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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1684637 times)

Kagus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2550 on: June 24, 2010, 10:33:30 pm »

Wait, what?  They disappear after coagulation?  That must be new.  Before, you could be wandering around with chunky bottles of blood for ages, and they'd just sit there.  You could always just reach in and chug one when you needed.  Not as good as one fresh off the tap, but still there.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2551 on: June 24, 2010, 10:39:19 pm »

Yes, unfortunately they rot away short after coagulating.
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Grendus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2552 on: June 24, 2010, 11:00:08 pm »

In the start, eat everything. Stop when you get bat form and try to stay about normal. Once you get to bottle, you're good. Simple as that.\

I'm having problems with orc priests. Can't kill them fast enough, and their damn invocation does lots of damage, never misses, and doesn't need to aim. It sucks.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

silhouette

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2553 on: June 25, 2010, 03:44:25 am »

My best character ever, and a my funniest/most fun one...

Also i bet it will be the most memorable...
God damn RNG.
around Dungeon level 7 - dungeon level 9 (quite a bit due to me having to clear out ALL the level before i allow my self to pass on... unless there is a creature i dont think i can kill/know i wont be able to kill on the level)
And level 6 had a monster i couldnt face
and i couldnt get past dungeon level 9 for a while due to all the crazy shit that happened there... HEAPS of centaurs, ogres, and orcs, orcs, and more orcs, they were fun though...

Anyway...
On dungeon level 7, or around about there, i got a cursed amulet
This cursed amulet made it so my accuracy was really really shit... I dropped it off at the temple.
Then after a while i got a ring, which was -5 intelligence... Also cursed...
THEN "the ring "Zuahi" {EV+3 Str-1 Int-3 Stlth+}" which was cursed at that time (DAMN SCROLLS)
So basically i went back and forth those few levels, dodging orc warriors, gnolls, orc priests( i have had a run in with them in the past with other characters, their smite is annoying as hell...) and centaurs... occassionaly ogres, they were easy though...

So after like half an hour non stop playing, i finally passed through that level and into level 9, and was assaulted by the previously mentioned shit load of orc creatures from all walks of life, centaurs, rats, and ogres... A snake or 2 aswell im pretty sure.
Somehow i survived that, and the RNG finally had some damn mercy on my character, i swear Xom was being a dick even though he wasnt my god, probably held a grudge on me for deserting him on my previous character...

and... THAT GOD DAMN HYDRA!
The ONLY reason i died was my accidently pressing c instead of e... c is blink, e is fire barrierthingamaboby... would have survived, oh well...


[
Spoiler: quote=character crap (click to show/hide)
« Last Edit: June 25, 2010, 06:02:20 am by silhouette »
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2554 on: June 25, 2010, 07:34:19 am »

Summon scorpions is such an awesome spell.  It can even tear through hydras fairly easily.  And Death Yaks go down in seconds to the stacked poison.

And once you have poison resistance, all the occasional hostile ones do is provide a bit of dodging xp.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2555 on: June 25, 2010, 07:44:03 am »



But they're an excellent quick way to become alive again to use the regeneration before attacking some monsters when you're badly wounded.
And to mutate. Once a vampire is "alive" he can drink potions of mutation and get mutations as everyone else. It might require a bit of trial and error to get the good ones, though. (Physical ones are specially good because they work even when you are bloodless)
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2556 on: June 25, 2010, 09:13:00 am »

Hmm, Summon Ugly Thing is underrated... it always seems to summon Very Ugly Things, which own.  Although having them fight against enemy Ugly Things results in a lot of weird colours.

Note to self: Being a summoner/ fire mage makes swamp easy, but you get a ridiculous amount of spam.

Spoiler (click to show/hide)

Worse, recently, I have had a Six Headed Hydra Zombie created by a well meaning shadow imp.  It get six attacks per turn.  When we go against multiple hydras...

Another highlight was fighting a player ghost venom mage who kept casting mephitic cloud.  First there was the "engulfed" spam, then the "confused" spam, then the randomly hitting each other spam...
« Last Edit: June 25, 2010, 10:29:17 am by Leafsnail »
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2557 on: June 25, 2010, 11:40:25 am »

I swear there was nothing like "this portal looks unstable" when I right clicked it for description.

Once in a while you'll receive a message like: "You hear the urgent ticking of a dying clock close by..."

Wait, what?  They disappear after coagulation?  That must be new.  Before, you could be wandering around with chunky bottles of blood for ages, and they'd just sit there.  You could always just reach in and chug one when you needed.  Not as good as one fresh off the tap, but still there.

It was like that in 0.5. ???

Hmm, Summon Ugly Thing is underrated... it always seems to summon Very Ugly Things, which own.  Although having them fight against enemy Ugly Things results in a lot of weird colours.

Note to self: Being a summoner/ fire mage makes swamp easy, but you get a ridiculous amount of spam.

Spoiler (click to show/hide)

Worse, recently, I have had a Six Headed Hydra Zombie created by a well meaning shadow imp.  It get six attacks per turn.  When we go against multiple hydras...

Another highlight was fighting a player ghost venom mage who kept casting mephitic cloud.  First there was the "engulfed" spam, then the "confused" spam, then the randomly hitting each other spam...

