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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1685184 times)

Apple Master

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2190 on: June 03, 2010, 05:10:16 am »

I actually got to the temple as a Halfling Assassin. I came across ; Jessica, Igyl and a ghost of my own called Arthur. Guess which killed me. That said, Orcs are hella easy with assassins cause you just throw darts at them. Poisoned ones preferably.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2191 on: June 03, 2010, 06:23:28 am »

Oh, assassins :) This is my best one yet, died due to stupidity. It was fun, but I could've been smarter and just switched to long blades when I had the chance, oh well. Nowadays I consider myself lucky if I reach the Lair.

This was on an earlier 0.7.0. trunk. This guy could basically melee two golden dragons at the same time (and did). Shields are a funny thing in 0.7.0.

Spoiler (click to show/hide)
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DeKaFu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2192 on: June 03, 2010, 08:20:24 am »

This...this was fantastic.

40277 Sprout the Slicer (level 13, -53/70 HPs)
             Began as a Spriggan Artificer on May 6, 2010.
             Was the Champion of Nemelex Xobeh.
             Killed themselves with bad targeting (120 damage)
             ... on Level 3 of the Orcish Mines on May 15, 2010.
             The game lasted 02:33:55 (30634 turns).

Spoiler (click to show/hide)

Was cornered by a bunch of orcs, decided to use my (legendary or ornate, I forget) deck of destruction, targetted an orc 2 or 3 squares away.
Not. Far. Enough.
I was at nearly full health too. :/
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2193 on: June 03, 2010, 10:28:16 am »

What a destructive spell to be able to do that much damage.

There's not a lot of monsters that can survive such a hit, in fact i believe there are very few monsters that have more than 120 health. greater monsters like the Pit Fiends, or very powerfull named monsters like Saint Roka, Geryon, Tiamat are such. But even golden dragons would die from a 120 damage hit.
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Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2194 on: June 04, 2010, 01:24:21 am »

Hey DeKaFu, I noticed something funny in your character file. Did you do down to the temple as fast as you could than go back up? I've always wanted to do a good Spriggan Artificer :D

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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2195 on: June 04, 2010, 07:00:54 am »

This game is hard as hell.

So far my greater successes have been with chaos knights (vampire or otherwise).

As far as spellcasters go, I've managed some minor successes with necromancers, through carefully saving up bones to build undead armies in the upcoming levels, but they are too damn weak. Same thing applies to any other spellcaster class. Curiously, I find the much-maligned transmuters EASIER to play than other spellcasting classes. Potion vaporing is a cheap and very effective monster killer. Serpent spawning not so much, but it's cool. It's best application is in producing diversions, IMHO


And as always, the biggest single problem you have in this game is food, which is RIDICULOUSLY SCARCE. Seriously, I've been playing vampire chaos knights for a while because they are the only race in which the hunger issue is not terminally annoying.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2196 on: June 04, 2010, 07:24:40 am »

Mummy too have no hunger problem at all, they just don't need to eat anything.

Trolls and Kobolds have the possibility to eat if they are not hungry, that's a -great- racial feature, as it allows them to just butcher anything they kill and eat them, so most of the time you will be full and will never have hunger problem.

A Troll is supposed to be one of the worst race for hunger (the worst from what i see being the Spriggan that can't eat anything with meat on them) , as they become hungry very quick, but because they can eat everytime they want, in the end they become never hungry as you can become "engorged" very easily with them eating everyone on their path.

If you find an Amulet of the Gourmand, you are in for a lot of fun in regards to hunger, as this amulet grant the wielder the power of eating even when they are not hungry like a Troll or a Kobold, solving the hunger annoyance too
Meanwhile, when you are playing a race that has hunger and can't eat when you want, remember to butcher a corpse (when you don't need to sacrify it to your deity), it gives you small amount of meat that will save you when you can't find any real food.
When i discovered that (i had no idea you could butcher what you killed when i started playing), i was near to delete Crawl forever as i had no fun at all dying every single time of hunger.
Great feature.

To butcher a corpse, you need a cutting weapon.
« Last Edit: June 04, 2010, 07:26:14 am by Robsoie »
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2197 on: June 04, 2010, 07:58:30 am »

Yeah, I figured out butchering early on, but it spoils too fast, and far too many sorts of meat give a sicknes chance
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2198 on: June 04, 2010, 09:11:39 am »

