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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683348 times)

Taxus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3435 on: September 07, 2010, 08:43:16 pm »

I found an incredibly awesome sling on D:6. I just killed a hydra with it in 4 hits.

Spoiler (click to show/hide)
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pieisgoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3436 on: September 07, 2010, 08:48:26 pm »

Currently I'm a High Elf Fire Elementalist. What spell is more useful, Bolt of fire or Fireball?
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Hawkfrost

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3437 on: September 07, 2010, 08:51:42 pm »

Currently I'm a High Elf Fire Elementalist. What spell is more useful, Bolt of fire or Fireball?

Personally I would say Fireball. The splash can let you take out crowds of mooks easily.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3438 on: September 07, 2010, 09:17:59 pm »

It's very situational i think.

Bolt of Fire is perfect for corridors, as every monsters in a direct line to you can be hit by a single Blot of Fire going through all of them.

Fireball is much better for open spaces and to hit monsters behind a corner or not in view with its area of effect, but it may be less interesting in a corridor and can hurt you if you are in the possible area of effect due to a monster being too close to you.
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Mandaril

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3439 on: September 08, 2010, 07:18:01 am »

So, I was browsing this forum and noticed a thread with over 3000 messages in it. I saw this thing called "Dungeon Crawl", that I've never heard of. I've played Nethack, ADOM and of course Dwarf Fortress, so ASCII games aren't strange to me.

I tried this game just now, and damn you guys, you have me hooked now!

...just died from poison. "Nah, I can take that snake". And Sigmund, D:2. I predict many deaths incoming.
« Last Edit: September 08, 2010, 07:31:43 am by Mandaril »
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Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Taxus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3440 on: September 08, 2010, 10:00:15 am »

Welcome to the addiction! It took me a year and a half to beat this game for the first time, so be warned. :) Extremely frustrating at times, but when you finally get the Orb of Zot, you know you've accomplished something.
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Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3441 on: September 08, 2010, 11:23:24 am »

Is Okawaru piety bugged in sprint? I can get up to max ***** piety after half a dozen kills, but need to clear out the rest of the dungeon before he gives me a +1 buckler.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3442 on: September 08, 2010, 12:37:57 pm »

The wiki is outdated in many areas, specially since the change. Call Canine no longer has hostiles, but the wiki says it does, Fulsome no longer checks for rotten or the RNG, all sorts of things.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

penguinofhonor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3443 on: September 08, 2010, 01:57:26 pm »

Man, I haven't played this in ages. Have there been any big updates in the last six months or so?
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ShadeJS

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3444 on: September 08, 2010, 06:17:11 pm »

Man, I haven't played this in ages. Have there been any big updates in the last six months or so?

.7 came out. If you like tiles, slightly less nerfed heavy armour, and monsters not doing act-act, than this is for you. Though I wouldn't exactly say it's easier.

Announcement:
http://crawl.develz.org/wordpress/stone-soup-0-7-0-pacific-pachyderm

Changelog:
http://crawl.develz.org/main/0.7.1.txt
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3445 on: September 08, 2010, 07:07:45 pm »

I would say 0.7 is slightly easier than 0.6, but 0.6 is MUCH harder than 0.5. I forget how long ago 0.6 came out.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Frumple

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3446 on: September 08, 2010, 08:55:05 pm »

Rassafrassin' lightning bolts... probably should have stopped after clearing Dis and ditched. Furtherest I've ever managed on th'third sprint map, bloody thing. But yeah. Cleared out probably better than half the map, including two hell branches (well, mostly. Tartarus still had a few things in the rune room...), basically by spamming haunt at everything. Once that gets up to a decent success rate, the fight's won against anything that doesn't use beam or smite attacks. Was kinda' annoying getting horrible things before haunt, though.

Still, MuSu having success on a sprint map. Mummy anything getting more than a few steps in. I count that as fairly impressive :P

Spoiler (click to show/hide)
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Mandaril

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3447 on: September 09, 2010, 02:15:12 am »

Casters seem to be forming to be my favourite characters. My best Deep Elf Wizard going just now (char lvl 7, Dungeon:6), my spells include Magic Dart, Throw Frost, Blink, Slow and Mephitic Cloud.

It seems Mephitic Cloud is THE key to fight most early tougher enemies, killed Edmund & Blork the Orc thanks to that \o/

But I need some advice....I found the spellbook "Book of Wizardy", and at the moment I have levels to learn one spell from it. Which of these spells are worth learning?
-Selective Amnesia
-Summon Elemental
-Teleport Self
-Fireball
-Haste
My first instinct is that all of them are useful, with maybe exception of Haste.

--
Oh well  :D
Spoiler (click to show/hide)
« Last Edit: September 09, 2010, 02:23:15 am by Mandaril »
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Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3448 on: September 09, 2010, 02:48:31 am »

Quote
-Selective Amnesia
Usefull for later, when you'll want some high level spells you can't memorize because you don't have enough spell slots left.
Learning this early may not be interesting

-Summon Elemental
Very awesome if you can manage to reach skill 5 in Earth Magic, as you can summon friendly (less than 5 in Earth Magic and you have the risk of the summon being hostile) Earth Elemental from being near a the rock walls.
Making then holes in those walls (it consume 1 wall to summon 1 Earth Elemental)
And Earth Elemental are very strong and resilient.

Fire Elemental can only be summoned near something burning/lava and needs skill 10 in Fire Magic to be sure for them to be friendly, could be usefull if a dungeon part is closed by a wall of fire, as it could make a hole in this wall of fire .
But i only such walls are so rare in dungeon generation (saw them 2 times i think since i play and it was in Elf branch) that it may not be very usefull.
The Air Elemental can be summoned everywhere as there are air everywere ;) but they need skill 15 ! in air magic to be sure they are not hostile, they have high EV and can hide in air for a turn, and so may be very difficult to kill. But they blink, that could be a problem if you count on them being meat shield, as they can blink out of the way of a monster that is coming for you.
Water elemental, needs water/fountain near to you, and require skill 15 !  in ice magic (5 if you play a merfolk character) to be sure they are not hostile, not sure how usefull they can be, never used any.

-Teleport Self
More than usefull if you run out of teleportation scroll and have no other teleportation device (wand/ring), never underestimate how bad luck you can have in this game.

-Fireball
Good damage, 3x3 area of effect that is good for crowded rooms and for shooting around a corner.
But don't spam it unless you have high intelligence and spellcasting skills to fight the defaultspell hunger of 550 from the fireball and are unlucky enough to find very few food source.

-Haste
Actually
Quote
Halves delay of all actions. Yes, it stacks with Swiftness, boots of running, weapons of speed, etc.. Level 6 Ench spell, Okawaru invocation, wand of hasting, or the effect of a potion of speed. Also one of the effects of berserking. Being hasted raises your hunger rate by 5. Considered by many to be the best spell in the game.
But like Fireball, beware of 550 spell hunger as it is a level 6 spell too.
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Virroken

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #3449 on: September 09, 2010, 02:50:25 am »

Haste is the best spell in the game, right next to blink.
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