Yeah, Summon Ugly Thing is great in 0.6. It's getting nerfed though. Here's a tip for dealing with message spam. I hope it helps. :)
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2558 on: June 25, 2010, 11:58:33 am »

I saw that, but I thought it's for another portal. Sewers indicate that they'll expire in their description, so I assumed it'd be the same for all portals.

Anyway, I found Labyrinth again, went from Very Full to Full while searching for exit, beat the crap out of the minotaur, got phat loot, and two steps after exiting fell down a shaft right in the middle of a death yak herd  :'( I had equipment for all resistances and amulet of gourmand as well, best equipped character I've ever had (why oh why is gourmand so friggin' rare?).
« Last Edit: June 25, 2010, 12:53:30 pm by DJ »
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2559 on: June 25, 2010, 12:26:11 pm »

Gourmand is rare?
I've gotten it more than a few times. Guess I'm just lucky?
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2560 on: June 25, 2010, 12:26:56 pm »

I find it maybe once every 30 characters. I find fire/cold/poison resistance items on almost every character. Another thing that I almost never find is items for seeing invisible.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2561 on: June 25, 2010, 03:51:44 pm »

Speaking of random chances, I just found some ice dragon armor on D:2. Too bad I started a high elven wizard and can't cast with it on. Well, I also got some +2 elven leather, which works well enough.

Well, for some definitions of "enough". It didn't save me when I ran into Sigmund when rounding a corner. He confused me and pelted me with magic darts until I died.
« Last Edit: June 25, 2010, 04:01:04 pm by Soadreqm »
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silhouette

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2562 on: June 25, 2010, 11:44:33 pm »

I always seem to find those rings that increase your mana capacity or increase the dammage your magic does on my melee characters... sucks..
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Grendus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2563 on: June 26, 2010, 12:19:19 am »

And then you run into massive amounts of runed and glowing weapons as a mage. Go figure.

I think my favorite caster so far is conjurer with summoning tendencies. Take a wizard, choose the summoning spellbook, and then pick up spammals and mephetic cloud. Between Magic Dart, which never misses and does decent enough damage early game, and spammals, which lets you set traps for large creatures, you'll be fine. Use Mephetic Cloud to take out casters before they hit you and hope to God you don't run into a pack of OP orc priests. Then worship Sif Muna and go whatever route you want with the books you find/are given. Enjoyable and fairly durable.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Kagus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2564 on: June 26, 2010, 02:48:32 am »

I had a short but sweet run with a vampire transmuter recently.

I ended up getting scared and burning up around four scrolls of teleportation on level 5 (I think), due to an unhealthy population of gnolls, jackals and Sigmund.  Each scroll seemed to like planting me right in the lap of some new baddie, and I was quite low on health and mana, so I kept jumping.  Eventually I ended up teleporting into a small, stone room with a locked door.  No enemies in sight.  Alright, I'll take this.

After restocking, I poked out the door to see where I was.  I saw a long corridor leading away from me, with several doors leading off to one side.

Then I consulted the other portions of the map that were revealed from my hopping, and it hit me.  I was inside the gnoll fortress.

I had no sooner come to this realization than they came.  A horde of gnolls upon gnolls, pouring out of the doors and hallways after my scent.  They shouted to one another to bring friends and attack this cornered bloodsucker.  I steadied myself, prepared to get murdered violently, and then shot back.

What followed was a freakin' EPIC battle, as I fired off bottles of confusion elixir, poison, water, blood, porridge, and even a couple unidentified tinctures that I had picked up along the way.  Gnolls were blinded, frozen, scorched, poisoned, scalded, and tricked into turning to fight amongst themselves.  It was during these brief interludes of infighting that I snuck back into the room and closed the door to restock on mana.  Since they were preoccupied, they tended to forget why they were there and neglected to come investigate my room.

I took down dozens of the creatures, and they just kept coming.  I started bottling blood from the corpses in the hall and firing it off at their still-living brethren.  The gnolls, sensing defeat, called out to Sigmund for help, and he came.

I confused him and scalded him, but I was damn near out of potions.  It was only after Sigmund had forced his way into my sanctum, followed by a gnoll who had gathered up all the dropped clubs and spears and was chucking them at me from the doorway, that I realized I still had one scroll of teleportation left.

Near death, getting slashed by Sigmund's scythe and pummeled by the hurled sticks of the gnoll, I read the scroll.  I then tried to move backwards a space, to force Sigmund to move between me and the gnoll who was tossing stuff at me, thus buying my sliver of health a little more time.

Unfortunately, Sigmund had other ideas.  The last thing I saw was a bolt of flame crossing the one-tile distance between us.  Sigmund claimed another notch in his scythe, with barely a breath of life left in him.



I still feel proud of Salazar, the vampire transmuter...   He who singlehandedly took on a gnoll fortress at level 5, with only Fulsome Distillation and Evaporate to aid him (I forgot that Blade Hands only worked on blood-filled vampires, like other transmutations.  Besides, the success rate was so low, I never would have gotten it off anyways).  If I'd only noticed that scroll earlier...

He's still currently the highest ranking character I've got, but this is a pretty fresh installation of Crawl.  Damn...  And I would've gotten away with it too, if it weren't for those dogs and their pesky kid!

Sigmund: "Siggy-diggy Doo!"




On an entirely unrelated note, I've been trying out some invokers lately.  Basically just semi-casters who rely on high invocations skill to fully utilize the powers their god grants them.  Mostly it's just been Demonspawn Chaos Knights of Makhleb, all named Sindri Myr.
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