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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1685055 times)

Akhier the Dragon hearted

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2310 on: June 11, 2010, 02:14:36 pm »

On identifying stuff the wiki has a guide here. The most important thing to take away from it is that 1, potions always auto identify and healing is the most common so build up a stock then try them all starting with the least common 2, amulets are safe with the only harmful one being inaccuracy and 3, armor always auto identifys. Also here is their guide for reading scrolls without wasting to many
Spoiler (click to show/hide)

Oh and centaurs are evil incarnate. you know how sometimes altars you find have a group of creatures around them? Well I found one with like 5 or 6 centaurs and got killed before I could make another move.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2311 on: June 11, 2010, 03:24:18 pm »

Also some kind of guide would be great, I never come farther that the "god level".
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2312 on: June 11, 2010, 05:50:11 pm »

If you don't mind spoilers (Hahaha!), there's this walkthrough on the Crawl Wiki. And the rest of the wiki for looking up specifics.
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Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2313 on: June 11, 2010, 06:12:44 pm »

On god levels. Each level represents a amount of piety. When you reach a new level (by gaining piety) some gods grant new abilities (ie, Sif Muna grants channelling at level 1, Okawaru provides might at level 6) at the new level. In general, the more piety you have, the less you gain when you do an action that pleases your god. Specifics, as well as what abilities are granted are on the Wiki.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2314 on: June 11, 2010, 06:44:44 pm »

Immolation no longer burns scrolls, by the way.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2315 on: June 11, 2010, 08:32:47 pm »

On my next run through I found out something really cool. If you're a transmuter and surrounded, go iceform, then evaporate a potion of confusion centered on yourself. You're immune but everything else goes crazy and starts attacking themselves and each other.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2316 on: June 11, 2010, 10:29:34 pm »

Immune to poison = immune to confuse gas clouds. Mephetic cloud works very well as well, and even if you aren't immune its probably a good idea.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2317 on: June 11, 2010, 11:05:50 pm »

During my last few successful sludge elf transmuters, I found rings of poison resistance. I think there might be a correlation, actually. Being able to use the potions point-blank is incredibly useful.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2318 on: June 12, 2010, 01:12:28 am »

Dragon armour on D:1. Sure, I died in the Lair to a stupid death, but ignore that. Dragon armour on D:!
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2319 on: June 12, 2010, 07:59:06 am »

confusion cloud point blank is a good idea in an emergency, even if you dont have immunity, as your confusion lasts far less than the monster's confusion. This is very useful when being chased by something nasty.
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Dr.Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2320 on: June 12, 2010, 12:47:48 pm »

Ice Form is better than Blade Hands in general. Ice Form does more damage (unless you're a Chei worshiper), slows down cold-blooded creatures, has a decent HP boost, grants poison resistance, allows you to carry more junk and it let's you swim in deep water without dying. There's a guide for sludge elf transmuters here.

I was wondering, did anyone try playing with NetTiles?
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quinnr

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2321 on: June 13, 2010, 12:07:55 am »

Opening the info on the healer god is crashing my game. It's done it twice at this stupid altar. At least I know where Terrance is hiding, and how many poison potions it takes to kill him.

But damn is that annoying.
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Mindmaker

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2322 on: June 13, 2010, 12:53:28 pm »

It's getting better.
Cleared D:10 with a mereman wanderer, before i got "trolled".
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2323 on: June 13, 2010, 04:44:33 pm »

I was playing a Draconian Paladin. Finally get up to level 7, only to find out I'm a Green Draconian. TSO doesn't like it when you poison enemies.  I've got an emergency poison breathe that a lot of shit's going to be immune to and will cause penace. Oh, and I'm rPois. That's cool, I guess, but I would of rather of been a Mottled Draconian. Mostly it was just the "Your breath is penace" deal.

Speaking of which, there needs to be a Draconian that gets rRot (or maybe rN+) and breathes Miasma, just to piss off TSO even more.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2324 on: June 14, 2010, 04:04:41 am »

Today I'm playing a MD fighter. And going pretty well too, I found a troll leather armour pretty much right next to me when I entered the dungeon. I also found a +1, +2 mace of protection :D

The trick is now I found a mace of distortion
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       1. A powerful and dangerous weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or "banish" (you gain no XP on banish). When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, or more glow than your mind can comfortably imagine.
       2. Just unwield it for Geryon. (If you banish Geryon or the royal jelly, you can banish yourself, then hunt them down in the Abyss and kill them to get the silver horn or unlock the Slime:6 vaults.)
       3. One of the fastest ways to exit Pan. Don't forget to bring it with you!


My question (more of a statement really) is, if you take damage whenever you unequipt how the flip are you meant to chop?
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