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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683091 times)

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3735 on: September 25, 2010, 02:40:03 pm »

That hat might be a fixedart... I once got something called "The hat of the alchemist" and I think it had elec resistance too.

If you don't want to worry about stashes, be a TrBe.  Problem solved.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3736 on: September 25, 2010, 02:47:15 pm »

Quote
You found it on level 4 of the Dungeon
Wish i could find this kind of awesome items that early.
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Nivim

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3737 on: September 25, 2010, 03:03:51 pm »

 You could find it on level three of the dungeon. Like +3 robes or resistance on level three of the dungeon for a transmuter. Supposedly you can also find a dragon on level three of the dungeon, but the worst I've found was an orc priest.
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Von Krieger

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3738 on: September 25, 2010, 03:15:19 pm »

Wow... herb 1 on a troll. That's vicious, especially if you're berserking. Poor thing.

That being said, I freaking want his hat. That is a bloody awesome hat.

Really shouldn't have chased Nikky, though. Those rocks you had probably woulda' killed him. Large rocks hit like a mack truck. Or your disen wand. Or the wands of fire. And if you were in that bad of a situation, blink then teleport. Blink could have gotten you out of bolt range.

Conservation is good, but does nothing for you if you're dead. One of the harder things to get used to in a roguelike, it is.

I couldn't throw or zap, I was Berzerking when I was chasing after him. It wore off essentially the moment Nergalle came into view. But I'll remember the blink/port thing. I wish I'd have thought of that.

And herbivore 1 wasn't really a problem. I was never close to starving, and I kept dumping food in my Lair stash due to my poison resistance allowing me to cram whatever dropped a corpse down my throat.

Though I do wonder if a Troll wearing Troll Leather Armor was actually doing anything for me. I'm not sure if it works, and while on occasion I would see my HP tick up by 2 with a step, it was only a rare occasion that it seemed to happen.

Too bad I wasn't a Troll Necromancer, than I could've used EVERY part of that troll. Killed it, skinned it, ate it, could've animated the skeleton.

And does anyone else keep reading Ufitubus as Uberfetus? :P
« Last Edit: September 25, 2010, 03:18:59 pm by Von Krieger »
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Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3739 on: September 25, 2010, 03:33:11 pm »

Though I do wonder if a Troll wearing Troll Leather Armor was actually doing anything for me. I'm not sure if it works, and while on occasion I would see my HP tick up by 2 with a step, it was only a rare occasion that it seemed to happen.

Quote from: knowledge bot on troll leather armour
Henzell says...
1. Speeds your regeneration, but also makes you hungry while doing so. All races can wear this. 4AC, -1EV. Light. Does not work on trolls or deep dwarves.
2. Increases nutrition rate by 1.5 while you are injured.

And ah, bad timing on Nergalle's point (from your perspective, anyway.). Only other thing that might have helped was that fear scroll to get the summons off your back. Probably was just screwed, though, heh.

I actually don't parse the uft-whatever's name. It's a 5 with a u and a bunch of jibberish after it for a name :P You-fitoo-bus? Fi-too-bus? No real need to remember what it's called, just to recognize it's a squishable lesser demon. Is it the yellow one that drains dex? That's the only really annoying one, at least from the player's side.
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Von Krieger

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3740 on: September 25, 2010, 03:59:02 pm »

Thanks. Though I didn't get the regen effect, it was pretty much the only armor I found that I could wear, so it's still useful, it seems.

Also, managed to find an alter of Jiyva on Dungeon 2. Never seen one before. It jiggle hypnotically. (at least in tiles mode)
« Last Edit: September 25, 2010, 04:01:31 pm by Von Krieger »
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Medicine Man

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3741 on: September 26, 2010, 02:09:10 am »

I just saw my first Jiyva altar!

And was promptly slaughtered by the jellies.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3742 on: September 26, 2010, 04:01:32 am »

Jellies are one of the few monsters I can't even imagine dying to unless I'm playing a Naga. They're slower than a base speed player, so just walk away. You don't need to kill them if you're a melee or ranged attacker. Even if you get trapped, read a scroll of teleportation or just kill it fast so you'll get splashed less.
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By definition that makes you a fan since you still buy them.

Medicine Man

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3743 on: September 26, 2010, 04:12:19 am »

Jellies are one of the few monsters I can't even imagine dying to unless I'm playing a Naga. They're slower than a base speed player, so just walk away. You don't need to kill them if you're a melee or ranged attacker. Even if you get trapped, read a scroll of teleportation or just kill it fast so you'll get splashed less.
There was 4 of them, I was level 1 and very wounded.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3744 on: September 26, 2010, 05:30:39 am »

Plan for next time: turn around and head right back to the upstairs/downstairs. Go back through a different staircase. If you see the jellies again, just walk away. They'll probably lose you when you hit an intersection.

