########. Perfect 2 N/A
i - Blink Tloc N/A Perfect 2 N/A
j - Repel Missiles Air/Ench #########. Perfect 2 N/A
k - Fire Storm Fire/Conj #########. Excellent 9 N/A
l - Deflect Missiles Air/Ench #########. Perfect 6 N/A
m - Tornado Air #########. Excellent 9 N/A
n - Haste Ench ######### Perfect 6 N/A
o - Animate Skeleton Necr N/A Perfect 1 N/A
p - Teleport Self Tloc N/A Excellent 5 N/A
q - Control Teleport Ench/Tloc #########. Perfect 4 N/A
r - Fulsome Distillation Trmt/Necr N/A Perfect 1 N/A
s - Summon Butterflies Summ #######... Excellent 1 N/A
t - Necromutation Trmt/Necr #########. Excellent 8 N/A
u - Dig Erth/Trmt ########. Excellent 4 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:6 Orc (4/4) D:8
Elf (7/7) Orc:3 Lair (8/8) D:8 Swamp (5/5) Lair:3
Shoals (5/5) Lair:5 Slime (6/6) Lair:7 Hive (2/2) D:14
Vault (8/8) D:17 Blade (1/1) Vault:4 Crypt (5/5) Vault:4
Tomb (3/3) Crypt:3 Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27