I managed to complete the Tourney Sprint scenario, but 4 hours too late for it to be worth any points - it took a lot longer than anticipated..
Dungeon Crawl Stone Soup version 0.7.1-24-ga64cc90 character file.
2634392 frankhovis the Talismancer (level 18, 97/103 (114) HPs)
Began as a Spriggan Stalker on Aug 19, 2010.
Was the Champion of Nemelex Xobeh.
Escaped with the Orb
... and 3 runes (of 3 types) on Sept 1, 2010!
The game lasted 07:06:04 (26262 turns).
frankhovis the Talismancer (Spriggan Stalker) Turns: 26262, Time: 07:06:04
HP 97/103 (114) AC 1 Str 6 Exp: 18/253156 (3), need: 53643
MP 34/36 EV 42 Int 18 God: Nemelex Xobeh [******]
Gold 645 SH 0 Dex 18 Spells: 14 memorised, 1 level left
Res.Fire : . . . See Invis. : + J - +3,+9 quick blade
Res.Cold : . . . Warding : + N - +1 robe {rN+}
Life Prot.: + + . Conserve : . (shield restricted)
Res.Poison: . Res.Corr. : . g - -2 wizard hat of Sif Muna's Regard {rElec
Res.Elec. : + Clarity : . c - +0 cloak
Spirit.Shd: . Stasis : . (gloves unavailable)
Sust.Abil.: . . Rnd.Telep. : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . T - amulet of warding
Res.Rott. : . Levitation : . v - +5,+5 ring of slaying
Saprovore : . . . Ctrl.Flight: . B - +0,+6 ring of slaying
@: very slightly glowing, very quick, extremely resistant to hostile
enchantments, incredibly stealthy
A: unfitting armour, see invisible, berserk 1, deformed body 2, herbivore 3,
speed 3, -10% mp, slow healing 2, slow metabolism 3, EV +2, Int -1, Dex -2
a: Draw One, Peek at Two, Triple Draw, Mark Four, Stack Five, Renounce Religion
You escaped.
You worshipped Nemelex Xobeh.
Nemelex Xobeh was exalted by your worship.
You were very full.
You visited 1 branch of the dungeon, and saw 1 of its levels.
You visited the Abyss 1 time.
You collected 6994 gold pieces.
You spent 6369 gold pieces at shops.
Inventory:
Hand weapons
a - the +3,+3 falchion of Death's Door {freeze, rC++ Dex+4}
(You took it off a deep elf annihilator on level 1 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your dexterity (+4).
It greatly protects you from cold.
C - the +0,+2 short sword "Cagew" {freeze, rElec rN+ SInv}
(You bought it in a shop on level 1 of the Dungeon)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It insulates you from electricity.
It protects you from negative energy.
It enhances your eyesight.
J - a +3,+9 quick blade (weapon)
M - the +6 blowgun "Qavuud" {speed, +Inv}
(You bought it in a shop on level 1 of the Dungeon)
Attacks with this weapon take half as long as usual.
It lets you turn invisible.
Missiles
e - 8 poisoned +0 needles
I - a curare-tipped +0 elven needle
Armour
c - a +0 cloak (worn)
g - the -2 wizard hat of Sif Muna's Regard (worn) {rElec EV+5}
(You acquired it on level 1 of the Dungeon)
It affects your evasion (+5).
It insulates you from electricity.
N - a +1 robe of positive energy (worn)
Magical devices
o - a wand of healing (1)
Comestibles
m - 4 royal jellies
s - 11 strawberries
Jewellery
d - an uncursed ring of protection from fire
h - an uncursed ring of protection from fire
p - an uncursed amulet of stasis
r - the ring of Cecaolar {Hunger- rN+ Acc+2}
(You found it on level 1 of the Dungeon)
[ring of sustenance]
It affects your accuracy (+2).
It protects you from negative energy.
v - a +5,+5 ring of slaying (right hand)
x - an uncursed amulet of resist corrosion
z - an uncursed ring of poison resistance
A - an uncursed ring of magical power
B - a +0,+6 ring of slaying (left hand)
E - an uncursed amulet of rage
H - an uncursed amulet of guardian spirit
K - an uncursed ring of sustain abilities
P - an uncursed ring of life protection
T - an amulet of warding (around neck)
Magical staves
i - a staff of enchantment
Orbs of Power
b - the Orb of Zot
Miscellaneous
f - a stone of earth elementals
j - a legendary deck of summonings {drawn: 3} {god gift}
l - a legendary deck of summonings {drawn: 1} {god gift}
W - a barnacled rune of Zot
Y - a silver rune of Zot
Z - a serpentine rune of Zot
You had 3 experience left.
Skills:
+ Level 13 Fighting
- Level 17 Short Blades
- Level 7 Throwing
+ Level 22 Dodging
+ Level 24 Stealth
+ Level 21 Stabbing
- Level 6 Traps & Doors
+ Level 1 Unarmed Combat
+ Level 18 Spellcasting
- Level 6 Conjurations
+ Level 25 Enchantments
- Level 1 Summonings
+ Level 10 Translocations
- Level 7 Ice Magic
- Level 2 Air Magic
- Level 4 Earth Magic
- Level 10 Poison Magic
* Level 27 Evocations
You had one spell level left.
You knew the following spells:
Your Spells Type Power Success Level
a - Blink Tloc N/A Excellent 2
b - Sure Blade Ench ########.. Perfect 2
c - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3
d - Control Teleport Ench/Tloc #######... Excellent 4
e - Deflect Missiles Air/Ench #######... Excellent 6
f - Petrify Erth/Ench #######.. Excellent 4
g - Invisibility Ench ########. Excellent 6
h - Selective Amnesia Ench N/A Perfect 4
i - Haste Ench ########. Excellent 6
k - Levitation Air/Ench #######... Excellent 2
l - Ensorcelled Hibernat Ice/Ench ####### Perfect 2
m - Summon Small Mammals Summ ####. Excellent 1
n - Enslavement Ench ########. Perfect 4
o - Mass Confusion Ench ########.. Excellent 6
Dungeon Overview and Level Annotations
Branches:
Dungeon (1/1)
Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:1: (((=*[%![/%(%[[=**+(=?%
Annotations
D:1 exclusions: curse skull, 20 foul pestilence clouds, 61 freezing vapour clouds, 16 mutagenic fog clouds and 15 seething chaos clouds
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You are surrounded by a mild repulsion field (EV +2).
You tend to lose your temper in combat.
You are clumsy (Dex -2).
Armour fits poorly on your deformed body.
You are dopey (Int -1).
Your magical capacity is low (-10% MP).
You heal very slowly.
Message History
Alright, then stay!
Unknown command.
You hear a distant "Zot"!
Are you sure you want to leave the Dungeon?
[Y]es or [N]o only, please.
Are you sure you want to leave the Dungeon?
You have escaped!
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There were no monsters in sight!