My problem with sorcerers isn't that they're dangerous, it's that I go downstairs and immediately get paralyzed and beaten to death. Nothing wrong with losing a confrontation that you should have known better than to enter. Valve put it best in their discussion about the Sniper - nothing frustrates a player more than dying to something they couldn't control.
Ah yes, from that angle indeed i agree that's extremely frustrating.
Though i am not sure how this frustrating kind of thing (as it is never fun when it occurs) could be fixed. Because this is the result of a combination of bad luck in both the random generations of both the maze and the random location of the monsters that put such a paralyze capable monster that near to the stairs and that launch a successfull paralyse spell that manage to pierce through your current maic resistance level.
Maybe in the random monster generation, removing the possibility of a paralyze-capable monster in the immediate vicinity of the stairs in the 1st floor loading may be possible,
I don't know if the dev team is open to suggestions, but seems like a good one, because i can't imagine any player that would find "fun" to be paralyzed on the spot just by arriving on a new floor without being able to do anything.
note : instead of save scumming, you can select to enter the wizard mode at any time by pressing the & key and accepting the wizard mode.
In this mode, when your character is killed, you can decide to not accept its death and revive him immediately where he stands.