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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682314 times)

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4065 on: October 16, 2010, 03:25:43 pm »

Yeah, it does.

Spriggan Enchanters should just use "confuse".  It'll take a few shots, but it'll usually work after a while.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4066 on: October 16, 2010, 04:15:42 pm »

Hmm... mummy ice conjurors really are pretty good.  My favourite bit is the way that when you're surrounded on all sides, you can simply cast Mephitic Cloud on yourself.

Then again, I had a stroke of luck in this game - finding a Staff of Power in the sewers.  It's massively increased my ability to spam Mephitic Cloud and Frost.

Y'know, I say all that, yet I'm still only on D:7... ah well, you get a warped feeling for game length when you forget every level several times to redo it.

Also, while I'm with Sif Muna atm (slow piety loss and free channeling FTW) I was thinking that Chei could also be an interesting option, since he patches some of the mummy's weak spots (weak to fire, poor stats, no escape spells) and as far as I can tell his piety doesn't decay.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4067 on: October 16, 2010, 04:50:31 pm »

My first character to clear the lair is a mountain dwarf fighter.
Starting swamp now.

Wish me luck...
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4068 on: October 16, 2010, 05:01:33 pm »

It decays.... slowly.

Much more slowly than the timeframe the game takes place in.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4069 on: October 16, 2010, 05:37:47 pm »

First rune!
I never thought I would get that far :D

Edit: Got banished and got drained to death in the abyss D:
Spoiler (click to show/hide)
« Last Edit: October 17, 2010, 06:19:09 am by Mindmaker »
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4070 on: October 17, 2010, 06:43:10 am »

Nemelex Xobeh feels like a pretty good mummy god on paper. They can sacrifice all their food and potions for decks of Wonder and are resistant to most of the bad effects you can get from decks of Destruction. For some reason, though, I've never really gotten one off the ground.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4071 on: October 17, 2010, 08:30:31 am »

Err... possibly because both the wonder and destruction decks are pretty much crap, the former especially for mummies.

There's precisely one card that's worth a flip to a mummy in the deck of wonders -- experience. The rest just aren't useful. Unless potion cards work on mummies? Either way, potion cards just aren't terribly helpful -- if  the wiki percentages are right, it's got a better than 1 in 5 chance of causing you to rot instead of doing anything useful if you're drawing from the second power level possibilities ???. The only really good cards in a wonders deck is experience and helix, and mummies can't mutate. You draw three/stack five wonders decks. Getting a shuffle or focus card can bork your game right up right quick.

Admitably, the destruction deck is mostly harmless (you can still electrocute yourself to death), but Nemelex's real damaging power comes from summon decks; all mummies let you do is eat the destro decks for piety instead of just chunking them in a corner to keep from killing yourself.

You're after summoning (Nemmy summons can kill anything if you spit out the right critter/pack. Sometimes, they slaughter off an entire freaking level, i.e. red wasp swarm) and escape (triple draw or stack five), with a side eye out for legendary dungeon decks for trowel cards. Most everything else nemelex gives you is either something to farm for piety and more decks or throw in your stash to keep from using accidentally.

I'd probably suggest running a MuSu just to be able to support Nemelex's summons even more. You'll want to be saccing corpses more than potions, though...

Honestly, sprigs make better Nemelex worshipers than Mummies. The thing you want to sac more than anything is corpses (makes summoning deck gift more likely), which most sprigs can't do anything with. Potions just lead to more mostly-useless wonders decks :-\
« Last Edit: October 17, 2010, 08:34:47 am by Frumple »
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4072 on: October 17, 2010, 10:39:38 am »

Hmm... mummy ice conjurors really are pretty good.  My favourite bit is the way that when you're surrounded on all sides, you can simply cast Mephitic Cloud on yourself.

Then again, I had a stroke of luck in this game - finding a Staff of Power in the sewers.  It's massively increased my ability to spam Mephitic Cloud and Frost.

Y'know, I say all that, yet I'm still only on D:7... ah well, you get a warped feeling for game length when you forget every level several times to redo it.

Also, while I'm with Sif Muna atm (slow piety loss and free channeling FTW) I was thinking that Chei could also be an interesting option, since he patches some of the mummy's weak spots (weak to fire, poor stats, no escape spells) and as far as I can tell his piety doesn't decay.

I won with a MuCj. Sif Muna is, by far, the best god for mummies. Free channeling is broken and there are no downsides to worshiping Sif. Stat boosts are nice, but only hybrids make full use of it. Ozocubu's Refrigeration is better than Slouch. And fire resistance isn't that hard to find. Controlled blink and teleport are the only escape spells you'll ever need.
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Meanmelter

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4073 on: October 17, 2010, 10:53:43 am »

Sucks Melee characters seem to pose a very weak threat in this game. Any magic character can deeply injure if not kill a high-level Melee character.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4074 on: October 17, 2010, 11:17:22 am »

Yeah, free channeling is insane.  As far as I can tell, as long as you're ok with committing a few xp points to invocations, you can just hit a instead of resting.

Incidentally, just miscast Mephitic Cloud, which engulfed me in noxious fumes.  I walked out (I'm immune to it, obviously) and the gnoll I was aiming the spell at walked into it and got confused.
« Last Edit: October 17, 2010, 11:25:07 am by Leafsnail »
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4075 on: October 17, 2010, 11:25:32 am »

I do that even when channelling is not free.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4076 on: October 17, 2010, 11:28:06 am »

Once the invocations gains a few levels, things get silly to boot. I had a MuSu pumping out a haunt every two turns on average 'cause of that channeling. Like doc FG says, free channeling is broken, not just powerful, especially once you get the right spells to take full advantage of it. Of course, mummies don't need sif to pull it off -- staff of channeling can do the same thing -- but sif's certainly the most reliable method of getting it. Nice other perks, too.

Can you imagine spitting out a shatter every other turn, though? Between sif and the mummy no-food thing, there's not even a chance of miscast backlash or starvation, just you wrecking the entire dungeon and everything in it.

I macro channeling (aa enter) to - on the numpad, personally. Saves a keypress and it's not as tempting to hold down to speed things up.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4077 on: October 17, 2010, 11:38:23 am »

Ah, yes... finding a decent route to Haunt and Shatter would be ideal.  Dunno how good the prospects for mummy summoners/ necromancers/ earthers/ transmuters are, though.
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4078 on: October 17, 2010, 11:47:00 am »

I was thinking one or the other (that refridge spell and haunt would probably be a better combo), but it's not as difficult a path as I thought, thinking on it. Use sticks to snakes to victory dance summoning and transmutation and pick up stone arrow or something to use as your conj firepower. Necromancy's actually not that big of an issue for a pure int sif worshipper, especially if you can pick up some casting boosters -- most of the time I don't even train necro until I get haunt and just use that and the miscast protection to nab the levels needed to get haunt reliable.

Alternately, you can use fulsome distillation to train transmutation and necromancy as you go along. That+evaporate isn't that bad of a utility option for mummy casters. Two and a half schools for a pure caster isn't exactly a big problem, even with mummies crappy apts.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #4079 on: October 17, 2010, 12:01:09 pm »

I did actually mean "or", oops.  Ah well, I guess I could try with summoning wizards.

Wait... this channeling with definitely be more OP with summons.  You could get basically infinite summoned monsters using it.  I'll have a go once I get Summon Ice Beast to a reasonable success rate.
« Last Edit: October 17, 2010, 02:11:45 pm by Leafsnail »
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