Here's my ten commandments of not starving to death in Crawl. First off, don't eat contaminated chunks until "Near starving" OR if you've got a ton of the chunks to eat. They're the ones that are in brown text and they've got a base 33% chance to cause moderate sickness. If they cause sickness, they give no nutrition. If you do become sick, unless you're nearly dead, just continue on. Chances are, nothing bad will happen. If you do get in trouble, pillar dance your health back up. The reason you wait to eat them is that if you get sick, you're going to wind up wasting time waiting for the sickness to wear off, causing further hunger. Second, save your permafood! Eat chunks first! 90% of roguelike food problems comes from not eating corpses! Third, if you're still starving to death, you're playing too slowly and cautiously. Do you really need to wait around to get your mana back? Really? ALL of it? Even if you've got no mana and you spot something, you can just pillar dance until you've got it all back again. Besides, it all charges back up really fast anyways. You're missing 1/10th of your health? Walk it off! Don't rest! Missing a lot of health on an already cleared level? Go to the stairs, then rest up. No turns wasted walking to the stairs. Fourth, this probably won't apply, but rings of regeneration burn nutrition faster. Cursed un-autoID'd rings are likely to be rings of hunger. Get them uncursed ASAP. Fifth, poisonous (green text), mutagenic (purple text), and necrotic (red text) corpses provide no nutrition. Do not eat them (Eat mutagenic corpses to get random mutations if that's what you want, but you'll get no nutrtion). Sixth, if you're desperate, potions provide some nutrition. Seventh, eat meat rations and jerky first. You never know when you'll get the "You system is specially designed to eat vegetation" mutation (plus then all your rations will be bread rations and it'll be easy to count how many you've got). Eight, if you get the "Your system is specially designed to eat meat", rejoice! You can now eat meat even while not hungry! You also get bonus nutrition from chunks! Ninth, if you're low on permafood, do Hive early. Trust me, even without rPois it's not too bad as long as you have enough potions of healing, enough AC, EV, and/or SH, and 80+ HP. If you lack that stuff, do Lair. Lots of clean chunks in Lair. Tenth, try on all amulets you find. The only bad one is the amulet of inaccuracy, and the amulet of the gourmand is easy to ID (when you eat chunks, look for messages other than "the chunk tastes horrible" and try eating one when not hungry. If it's gourmand, it'll ID on the spot).

If you're still having trouble, walk me through a game and I'll try and help you out. Apparently, I'm good at not starving.
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Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2199 on: June 04, 2010, 09:51:14 am »

In most cases, sickness can be safely ignored. Just eat the brown chunks. They're fine. The only effects are that you stop regenerating health naturally, and might temporarily lose a stat point or two. Doesn't matter unless you're either injured to start with or manage to get poisoned.

Spriggans, despite being unable to eat meat, are also trivially easy to play, food-wise, as long as you don't cast spells. They start with the slow metabolism 3 mutation, so they don't really have to worry about hunger other than spell hunger. They're also really fast, which is just incredibly useful. Spriggan assassins have a really easy early game. They can sneak up on and stab most creatures, pelt others with poisoned needles from a distance they can actually keep thanks to their speed, and aren't actually too bad in melee if it comes to that. And your starting bottle of porridge will probably keep you until the temple, where you can sacrifice some gold to the Lawgiver for piety which you can then use to feed yourself if starving. Assuming you don't find a huge pile of bread rations and fruit on the way there.

Pillar dancing is seriously boring. Feel free to do it if you have the patience, but if you're looking to play a fun game, you might want to consider the dying option.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2200 on: June 04, 2010, 09:53:41 am »

I havent starved so far. Someone gets me before that. The problem is that it makes me move foward looking for food/butcherables far faster than I ought to, considering my char levels, hence makes it far more likely that I meet something too deadly early on.

So far I do manage to somewhat survive while playing any vampire, as well as chaos knights, and to a lesser extent transmuters
Quote
Do you really need to wait around to get your mana back? Really? ALL of it? Even if you've got no mana and you spot something, you can just pillar dance until you've got it all back again.
I'd like to see you do that when the monster hunting you is a snake, or anything else faster than you




PD: transmuters are the first characters I play whom dont have any trouble with ogres. The moses snake trick is that good
« Last Edit: June 04, 2010, 10:42:58 am by ChairmanPoo »
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DJ

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2201 on: June 04, 2010, 11:28:46 am »

Meh, Sticks to Snakes isn't all that great. I only use it when I can't use Evaporate for some reason. Confused ogres are dead ogres, as long as I have (preferably poisoned) stuff to throw.
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2202 on: June 04, 2010, 11:38:21 am »

Its useful as an early trick to get meatshields as a summoner. I'd say if you have the space, learn it and keep a stack of arrows for emergencies. Forget it once you get butterflies though.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2203 on: June 04, 2010, 11:44:01 am »

Yeah, occasionally I die to a snake or even a bat, but just from running away from a snake, I get a mana or two right there. If I can't kill a snake with 2 mana, I'm probably not level 2 yet so dying isn't really a huge issue for me.

Or I'm playing an Earth Elementalist, but EE's require special tactics anyways. Plus I hate them.
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ChairmanPoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #2204 on: June 05, 2010, 12:05:41 pm »

Yet another stupid death
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