. The most important thing to take away from it is that 1, potions always auto identify and healing is the most common so build up a stock then try them all starting with the least common 2, amulets are safe with the only harmful one being inaccuracy and 3, armor always auto identifys. Also here is their guide for reading scrolls without wasting to many
Scrolls
Most scrolls, but not all, will auto-identify when read. For best results, be sure that you:
* Carry at least one unidentified wand or armour (to target it with possible identify, recharging or enchant armour and then decide what it was by outcome),
* have at least two scrolls of type you test (to inscribe remaining recharging, remove curse, enchant armour or random uselessness),
* stand at stairs leading to cleaned up level (to retreat on teleportation, noise or any harmful scroll),
* carry weapon, jewellery or armour of unknown curse status (to identify detect curse),
* test the most numerous unknown scroll you have (to make it more probable to discover identify, teleportation, remove curse and detect curse in first order and to avoid wasting most valuable scrolls),
* see a monster (to identify fear),
* don't see your friends (to not offend them and possibly your deity with fear, immolation, torment or holy word),
* are on previously unexplored level (to get best effect from magic mapping),
* wield best uncursed edged weapon you have (to detect curse weapon and various weapon enchantment scrolls and minimize risk of starving without ability to butcher),
* wear uncursed piece of armour (to detect curse armour),
* don't carry other scrolls (to avoid burning them with immolation).
* wear an amulet of stasis (this will still identify scrolls of blinking and teleportation, but won't send you anywhere)
The only scroll that targets nothing and "does nothing" when all above conditions are met is remove curse. The conditions may be adjusted as the knowledge improves. For example when you have remove curse scrolls (or know Sticks to Snakes spell) then a cursed club in hand is no problem at all. Some of the scrolls are very valuable and therefore it is not wasteful to identify single scrolls that have been single for some time with a scroll of identify. It is all about balance how not to waste scrolls just out of curiosity and how not to die at level 3 with several teleportation, fear or blinking scrolls in hands. When read-identifying scrolls, watch out for the following detrimental effects:
* If you worship a good god (Zin, The Shining One or Elyvilon) then a scroll of summoning will create a hostile abomination which can easily kill a low-level character.
* The scrolls of immolation and torment both cause serious HP damage, though torment is never directly lethal. Scrolls of holy word cause similar damage to undead or demonic characters.
* If you have any allies in sight, reading a scroll of fear, immolation or torment is liable to cause them to turn on you. On top of that, some gods get angry if you harm your allies.
* Your armour or weapon may become cursed, though scrolls of remove curse are fairly common.
* Scrolls of random uselessness may produce friendly butterflies, which can be troublesome for characters worshiping a god who dislikes the death of allies.
Oh and centaurs are evil incarnate. you know how sometimes altars you find have a group of creatures around them? Well I found one with like 5 or 6 centaurs and got killed before I could make another move.