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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1685636 times)

Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1845 on: April 09, 2010, 08:01:02 pm »

If an orc priest is at the edge of your LoS, you can safely run. They won't smite if it means letting you leave their LoS.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

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Grendus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1846 on: April 09, 2010, 08:06:51 pm »

Running isn't usually an issue. It's killing the little green jerks that can be a problem. Best way is to separate them from their melee backup then either get up close for melee or hit them with strong magic.
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Akhier the Dragon hearted

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1847 on: April 09, 2010, 10:38:44 pm »

I find them easier to take on out in the open because the spammals just swarm them and get a quick kill in before they can smite me.
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Anticipation

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1848 on: April 10, 2010, 11:41:30 pm »

Speaking of Orcs.. I think I see where I made my mistake here. Check out my map =(

Spoiler (click to show/hide)

From memory, that passage was filled with even more then I could see and running away wasn't an option because I was slowed =(
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Reality is like a wasps nest, stay away and you won't get stung.

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1849 on: April 10, 2010, 11:47:25 pm »

Those Orcs warriors can be very powerfull.
I lost a level 8 Paladin recently against one, after being forced to retreat (teleport) from 2 previous fights against other Orcs warriors.

When i began to think my Paladin was coming nicely (if it was not for hunger problem, as the damned random generator apparently thought it was funny to put fewer food in the dungeon than i ever saw), i had to understand that at level 7 then 8, he was never in position to defeat a single Orc warrior, while having got no problem so far with the wizards, priests and regular orcs.

Bad luck too, as i never found a single good long blade in that run, along extremely very few food.
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Grendus

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1850 on: April 10, 2010, 11:56:14 pm »

My summoners struggle with warriors as well. In tight corridors, I use snakes and try to poison them, then keep them off me with spammals while the poison burns them down. In open rooms, I use a mix of spammals, snakes, imps, and scorpions to take them in a straight fight.

I'm playing vamps atm. They can't die of hunger (and gain a mixture of strength and weakness from it), can always eat non-poisonous corpses, can bottle blood (like taking meat with you, except it spoils much slower), and bat form is very useful when you're a fragile caster. Makes food a non-issue. Unfortunately, something about the fangs makes all the gods think you're a bad guy, so only evil and neutral gods will let you worship them. Which is fine, because the evil and neutral gods are the better ones anyways (/sourgrapes)
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A quick guide to surviving your first few days in CataclysmDDA:
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1851 on: April 11, 2010, 01:22:22 am »

Note that bottle of blood are also excellent for use with evaporate. Gives you either steam, confuse, or poison, with no noneffects. Quite useful since you can get them from every clean corpse you pass by anyway.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1852 on: April 11, 2010, 11:28:59 pm »

Tested a bit a vampire necromancer, it is very nice to not bother with the hunger and focus more on the gameplay, the blood is much much more fun to manage than the ever hungry status of the other characters when out of luck->out of edible food.

I didn't take vampiric draining until way later, as i thought it would be redundant with my vampire.
But how much wrong i was, it is interesting at high level, much more reliable than Pain to inflict damage, as i was able to kill a Yak thanks to it in a corridor without any help from my animated undead troops.
Pain was then good for killing the fleeing Yak that was then out of range from the Vampiric Draining spell.

Probably an incredible luck though, but i prefered to not renew the experience with another Yak, it was just this Yak that cornered me ,)

While i was having fun, i met the main problem of my vampire necromancer : the imps.

They are always annoying and i noticed that Pain was useless , never managed to land a hit, and Vampiric Draining as well (instead of healing you khurt yourself when using it on a demon), the Imps resisted everytime.
While usually i wait until they blink and i run away letting them alone, it begin to be a huge pain when they find some items... and that's what killed my character.

An Imp after blinking out re-appeared few turns later, and began to shoot my vampire with fire arrow, and every turn fire arrow and blink nearer if i was going too far ... repeat until death.
No idea where he found this, but it dealt lots of damage.

Too bad i had no more teleport scroll, but i will have to add those pesky Imps now to the list of "to avoid as much as possible" monsters due to the items they can with luck find on the ground.

Now a question, for some spells like Pain by example, the wiki tells the damage formula, but for some spells , like Throw Fire there is no such thing.

Is there somewhere a more comprehensive references about the spells to get those kind of information ?
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1853 on: April 11, 2010, 11:44:05 pm »

Vampirism doesn't actually do additional damage. It heals and feeds you on successful hits, but its description specifically says it doesn't do extra damage.

Sometimes this page has information on specific spell damage. It's not great, but it's better than the shitty wiki.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1854 on: April 12, 2010, 12:50:19 am »

Vamp drain is VERY nice.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1855 on: April 12, 2010, 09:27:23 am »

Lately, I've been playing spriggan assassins. Thanks to the slow metabolism, you only have to care about food when you're casting spells and being able to outrun everything is totally awesome. No longer chased down by snakes! >:)

And once I get a few levels under my belt, I can actually hold my own in combat. Not that I have to, since I can just sneak up on everything. One shotting sleeping monsters is awesome. If there's a lot of them, I imagine they look like the Prince of Persia stealth kills, with me jumping all over the place and doing backflips just for the hell of it.

I'm still getting my ass handed to me by player ghosts and orcish priests, though. :|
« Last Edit: April 12, 2010, 03:47:20 pm by Soadreqm »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1856 on: April 12, 2010, 02:22:45 pm »

Ok, I'm loving this DEFe... or whatever a Deep Elf Fire Elementalist is.  I've got all the spells ('cept conjure flame... seems a bit pointless now that most monsters will just ignore it) in the basic book, and the level 6 ones are finally up to an acceptable standard ("Very Good").  Not that Sticky Flame hasn't obliterated anything and everything I've casted it at.

The other spell I have in my reportoire are Swiftness (real useful for escaping, I'm unskilled in enchantments, but it's still "Very Good").  The ones I currently have in my inventory that look tempting are Magic Dart (barely costs anything and would be nice for imps) and Corona.  Lightening Bolt and Static Discharge are also options, but they'd require a lot more investment in spell slots.  Bolt of Magma is also possible, but I'm not sure if it's really any different from Bolt of Fire.
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Mr.Person

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1857 on: April 12, 2010, 03:04:52 pm »

Bolt of Magma is weaker than Bolt of Fire. It's primary purpose is to train Earth Magic skill.

Magic Dart is an ok spell. It never misses, it's non-elemental, and the damage is ok for one mana. Sadly, after the mid-game, it's a waste of a spell slot.

Do you worship Vehumet or Sif Muna? If Vehumet, don't bother both with Magic Dart, you'll be getting Mystic Blast, a far better spell. If Sif, I'd go ahead and learn Magic Dart because it might be awhile before you get something better. You could learn Lightning Bolt instead, but that'll make getting Earth Magic skill harder in the long-run.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1858 on: April 12, 2010, 03:14:22 pm »

Sif Muna.  I have the Selective Amnesia with her anyways, so... yeah.  Hopefully I'll start getting some gifts soon, I am a prized avatar, afterall.

Sif Muna is a pretty boring god, but nonetheless a rather useful one.  The MP thingy has come in handy a lot, as has the miscast protection.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #1859 on: April 12, 2010, 03:33:42 pm »

Uh, when you say Mystic Blast, do you mean Iskenderun's Mystic Blast?  Because I just got it as part of my first gift from Sif.
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