Killing jellies as a melee fighter is just not worth it. Sure, they're 25 or 50 exp (not sure which, but I think 50), but that much exp is irrelevant by level 4 or 5 or so. Exception: trollzerkers, transmuters, or pretty much anybody else using unarmed combat and has taken off their armor beforehand and has enough skill to kill the thing, or anybody lucky enough to find an early artifact, +5, or dwarven weapon. Even then, I wouldn't recommend walking around the level without your armor on just to kill a jelly.

Unless of course you got one-shotted or trapped between the jellies and another monster or something equally unavoidable, in which case curse the RNG and be thankful you weren't attached to the character yet. Heck, a jelly death is at least more memorable than another stupid goblin hitting for 8 damage out of nowhere.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Medicine Man

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3745 on: September 26, 2010, 05:39:08 am »

Plan for next time: turn around and head right back to the upstairs/downstairs. Go back through a different staircase. If you see the jellies again, just walk away. They'll probably lose you when you hit an intersection.

Killing jellies as a melee fighter is just not worth it. Sure, they're 25 or 50 exp (not sure which, but I think 50), but that much exp is irrelevant by level 4 or 5 or so. Exception: trollzerkers, transmuters, or pretty much anybody else using unarmed combat and has taken off their armor beforehand and has enough skill to kill the thing, or anybody lucky enough to find an early artifact, +5, or dwarven weapon. Even then, I wouldn't recommend walking around the level without your armor on just to kill a jelly.

Unless of course you got one-shotted or trapped between the jellies and another monster or something equally unavoidable, in which case curse the RNG and be thankful you weren't attached to the character yet. Heck, a jelly death is at least more memorable than another stupid goblin hitting for 8 damage out of nowhere.
I got trapped in a hallway. I was running from an ogre.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3746 on: September 26, 2010, 08:05:22 am »

I wish the every crawl races had more than 2 fingers like they have all currently.
I found several very good rings with various nice bonuses, and it's a pain to decide with ones the 2 fingers will wear and left those bonuses unallocated ...

I hope to get a "grow a 3rd finger" mutation for my characters one day :D
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3747 on: September 26, 2010, 08:18:40 am »

Plan for next time: turn around and head right back to the upstairs/downstairs. Go back through a different staircase. If you see the jellies again, just walk away. They'll probably lose you when you hit an intersection.

Killing jellies as a melee fighter is just not worth it. Sure, they're 25 or 50 exp (not sure which, but I think 50), but that much exp is irrelevant by level 4 or 5 or so. Exception: trollzerkers, transmuters, or pretty much anybody else using unarmed combat and has taken off their armor beforehand and has enough skill to kill the thing, or anybody lucky enough to find an early artifact, +5, or dwarven weapon. Even then, I wouldn't recommend walking around the level without your armor on just to kill a jelly.

Unless of course you got one-shotted or trapped between the jellies and another monster or something equally unavoidable, in which case curse the RNG and be thankful you weren't attached to the character yet. Heck, a jelly death is at least more memorable than another stupid goblin hitting for 8 damage out of nowhere.

run in circles and stone them, they can't heal by eating stones
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Moron

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3748 on: September 26, 2010, 09:01:15 am »

Reckon I'm going to give this game a break for a while and try something less frustrating.

Far too often the early game is just a choice between one no-win situation and another. At least in DF losing is fun.
« Last Edit: September 26, 2010, 09:03:43 am by Moron »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3749 on: September 26, 2010, 12:03:50 pm »

The main problem with Crawl is losing when you are attached to a character.

Losing in the beginning is not a problem, as it is difficult to care about your own low level character with no good items and no good spells/powers or no good fighting capacity, getting a kobold poisonning your level 3 character to death does not annoy me at all, because at that point i don't care yet.

But once you get nice items, good decent spells or faith abilities and can fight in interesting way, losing become frustrating because you begin to like playing with this character.

I believe that's why save scumming is so used, to avoid losing your fun with a frustrating end once you get attached to a character, because the main point of Crawl is having fun and save scumming does not remove the challenge and so the fun like wizard mode does (wizard mode giving you full health when you die, while in save scumming you will need to face the same difficulty that killed you) ;)

I wish Crawl had difficulty modes with the classic "ironman" difficulty, that is the current Crawl game system, and an "easy" mode that would allow reloading a save instead of deleting it when your character die, with the counter effect of not counting for the score of course.

This way you'll keep the game fun for every kind of players and will not remove the challenge like Wizard mode does, as even with save scumming you'll have to face often horrible odds ;)
« Last Edit: September 26, 2010, 12:06:00 pm by Robsoie »
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